Flash Flying At the beginning of your upkeep, you may choose one that hasn't been chosen from among upkeep, draw, combat and end. After the first step of that type this turn, you get an additional step of that type.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+0. Whenever enchanted creature deals combat damage to a player, you may draw a card.
Create a 1/1 blue Otter creature token with “Whenever this creature deals combat damage to a player, draw a card.” Wanderlust — If you control four or more differently named lands, create two of those tokens instead.
Foretell {2}{U}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Put target nonland permanent on top of its owner's library. Scry 2.
Choose one or both — • Put target detained creature on top of its owner's library. • Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Return up to two target creatures and/or artifacts to their owners' hands. For each permanent returned to its owner's hand this way, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Flash When Cane Dancer enters, you may cast target blue instant or sorcery card with mana value 2 from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Hexproof When Cantrip Collector enters, rediscover an instant card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an instant card. Otherwise, put it back or into your graveyard.)
“I've no clue why I can do this now or what I'll be able to do next... and I wouldn't have it any other way.”
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Whenever Captain of the Exiled deals combat damage to a player, draw a card.
Flash Harmony — You may tap or untap target creature. When Captivating Jester enters, harmonize. (Trigger up to one harmony of one permanent you control.)