14928 cards found
A Flawless World

A Flawless World {1}{W}{U}

Sorcery - Revelation
You draw two cards and you gain 3 life.
Coalesce {5}{W}{U} (You may cast this from your graveyard for {5}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/6
Bind the Mind

Bind the Mind {W}{U}

Enchantment
When Bind the Mind enters, each poisoned opponent reveals their hand. Then choose a nonland card name.
Spells with the chosen name can't be cast.
World Made Anew

World Made Anew {G}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
You may put a land card you own from outside the game onto the battlefield.
  • Beyond Our Ken
Welcome What Comes

Welcome What Comes {1}{G}

Sorcery - Revelation
Put two +1/+1 counters on up to one target creature.
Coalesce {6}{G}{G} (You may cast this from your graveyard for {6}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/6
  • Beyond Our Ken
Walker of the Final Path

Walker of the Final Path {1}{G}

Creature - Human Warrior
Walker of the Final Path gets +3/+3 and has trample as long as you control a Horror.
When Walker of the Final Path enters, search your library for a Revelation card, put it into your graveyard, then shuffle.
1/1
  • Beyond Our Ken
Thriving Shaman

Thriving Shaman {3}{G}

Creature - Human Shaman
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Hexproof
At the beginning of your upkeep, put a +1/+1 counter on this creature.
2/2
  • Beyond Our Ken
Swarm of Sporemites

Swarm of Sporemites {1}{G}

Creature - Fungus
Swarm of Sporemites gets +1/+1 for each creature card and Revelation card in your graveyard.
As the borders between things grew thin, even the mold atop old graves began to take on aspects of what fed it.
0/0
  • Beyond Our Ken
Still-Smoke Oracle

Still-Smoke Oracle {1}{G}

Creature - Human Shaman
{2}{G}: Look at the top three cards of your library. You may reveal a creature or Revelation card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
  • Beyond Our Ken
Silver-Dawn Ranger

Silver-Dawn Ranger {3}{G}

Creature - Human Warrior
Trample
Whenever Silver-Dawn Ranger becomes the target of a spell, put a +1/+1 counter on each Warrior you control.
4/3
  • Beyond Our Ken
Silver-Dawn Elder

Silver-Dawn Elder {1}{G}

Creature - Elf Warrior
Silver-Dawn Elder gets +2/+2 as long as you control five or more lands.
Revive—{2}{G}{G}, Discard a card. ({2}{G}{G}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken
Shepherd of Lonely Souls

Shepherd of Lonely Souls {4}{G}

Creature - Human Druid
When Shepherd of Lonely Souls dies, you may return target creature card with mana value 4 or less from your graveyard to your hand.
“I keep my flock quiet, safe from the troubles of the world.”
4/3
  • Beyond Our Ken
Shapen's Taunts

Shapen's Taunts {G}{G}

Enchantment - Aura
Enchant creature
All creatures with power less than enchanted creature's toughness able to block enchanted creature do so.
As the boundaries between the physical and the intangible gave way, some of humanities crueler natures began to leave their mark on reality.
  • Beyond Our Ken
Shapen, Spiteful Creation

Shapen, Spiteful Creation {3}{G}{G}

Legendary Creature - Spirit Horror
Trample
Shapen, Spiteful Creation must be blocked each combat if able.
The first time Shapen, Spiteful Creation would be dealt damage each turn, prevent that damage.
5/5
  • Beyond Our Ken
Remnant of the Hunt

Remnant of the Hunt {1}{G}

Creature - Spirit Warrior
When Remnant of the Hunt leaves your graveyard, create a token that's a copy of it, except it has no mana cost.
Revive {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
2/2
  • Beyond Our Ken
Reconstruct

Reconstruct {2}{G}

Instant
Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Pieces of Creation

Pieces of Creation {3}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you draw X cards, where X is its toughness. Then you may put a land card from your hand onto the battlefield.
From the creators came the world, and to the creators it shall return.
  • Beyond Our Ken
Mortal Deeds

Mortal Deeds {2}{G}

Instant
Choose one —
• Destroy target artifact or enchantment.
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
That which was built will collapse. That which had bloomed will wilt. That which had created will consume.
  • Beyond Our Ken
Lotusleaf Blade

Lotusleaf Blade {3}{G}

Creature - Elf Warrior
Trample
Lotusleaf Blade gets +1/+1 as long as you control another Warrior.
The petals of the lotus grant visions and strength of mind to clan seers. But the roots and stems are reserved for more mundane blessings.
3/2
  • Beyond Our Ken
Ichorsap Dryad

Ichorsap Dryad {G}

Creature - Dryad
{T}: Add one mana of any color. You can't spend this mana to cast spells with mana value 3 or greater.
Revive {2}{G} ({2}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
1/1
  • Beyond Our Ken
Gift to Finality

Gift to Finality {1}{G}

Sorcery
Choose target creature you control. Mill cards equal to its power, then it fights up to one target creature you don't control.
While the others were focused on fighting Masha, Tahli and what remained of the Twin-Stars quietly carried the dazed Mishka back to the settlement.
  • Beyond Our Ken
From Unbidden Realms

From Unbidden Realms {G}

Sorcery - Revelation
You gain 3 life and you mill three cards.
Coalesce {5}{G} (You may cast this from your graveyard for {5}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/6
  • Beyond Our Ken
Fauna Tender

Fauna Tender {1}{G}

Creature - Elf Druid
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature gets +2/+2 as long as it's merged with another card or token.
Animals soon disappeared from the camp, yet the nights never grew quieter in their absence.
2/2
  • Beyond Our Ken
Destiny Beyond Measure

Destiny Beyond Measure {6}{G}{G}

Enchantment
When Destiny Beyond Measure enters, tap each creature you control.
Creatures you control get +8/+8 and have “This creature enters tapped.”
“This world will end, but beyond it we shall tower above the very stars.”
— Vashi, Twin-Star Paragon
  • Beyond Our Ken
Crooked Growth

Crooked Growth {2}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Canopy Dancer

Canopy Dancer {2}{G}

Creature - Human Warrior Druid
Reach
Once each turn, when Canopy Dancer deals damage, you may untap it.
The woman danced through the canopies, shimmering and incandescent as leaves and vegetation were pulled along in her wake.
2/4
  • Beyond Our Ken