2884 cards found
Temporal Waypoint

Temporal Waypoint {1}

Artifact
Players skip their untap steps during extra turns.
“Time travel is a tricky business. When you get back, no one remembers they hired you in the first place. And that is why you are paying me everything up front.”
—Xirix
  • Sparks of a Multiverse
Tempting Realms

Tempting Realms

Land
Tempting Realms enters tapped unless you control two or more other lands.
{T}: Add {B}.
{T}, Pay 1 life: Add {U} or {R}.
  • Beyond Our Ken
Tenacious Brawler

Tenacious Brawler {X}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Tenacious Brawler enters with X +1/+1 counters on it.
0/0
  • Eralou
Tenement Alley

Tenement Alley

Land
{T}, Pay 1 life: Add {R} or {W}.
{2}, {T}, Sacrifice Tenement Alley and another permanent: Draw a card. Activate only during your turn.
When the struggle for the capital was at its fiercest, soldiers and partisans fought for every room of every building.
  • The Empty Throne of Feanav
Terraformer's Globe

Terraformer's Globe {U}

Artifact
When Terraformer's Globe enters, draw a card.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“I turned, and knew I was not lost.”
Territorial Wolverine

Territorial Wolverine {G}

Creature - Wolverine
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
Fierce in matters of survival.
1/1
  • End of Wollensie
Tesseract Conjecture

Tesseract Conjecture

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{0}: Unlock Tesseract Conjecture. If the revealed card shares a mana value with three or more permanents you control, cast it without paying its mana cost.
  • The Unraveling
Test Run

Test Run {X}{G}

Sorcery
Create an X/X green Mutant creature token.
Draw a card.
Shara had boosted GenTech's Prefect program significantly. It was under her supervision that a new species was born.
Related cards: Alpha Trial Shara, Prime Geneticist
  • Beyond the Blackwall
Test of Forsaking

Test of Forsaking {R}

Instant
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
Discard a card, then draw a card. If the trial was failed, you may instead discard two cards. If you do, draw two cards.
“You can keep your purse—if we can have your village's coffers!”
  • Mious
Testament to Heroism

Testament to Heroism

Land
Whenever a creature you control dies, put a legacy counter on Testament to Heroism.
{T}: Add {C}.
{T}, Remove a legacy counter from Testament to Heroism: Add one mana of any color.
“For those who lost their lives for our survival.”
—Statue inscription
  • Survive the Night
Tether of Simplicity

Tether of Simplicity {W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent's activated abilities can't be activated and triggered abilities of enchanted permanent don't trigger.
Thailen's Guard

Thailen's Guard {W}

Creature - Human Soldier
When Thailen's Guard dies, you gain 2 life and scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
They set out expecting a small band of bandits. They encountered an army.
1/1
  • A Tourney at Whiterun
Thailen, Heir to Daeland

Thailen, Heir to Daeland {R}

Legendary Creature - Human Noble
First strike
Thailen, Heir to Daeland's power is equal to the number of other attacking or blocking creatures you control.
“While even one Daelish blade still fights beside mine, my kingdom remains.”
*/2
Thalassic Borough

Thalassic Borough

Land
Thalassic Borough enters tapped unless you have 15 or less life.
{T}: Add {U} or {B}.
Urilath, home to the secretive cephalids and base of the omnipresent Fourth Eye.
  • Arkadai
Thallid Cultivator

Thallid Cultivator {G}

Creature - Fungus
When Thallid Cultivator dies, mill four cards. Return a creature card milled this way to your hand.
1/1
  • MSEM Secret Lair Drops
  • Alara
Thawing Valley

Thawing Valley

Land
Thawing Valley enters tapped unless you control a basic land.
{T}: Add {G} or {U}.
Hints of peace as pure springs bloom.
The wisest know a plot twist looms.
The Aether Lens

The Aether Lens {1}

Legendary Artifact
Your opponents play with their hands revealed.
Whenever you cast a spell with the same name as a card in an opponent's hand, draw two cards.
  • Storytime
The Aetherite Saloon

The Aetherite Saloon

Legendary Land
{T}: Add {C}.
{5}, {T}, Sacrifice The Aetherite Saloon: Each player discards their hand and draws seven cards.
The Aetherite Saloon in Nightrail is the premier location for having a good time or taking someone else's.
  • High Noon
The Aurora's Heart

The Aurora's Heart

Legendary Land
{T}, Pay 1 life: Add {U}.
{4}{U}{U}{U}, Exile The Aurora's Heart from your hand: Target player draws seven cards.
A vast well of power, unguided and untouched since the Court fell.
  • Descent from the Highlands
The Blood Sun Sets

The Blood Sun Sets {B}

Instant
Until end of turn, target creature you control gains “{T}: Destroy target creature.”
As En lamented the war's end, An saw the true darkness in her soul, and in one bloody moment their destinies unraveled.
  • Nangjiao In Bloom
The Branded Usurper
The Marquess Devonport

The Branded Usurper

Legendary Creature - Dragon Noble
(Color indicator: The Branded Usurper is red)
Flying, haste
Whenever The Branded Usurper attacks, it deals 2 damage to any target.
If you would lose the game, instead exile The Branded Usurper. Your life total becomes 0. Until an opponent's next turn, you can't lose the game and you can't gain life. Take an extra turn after this one.
4/4
Card has other part: The Marquess Devonport
  • The Empty Throne of Feanav
The Conquering Wyrm
Joane, Royal Spymaster

The Conquering Wyrm

Legendary Creature - Dragon Spirit
(Color indicator: The Conquering Wyrm is white)
Flying
Whenever a creature attacks you or a planeswalker you control, put a -1/-1 counter on that creature.
Conway assumed she had killed her last obstacle to the throne—only to find that the Spymaster had a contingency for such treachery.
6/4
Card has other part: Joane, Royal Spymaster
  • The Empty Throne of Feanav
The Court of Angels

The Court of Angels

Legendary Land
{T}, Pay 1 life: Add {R}.
{6}{R}{R}, Exile The Court of Angels from your hand: Destroy all artifacts, creatures, and lands. They can't be regenerated.
Once a bastion of faith— now the smoldering shelter of its last, fallen survivors.
  • Descent from the Highlands
The Divine Lovers
Emerabi and Sunnula

The Divine Lovers

Legendary Creature - God
(Color indicator: The Divine Lovers is red)
Indestructible
At the beginning of your upkeep or when this creature transforms into The Divine Lovers, gain control of target permanent with mana value X or less until end of turn, where X is the number of creatures you control. Untap that permanent. It gains haste until end of turn.
6/5
Card has other part: Emerabi and Sunnula