15282 cards found
Weathered Skiff

Weathered Skiff {2}

Artifact - Ship Vehicle
Whenever Weathered Skiff attacks, it gets +1/+1 until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
3/2
  • Glacia: Hail to the Queen
Accursed Phantasm

Accursed Phantasm {4}{W}

Creature - Spirit Cleric
Flying
{2}{W}, Exile a non-Spirit creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
He calls for those who were once his friends, not knowing that in doing so he condemns them to his same fate.
3/3
  • Aftermath
Adept Lieutenant

Adept Lieutenant {1}{W}{W}

Creature - Human Warrior
Whenever Adept Lieutenant attacks, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
{1}, Sacrifice an Idol: Put a +1/+1 counter on Adept Lieutenant.
3/3
  • Nangjiao In Bloom
Alpha Lion

Alpha Lion {W}{W}

Creature - Cat
With her avatar being female, only few males worship Basat and her descendants. The other way around even male descendants are worshiped by Basat's believers, even though their stand is considered inferior by some.
3/3
  • Pyramids of Atuum
Alyss, Lawweaver

Alyss, Lawweaver {3}{W}{W}

Legendary Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
If a spell or ability would target you, it targets each player instead.
Whenever an opponent attacks you with one or more creatures, tap all noncreature permanents that player controls.
Justice is blind, but she sees all.
3/3
Ambitious Ostrich

Ambitious Ostrich {3}{W}

Creature - Bird
Ambitious Ostrich has flying as long as you control a storied permanent. (Enchantments and legendary permanents are storied.)
“Our fables are not constrained by the shackles of reality. In these fables, ostriches fly.”
—Am'atambi
3/3
  • Kahembo: Olde Dawn
Ameret's Favored

Ameret's Favored {4}{W}

Creature - Angel Cleric
Flying
When Ameret's Favored enters, you gain 3 life.
In Ameret's absence, Cyrukan fell from favor and Sahra conquered the satrapy of Avaz. With Ameret's return, their choir of angels hastened all of their plans.
3/3
  • Alkabah
Angel of Justice

Angel of Justice {3}{W}

Creature - Angel
Flying, vigilance
Justice is blind to the laws that bind it and to the cruel intent that wields it.
3/3
  • Feanav: The Apothecary's Progress
Apostle of the Elders

Apostle of the Elders {3}{W}

Creature - Human Warrior
Apostle of the Elders has lifelink as long as it has a +1/+1 counter on it.
“I will join you at the festival, and I will celebrate, but not before I honor those who fought so that I could.”
3/3
  • Nangjiao In Bloom
Astral Capricine

Astral Capricine {W}{W}{W}

Enchantment Creature - Goat
First strike
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Put a +1/+1 counter on each of up to two other target creatures you control.
[Lore III] Remove all lore counters from Astral Capricine. Create two 0/1 white Goat creature tokens.
3/3
Bastion Valkyrie

Bastion Valkyrie {2}{W}{W}

Enchantment Creature - Avatar Soldier
Flying, first strike, vigilance, lifelink
When Bastion Valkyrie dies, create three Function tokens with “Choose a creature targeted by this spell. It gains flying, first strike, vigilance, and lifelink until end of turn.” (They're enchantments. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
3/3
  • Beyond the Blackwall
Birthright Proselyte

Birthright Proselyte {4}{W}

Creature - Demon Soldier
Lifelink
When Birthright Proselyte enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
“Kahroba blood is not fit for groveling. Get back up.”
3/3
  • Alkabah: The Rise of Soli
Bound Watcher

Bound Watcher {4}{W}

Enchantment Creature - Angel
Flying, prowess
When Bound Watcher enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
For the crime of creation, Nox was cast out from Dusk City, never to awake.
3/3
Related card: Data-Point
  • Beyond the Blackwall
Brilliant Griffin

Brilliant Griffin {4}{W}{W}

Creature - Griffin
Flying
When Brilliant Griffin enters, target creature gets +2/+2 until end of turn.
A sight for making sore eyes.
3/3
  • Ophorio
Cloudshaper Pilgrim

Cloudshaper Pilgrim {3}{W}{W}

Creature - Spirit Cleric
Flying, lifelink
When Cloudshaper Pilgrim enters, return target creature or enchantment card with mana value 3 or less from your graveyard to your hand.
3/3
  • Worlds Away
Crested Cloudfisher

Crested Cloudfisher {4}{W}

Creature - Bird Dragon
Flying
Death knell — Put a flying counter on target creature you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“Okay, if you don't like the fire, maybe we can find a dragon that doesn't breathe fire at all.”
—Flynn Skara, to Karina
3/3
  • Karina's Explorations
Crippling Apparition

Crippling Apparition {2}{W}{W}

Creature - Spirit
Flying
Whenever an embattled creature you control attacks, tap target creature defending player controls. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
3/3
Crowd Favorite

Crowd Favorite {3}{W}

Creature - Elf Actor
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Crowd Favorite extorts a spell, put a +1/+1 counter on Crowd Favorite.
3/3
Culi-Sae Partisan

Culi-Sae Partisan {3}{W}

Creature - Human Monk
At the beginning of combat on your turn, target embattled creature you control gets +1/+1 and gains vigilance and indestructible until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
3/3
  • Glacia: Hail to the Queen
CySec Moderation Council

CySec Moderation Council {3}{W}

Artifact Creature - Droid Artificer
When CySec Moderation Council enters, choose a nontoken enchantment you control or an enchantment card in your graveyard. Conjure a duplicate of that card into your hand.
When CySec raised the Blackwall, the cost of safety seemed reasonable.
3/3
  • Beyond the Blackwall
Cyone, Expedition Captain

Cyone, Expedition Captain {1}{W}{W}

Legendary Creature - Human Soldier
When Cyone, Expedition Captain enters, create a 1/1 Scout creature token that's all colors, then choose flying, first strike, or lifelink. Creature tokens you control gain the chosen ability until end of turn.
Whenever Cyone attacks, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
3/3
Cyrukan Weaponmaster
Garrison Warden

Cyrukan Weaponmaster

Creature - Angel Archer
(Color indicator: Cyrukan Weaponmaster is white)
Flying
Whenever Cyrukan Weaponmaster attacks, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
3/3
Card has other part: Garrison Warden
  • Alkabah: The Rise of Soli
DC-4 Cutie

DC-4 Cutie {1}{W}{W}

Artifact - Vehicle
Flying
Whenever DC-4 Cutie enters or attacks, choose target creature card with mana value 3 or less in your graveyard. You may cast it this turn.
Crew 2
I will follow you into the dark.
—Ship inscription
3/3
  • Animus Vox
Deserted Monk

Deserted Monk {3}{W}

Creature - Cat Monk
Often forgotten among the Oslyd storms are the ancient orders of colpah monks, those who have shunned the ways of the dwarves and reflections and surviving the desert on willpower alone.
3/3
  • Oirohpo
Diao, Dragoon Captain

Diao, Dragoon Captain {4}{W}{W}

Legendary Creature - Human Warrior
When Diao, Dragoon Captain enters, create three 1/1 red and white Warrior creature tokens.
Whenever a creature you control attacks, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
3/3