14928 cards found
Fall of Masha

Fall of Masha {B}{R}{G}

Enchantment
Whenever a creature dies, create a 1/1 red and green Warrior creature token if this is the first time this ability has resolved this turn. Otherwise, you draw a card and you lose 1 life.
Later, the seers would say it was little more than a visage of the whole. Nothing more than slaying a mirage. But in that moment, it was victory.
  • Beyond Our Ken
End of All Things

End of All Things {G}{W}{U}

Instant - Revelation
Exile up to one target activated ability, triggered ability, or nonland permanent.
Coalesce {5}{G}{W}{U} (You may cast this from your graveyard for {5}{G}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
End of All Things enters tapped.
There will be no more days like this.
5/4
Cruel Heartbeat

Cruel Heartbeat {1}{U}{B}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. Until end of turn, it gains haste and “This creature can't be blocked.”
{1}, Discard Cruel Heartbeat: Add one mana of any color. Scry 1.
  • Beyond Our Ken
Blessing of Setar

Blessing of Setar {U}{B}{R}

Enchantment
Whenever you cast an instant or sorcery spell from exile, copy it. You may choose new targets for the copy.
Burdened by the whispers, Mishka couldn't even trust themself to struggle as Tahli approached.
“We will make you the seer your clan deserves,” Tahli assured her. “We will make you see.”
  • Beyond Our Ken
Blessing of Roya

Blessing of Roya {G}{W}{U}

Enchantment
When Blessing of Roya enters or whenever you cast a spell from a graveyard, you gain 5 life and you mill five cards. Then you may put a card from your graveyard on the bottom of your library.
  • Beyond Our Ken
Blessing of Helar

Blessing of Helar {W}{U}{B}

Enchantment
Whenever one or more creatures an opponent controls attack you or a planeswalker you control, that player gets a poison counter.
“What will you do with that blade? Will you strike me down? Best make it count. Best make it hurt. Best kill me in one blow. For you won't survive the guilt if you don't.”
  • Beyond Our Ken
Blessing of Ashka

Blessing of Ashka {R}{G}{W}

Enchantment
Gestalt (When this or another creature you control enters, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This permanent gets +2/+2 for each card and token merged with it.
Countless phantom limbs filled the air around the thing that had once been the Twin-Star clan.
  • Beyond Our Ken
Helene, Bound by Might

Helene, Bound by Might {2}{G}{U}

Legendary Planeswalker - Helene
During your turn, Helene is a 4/4 Human Warrior creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to her during your turn.
[+1]: Create a green Stance enchantment token with “When a creature you control deals combat damage to an opponent, sacrifice this. If you do, draw a card.”
[–2]: Create a blue Stance enchantment token with “When an opponent casts a noncreature spell, sacrifice this. If you do, counter that spell.”
Loyalty:
4
  • Beyond Our Ken
Tandem Glory

Tandem Glory {G}{W}

Instant
Until end of turn, target creature gets +2/+2, then an additional +2/+2 for each card and token merged with it.
The individual is a curse. A denial of the self. Only together can we experience the world in full. Only as one are we made whole.
  • Beyond Our Ken
Seeker of New Truths

Seeker of New Truths {1}{G}{W}

Creature - Elf Druid
Lifelink
Revelation spells you cast cost {1} less to cast.
As much as Mishka and Hadik tried to keep the whispers at bay and the clan together, every few days saw another soul leave the settlement in search of something more.
2/4
  • Beyond Our Ken
Endless Helpless Souls

Endless Helpless Souls {1}{G}{W}

Sorcery - Revelation
Mill five cards. You may choose up to two nonland cards with mana value 2 or less milled this way. You may cast one without paying its mana cost. Put the rest into your hand.
Coalesce {6}{G}{W} (You may cast this from your graveyard for {6}{G}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Flying, vigilance
4/6
Hadik's Cohort

Hadik's Cohort {R}{G}

Creature - Human Warrior
Whenever one or more creature cards leave your graveyard, Hadik's Cohort deals 2 damage to target opponent.
“We'll fight. If we're forced to kneel, then we'll fight from our knees. If we're struck down, then we'll fight from the grave.”
— Rekha, Silver-Dawn Warrior
2/3
  • Beyond Our Ken
Hadik, Might of Mortals

Hadik, Might of Mortals {1}{R}{G}

Legendary Creature - Human Warrior
Trample
Whenever an opponent casts a noncreature spell for the first time each turn, put a +1/+1 counter on Hadik, Might of Mortals. It gains indestructible until end of turn.
Revive {3}{R}{G} ({3}{R}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken
Gilded Bloodsworn

Gilded Bloodsworn {R}{G}

Creature - Human Warrior
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature gets +2/+2 and has trample as long as it's merged with another card or token.
1/1
  • Beyond Our Ken
Emberheart Witch

Emberheart Witch {R}{G}

Creature - Human Shaman
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
When this creature dies, it deals X damage to target player or planeswalker, where X is the number of cards and tokens merged with it.
3/3
  • Beyond Our Ken
Ill-Fated Seer

Ill-Fated Seer {1}{B}{R}

Creature - Human Shaman
When Ill-Fated Seer enters, each player sacrifices a creature. If they can't, Ill-Fated Seer deals 3 damage to them.
Revive {2}{B}{R} ({2}{B}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate only as a sorcery.)
3/1
  • Beyond Our Ken
Grisly Offering

Grisly Offering {B}{R}

Creature - Human
Trample
At the beginning of each combat, you may have Grisly Offering deal 3 damage to target creature you control. If you do, Grisly Offering gets +3/+0 until end of turn.
0/4
  • Beyond Our Ken
Give to Sacred Halls

Give to Sacred Halls {B}{R}

Instant
Destroy target creature or planeswalker if damage has been dealt to it this turn. Then Give to Sacred Halls deals 1 damage to it.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Angel of the Eclipse

Angel of the Eclipse {2}{B}{R}

Creature - Angel
Flying
Whenever Angel of the Eclipse deals combat damage, it deals that much damage to each attacking and blocking creature.
Prevent all damage that would be dealt to Angel of the Eclipse by sources you control.
3/2
  • Beyond Our Ken
Needless Atrocities

Needless Atrocities {U}{B}

Sorcery
Choose a creature card name. Each player sacrifices a creature, then each player who controls a creature with the chosen name gets a poison counter.
Draw a card.
Lonely Visage

Lonely Visage {1}{U}{B}

Creature - Spirit Illusion
Flying, deathtouch
So little remained of the departed soul that was left was a void rather than a memory. Something hollow and twisted, eager to claim the first spark of life it came across.
1/3
  • Beyond Our Ken
Keep What Was Lost

Keep What Was Lost {1}{U}{B}

Instant
Return target creature, instant, or sorcery card from your graveyard to your hand. Then exile Keep What Was Lost if it wasn't cast from your hand.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Bearer of Tormented Truths

Bearer of Tormented Truths {U}{B}

Creature - Human
When Bearer of Tormented Truths enters, look at target player's hand. You may exile a nonland card from among them. If you do, that player draws a card.
You may play cards exiled with Bearer of Tormented Truths, and you may spend mana as though it was mana of any color to cast them.
1/1
  • Beyond Our Ken
Skittering Beauty

Skittering Beauty {3}{W}{U}

Creature - Human Insect Horror
Flying
Spells you cast from anywhere other than your hand cost {2} less to cast.
Spells your opponents cast from anywhere other than their hand cost {2} more to cast.
3/3
  • Beyond Our Ken
Gentle Omens

Gentle Omens {2}{W}{U}

Instant
Draw two cards, then create an X/X white Illusion creature token, where X is the number of cards you've drawn this turn.
As the world grew more twisted, and even the sight of the horizon began to instill madness, Mishka cloaked the settlement in a comforting illusion.
  • Beyond Our Ken