Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card.
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Battering Swine attacks each combat if able.
As Battle for the Shield enters, choose Danuri or Fellor. • Danuri — Soldiers you control get +0/+1 and have vigilance. • Fellor — Warriors you control get +1/+0 and have first strike.
As Battle the Evil One enters, choose Evil One or Rehison. • Evil One — Zombie creature cards in your graveyard have unearth {3}{B}. ({3}{B}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) • Rehison — Whenever an Elf you control enters, you may put a -1/-1 counter on target creature.
Kicker {1}{B}(You may pay an additional {1}{B} as you cast this spell.) All creatures get -1/-1 until end of turn. If this spell was kicked, creatures your opponents control get an additional -1/-1 until end of turn.
When Battlemage's Disruption enters, you may return target creature to its owner's hand. {3}{U}, Sacrifice Battlemage's Disruption: Return target creature to its owner's hand.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +2/+2 and has first strike and vigilance.
Each creature you control assigns combat damage equal to its toughness rather than its power. Identity — Other creatures you control get +0/+1 as long as you control at least two other creatures that share a creature type with Battlewise Strategist.
Deathtouch, lifelink Whenever Batwing Initiate deals combat damage to a player, put a +1/+1 counter on it. Pay 4 life: Batwing Initiate gains flying until end of turn.
If you would catalyze, catalyze twice instead. (The next spell you cast this turn costs {1} less to cast.) You may pay an additional {2} as you cast a spell. If you do, reveal the bottom card of your library. You may put it into your graveyard or on top of your library.
Bearer of Fables gets +1/+1 for each enchantment you control. {2}{G}: Look at the top four cards of your library. You may reveal an enchantment card or a card with fabled from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Look at the top two cards of your library. Put one of them into your hand, then submerge the other. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)