14928 cards found
Bristling Skoki

Bristling Skoki {2}{W}

Creature - Beast
Bristling Skoki has first strike as long as it's attacking.
Whenever Bristling Skoki blocks a creature, you may have it deal damage equal to its toughness to that creature.
“Mess with the Skoki, you get the pokey.”
—Tinyvale nursery rhyme
3/1
  • Adventurers of Onora
Brittle Bequest

Brittle Bequest {1}{W}{W}

Sorcery
Distribute three +1/+1 counters among up to three target creatures you control. Those creatures gain first strike until end of turn.
Swords forged in sandstone may not shine like steel, but they kill men just the same.
  • Al Tabaq
Broken Spirit

Broken Spirit {2}{W}{W}

Creature - Spirit
When Broken Spirit enters, exile target creature an opponent controls until Broken Spirit leaves the battlefield.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2
  • Feanav: The Apothecary's Progress
Bubbledome Captain

Bubbledome Captain {4}{W}

Creature - Merfolk Soldier
Concord — Whenever Bubbledome Captain attacks, if there are four or more card types among permanents you control, each other attacking creature gets +1/+1 until end of turn.
“Our sanctum hasn't been breached since its founding— I don't intend for that to change.”
4/4
  • Elmare: Into the Abyss
Builder's Blessing

Builder's Blessing {3}{W}

Enchantment
Untapped creatures you control get +0/+2.
For Prosanian architects, every garrison they design is a work of art.
  • Aftermath
Built to Last

Built to Last {W}

Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn.
“Word is that new vampire tech is surviving our biggest booms. Guess we'll just need to boom bigger.”
—Pidge, tinkering courier
  • Karina's Explorations
Burdens of the Deceased

Burdens of the Deceased {2}{W}

Enchantment
Players can't untap more than three permanents during their untap steps.
Duncaster's dead are all too eager to share their suffering with the living.
  • Toll Midnight
Buried by Time

Buried by Time {W}{W}

Instant
Exile target artifact or enchantment with mana value 4 or less.
Even relics constructed by the finest hands in Al Tabaq crumble to dust at the hands of the vicious desert.
  • Al Tabaq
Bustling Docks

Bustling Docks

Land - Plains
({T}: Add {W}.)
Bustling Docks enters tapped.
{W}, {T}, Reveal a white card from your hand: Target creature gets +1/+0 until end of turn.
Buttress Formation

Buttress Formation {1}{W}

Enchantment
Creatures you control get +0/+1 and can attack as though they didn't have defender.
Whenever three or more creatures you control attack or block, each creature you control assigns combat damage equal to its toughness rather than its power this turn.
  • Villains: The Musical
Bygone Guardian

Bygone Guardian

Land - Plains Animus
({T}: Add {W}.)
Bygone Guardian enters tapped.
Vigilance
{2}{W}{W}: Bygone Guardian becomes a creature in addition to its other types until end of turn.
3/5
Byte Bug

Byte Bug {1}{W}

Enchantment Creature - Insect
Flying
When Byte Bug enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Even paradise has its annoyances.
1/1
Related card: Data-Point
  • Beyond the Blackwall
Cadre Hawk

Cadre Hawk {1}{W}

Creature - Bird
Flying
When Cadre Hawk enters, you may search your library and/or graveyard for a card named Cadre Hawk, reveal it, and put it into your hand. If you searched a library this way, shuffle.
1/1
Cai Lan, the Chained

Cai Lan, the Chained {2}{W}{W}

Legendary Creature - Human
Vigilance
Whenever Cai Lan, the Chained perseveres, exile target creature an opponent controls until Cai Lan leaves the battlefield. (A creature perseveres when it survives damage.)
3/5
  • Surging Tide
Cai Lan, the Puppeteer

Cai Lan, the Puppeteer {1}{W}{W}

Legendary Creature - Human Bard
Vigilance
When Cai Lan enters, exile target nonland permanent an opponent controls with mana value 2 or less. Its controller creates an Idol token.
“Strings are nothing more than chains, except this time I'm in control.”
2/3
  • Nangjiao In Bloom
Calamity Apparition

Calamity Apparition {2}{W}

Enchantment Creature - Sand Spirit
As Calamity Apparition enters, choose fade or linger.
When Calamity Apparition dies,
• Fade — You gain 2 life and scry 2.
• Linger — Put a +1/+1 counter on target creature you control.
3/2
  • Riddles of Revio
Calamity Rose

Calamity Rose {4}{W}{W}

Legendary Creature - Human Scout
When Calamity Rose enters, each player chooses a number of artifacts they control equal to the number of artifacts controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures, enchantments, lands and planeswalkers the same way.
3/5
  • High Noon
Calcified Dunes

Calcified Dunes

Land - Plains Desert
({T}: Add {W}.)
As Calcified Dunes enters, you may pay 1 life. If you don't, Calcified Dunes enters tapped.
Calciform Wastes

Calciform Wastes

Land - Animus
Calciform Wastes enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
{T}: Add {W}.
{2}{W}{W}: Calciform Wastes becomes a Turtle creature. (This effect lasts indefinitely.)
0/4
  • Karina's Explorations
Call Forth Greatness

Call Forth Greatness {1}{W}

Sorcery
Search your library, graveyard, and/or the command zone for a legendary creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
In the darkest of times, look to the horizon.
  • Seasons of War
Call to Attention

Call to Attention {W}

Instant
Exile target nontoken creature. That creature's controller creates X 1/1 red and white Warrior creature tokens, where X is that creature's mana value.
When an incident occurs, the Folded Fan measures its severity and responds in accord.
  • Goliaths of Nangjiao
Calming Dromoryx

Calming Dromoryx {1}{W}

Creature - Antelope Camel
Permanents entering the battlefield don't cause abilities of permanents to trigger.
The special incense it carries causes a sense of overwhelming tranquility in those around it.
1/3
  • Scriptures of Urshad
Camelriding Archer

Camelriding Archer {3}{W}

Creature - Human Archer
Reach (This creature can block creatures with flying.)
His aim transcends the heavens.
2/4
  • Pyramids of Atuum
Campaign Recruiter

Campaign Recruiter {2}{W}{W}

Creature - Human Knight
When Campaign Recruiter enters, you may search your library for a creature card with first strike, double strike, flying, improve, lifelink, melee, or vigilance, reveal it, put it into your hand, then shuffle.
“Armored, feathered, convicted. It doesn't matter to me as long as they're ready to fight.”
2/2
  • Seasons of War
Candlegift

Candlegift {W}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1 and has ward {1}.
Whenever enchanted creature deals combat damage to a player, choose target creature you control without a permanent named Candlegift attached to it. Create a token that's a copy of Candlegift attached to that creature.
{W}, Sacrifice five enchantments: Create a 5/5 white Angel creature token with flying.
  • Quest for the Roseblade