Flash (You may cast this spell any time you could cast an instant.) Defender When Weary Steward enters, prevent all combat damage target creature would deal this turn.
“Hold your head high and never back down. You can be respected or you can be liked, but a fighting peasant doesn't get to be both.” —Sera of Coppercove
When Trapped in the Tower enters, exile target creature an opponent controls until Trapped in the Tower leaves the battlefield. (That creature returns under its owner's control.) When you lose life, sacrifice Trapped in the Tower.
Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Thailen's Guard dies, you gain 2 life and scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
They set out expecting a small band of bandits. They encountered an army.
Target creature gets +1/+1 and gains first strike until end of turn. Fabled {3}{W}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
This spell can't be countered. Target player gains hexproof until end of turn. Fabled {2}{W}{W}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
“I would not leave this hall quite yet, if I were you.”
(Color indicator: Kept Under Watch is white and blue)
Enchant player At the beginning of enchanted player's upkeep, that player chooses draw step, main phase, or combat phase. They skip each instance of the chosen step or phase this turn.
Target player can't cast spells this turn. Fabled {2}{W}{U}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Adorned — Mercenary Lancer gets +2/+2 as long as it's equipped and/or enchanted.
There has not been war between Daeland and Caulder for almost fifteen years. In that time, mercenaries looking to make a living could either turn to banditry or tourneys.