1134 cards found
Danaj Citadel

Danaj Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{G}, {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery.”
“Give and give freely. Only through compassion can prosperity grow.”
—Martoob, Blessing of Water
  • Alkabah
Danaj Sanctuary

Danaj Sanctuary

Land - Satrapy
Danaj Sanctuary enters the battlefield tapped.
Satrapies you control have “{T}: Add {G} or {U}.”
“Bless this water and the lives it will bring.”
—Prayer to Martoob
  • Alkabah
Danaj Temple

Danaj Temple

Land - Satrapy
Danaj Temple enters the battlefield tapped.
Satrapies you control have “{T}: Add {B} or {G}.”
“I beg thee for the hunger to consume.”
—Prayer to Tamaak
  • Alkabah
Dangerous Territory

Dangerous Territory

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Dangerous Territory enters the battlefield, you may pay {1}. If you don't, Dangerous Territory enters the battlefield tapped.
  • Eralou
Daunting Skyline

Daunting Skyline

Land
{T}, Sacrifice Daunting Skyline: Search your library for a Plains or Swamp card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Dawn Hill Outskirts

Dawn Hill Outskirts

Land
Dawn Hill Outskirts enters the battlefield tapped unless you played it from exile.
{T}: Add {R} or {W}.
Card has other part: Conquer Realms
  • Adventurers of Onora
Dawnlit Battlefield

Dawnlit Battlefield

Land
Dawnlit Battlefield enters the battlefield tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Until end of turn, Frozen Hinterlands becomes a 4/2 red and white Warrior creature with with “This creature has first strike as long as it's attacking” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Dead Man's Hand

Dead Man's Hand {0}

Artifact
Dead Man's Hand enters the battlefield tapped.
{T}, Sacrifice Dead Man's Hand, two permanents with mana value 1, and two permanents with mana value 8: Target player loses the game.
  • High Noon
Deadwood Grove

Deadwood Grove

Land
Deadwood Grove enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Until end of turn, Frozen Hinterlands becomes a 2/3 black and green Horror creature with with deathtouch and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Deathwind Expanse

Deathwind Expanse

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {W} or {B}.
Decayed Bedchamber

Decayed Bedchamber

Land
Decayed Bedchamber enters tapped.
When Decayed Bedchamber enters the battlefield, look at the top card of your library. You may put it into your graveyard.
{T}: Add {B} or {G}.
  • The Empty Throne of Feanav
Decrepit Crags

Decrepit Crags

Land
{T}, Sacrifice Decrepit Crags: Search your library for a Swamp or Mountain card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Deeplife Cavern

Deeplife Cavern

Land
Deeplife Cavern enters the battlefield tapped unless you control a Forest.
{T}: Add {U} or {B}.
  • The Land Bundle
Defect's Precinct

Defect's Precinct

Land
{T}: Add {C}.
{3}{R}: Until end of turn, Defect's Precinct becomes a 3/3 creature. It's still a land. It has trample if {G} was spent to activate this ability, has vigilance if {W} was spent, and has hexproof if {U} was spent.
A two-story robot won't solve all your problems, but it certainly solves a lot.
  • Sparks of a Multiverse
Den of Vice

Den of Vice

Land
As Den of Vice enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
“Arrgh! Again! Quadruple or nothing! I can't keep losing forever!”
—Brajjebaw of Los Rejos
  • Sparks of a Multiverse
Derelict Amphitheatre

Derelict Amphitheatre

Land - Mountain
({T}: Add {R}.)
Derelict Amphitheatre enters the battlefield tapped.
{R}, {T}, Reveal a red card from your hand: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Derelict Town

Derelict Town

Land
{T}: Add one mana of any color.
When you tap Derelict Town for mana, return it to its owner's hand.
Descended Countryside

Descended Countryside

Land
Descended Countryside enters the battlefield tapped.
{T}: Add {G} or {W}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The Land Bundle
Descended Delta

Descended Delta

Land
Descended Delta enters the battlefield tapped.
{T}: Add {U} or {R}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Mious
Descended Fissure

Descended Fissure

Land
Descended Fissure enters the battlefield tapped.
{T}: Add {B} or {R}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The Land Bundle
Descended Glacier

Descended Glacier

Land
Descended Glacier enters the battlefield tapped.
{T}: Add {W} or {U}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The Land Bundle
Descended Gorge

Descended Gorge

Land
Descended Gorge enters the battlefield tapped.
{T}: Add {R} or {G}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The Land Bundle
Descended Hollow

Descended Hollow

Land
Descended Hollow enters the battlefield tapped.
{T}: Add {U} or {B}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The Land Bundle
Descended Marsh

Descended Marsh

Land
Descended Marsh enters the battlefield tapped.
{T}: Add {B} or {G}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Mious
Descended Meadow

Descended Meadow

Land
Descended Meadow enters the battlefield tapped.
{T}: Add {G} or {U}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Mious