407 cards found
Nascent Adversary

Nascent Adversary {R}{W}

Creature - Devil Soldier
Trial 2 (As you cast this spell, an opponent of your choice may pay 2 life. If they don't, they fail the trial.)
When Nascent Adversary enters the battlefield, if the trial was failed, it gains haste and first strike until end of turn.
Devils are those who failed Ni'Ama's trials, transformed into the god's servants.
3/2
  • Mious
Nataila, Raven's Repented

Nataila, Raven's Repented {W}{B}

Legendary Creature - Human Assassin
Vigilance, deathtouch
Prevent all damage that would be dealt to Nataila, Raven's Repented while it's attacking or blocking alone.
Thought long dead by her sister Kasienka, she completes the tasks too dirty for her sister's honorable ideals.
2/2
  • Plagues of Fretport
Nebula's Majesty

Nebula's Majesty {W}{U}

Sorcery
Return target nonland permanent to its owner's hand.
Exile target nonland permanent you control, then return it to the battlefield under your control.
“Daisy, you're as beautiful as the stars. What a match; I'm half-doomed and you're semisweet.”
— Dr. Sadie Dal to Lieutenant Saxon
  • Love Song
Needless Atrocities

Needless Atrocities {U}{B}

Sorcery
Choose a creature card name. Each player sacrifices a creature, then each player who controls a creature with the chosen name gets a poison counter.
Draw a card.
Neo-Soul Prophet

Neo-Soul Prophet {G}{W}

Enchantment Creature - Avatar
Whenever another enchantment enters the battlefield under your control, put a +1/+1 counter on Neo-Soul Prophet and conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
“The vessel speaks, and we listen.”
2/2
Related card: Data-Point
  • Beyond the Blackwall
Neural Dreams

Neural Dreams {G}{U}

Enchantment
Whenever you conjure a card, if it's name isn't noted for Neural Dreams, you may note its name.
Spells you cast with a name noted for Neural Dreams cost one mana of any color less to cast. (If it doesn't have a colored mana symbol in its cost, it costs {1} less.)
  • Beyond the Blackwall
Nihilistic Shock Trooper

Nihilistic Shock Trooper {B}{R}

Creature - Human Warrior
Once each turn, when another creature dies, you may crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Whenever an artifact you control dies, Nihilistic Shock Trooper deals 1 damage to each opponent.
“I will never believe in anything again.”
2/2
  • Animus Vox
  • MSEM Secret Lair Drops 838 995
No Good Deed Goes Unpunished

No Good Deed Goes Unpunished {B}{G}

Sorcery
Destroy target monocolored permanent.
Reconstruct {4}{B}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
You can only sacrifice permanents that share a color with No Good Deed Goes Unpunished to pay its reconstruct cost.
  • Animus Vox
Nomadic Patriarch

Nomadic Patriarch {B}{G}

Creature - Elf Citizen
When Nomadic Patriarch enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control.
1/1
Notorious Smuggler

Notorious Smuggler {U}{B}

Creature - Human Pirate
Flash
When Notorious Smuggler enters the battlefield, target opponent reveals their hand. Choose a nonland card revealed this way. Copy it. You may cast the copy this turn. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.)
2/2
  • Worlds Away
Nsimi's Study

Nsimi's Study {W}{U}

Enchantment - Study
Archive 3 (As this enters the battlefield, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, target creature you control can't be blocked this turn.
  • Sparks of a Multiverse
Oil the Mind

Oil the Mind {U}{B}

Instant
You may cast Oil the Mind from your graveyard.
Target player mills three cards.
If Oil the Mind was cast from your graveyard, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia
Old Lord Xiusheng

Old Lord Xiusheng {R}{G}

Legendary Creature - Human Warrior
Whenever a creature with power 4 or greater enters the battlefield under your control, it gains haste until end of turn.
{T}: Add {R} or {G}.
{4}{R}{G}: Create a 4/4 red Dragon creature token with flying.
2/2
  • Nangjiao In Bloom
Old Soeji

Old Soeji {U}{R}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
“Everyone has a price; even you, Kuno.”
1/4
  • Tales of Old Jidai
On the Case

On the Case {G}{U}

Instant
Proliferate (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Scry 2, then draw a card.
“Of course! We just had to track our steps and the truth came to light — Vaughn was never dead, just in hiding!”
—Eldon and Eleanor, Sleuths
  • The Stage Presents: The Neverending Act
One of Purpose

One of Purpose {R}{W}

Creature - Human Monk
Prowess
When One of Purpose enters the battlefield, if you cast it, create a Function token with “If you cast this spell from your hand, exile it. You may cast it from exile until the end of your next turn.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
2/2
  • Beyond the Blackwall
Only Memories Remain

Only Memories Remain {U}{B}

Instant - Inscription
Target player mills seven cards.
Inscribe {3}{U}{B} ({3}{U}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Open Eyes

Open Eyes {G}{U}

Sorcery - Adventure
Search your library for a land card, reveal it, then shuffle and put that card on top. (Then exile this card. You may play the land later from exile.)
Card has other part: Northrime Aurora
  • Adventurers of Onora
Oppress the Weak

Oppress the Weak {U}{B}

Instant
Target creature gets -4/-4 until end of turn.
Civilized — Draw a card if you control an artifact, a creature, and an enchantment.
  • Scriptures of Urshad
Opulent Reprise

Opulent Reprise {U}{R}

Sorcery
Draw three cards, then discard two cards.
While critically panned, director Halem's rendition of The Girl Who Still Wouldn't Die earned him wealth galore — and a cult following.
  • The Stage Presents: The Neverending Act
Oracle of Tides

Oracle of Tides {G}{U}

Creature - Merfolk Wizard
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Oracle of Tides.
“We hide in plain sight, slowly gathering our strength until we release it in one mighty blow.”
—Allagras, Sovereign of the Tides
1/1
  • Tides of War
Othersea Submersible

Othersea Submersible {G}{U}

Artifact - Vehicle
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Worlds Away
Paladin of Order

Paladin of Order {W}{B}

Creature - Nephilim Soldier
{2}{W}{B}: Exile up to two cards from a single graveyard. Recruit. Activate only as a sorcery. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“In Mahara's hands, the worthy rise in ranks and are able to show their skill in every act of warfare.”
—Laleh, Maharan Commander
2/3
  • Alkabah
Parrot Pools

Parrot Pools {U}{R}

Enchantment
Prismatic — Whenever you cast a multicolored spell, create a 1/1 blue Bird creature token with flying. It gains haste until end of turn.
Whenever three or more creatures you control deal combat damage to a player, draw a card.
Past, Present, Future

Past, Present, Future {G}{U}

Instant
Exile the top card of your library, a card from your hand and a card from your graveyard. Put one of the exiled cards on top of your library, one into your hand, and the other into your graveyard.
You're looking for answers, but answers aren't looking for you.