1943 cards found
Bramble Quickling
Sharp Urchin

Bramble Quickling

Creature - Faerie
(Color indicator: Bramble Quickling is black and green)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When you unveil Bramble Quickling, you may have it fight target creature.
One easily rejects humanity when humanity has rejected them.
3/5
Card has other part: Sharp Urchin
  • Feanav: The Apothecary's Progress
Brass Dragon

Brass Dragon {1}

Artifact Creature - Dragon Construct
{5}: Brass Dragon gets +3/+0 and gains flying and first strike until end of turn.
Only the most expertly crafted idols are able to transcend their own insentience.
1/1
  • Goliaths of Nangjiao
Brazen Blackguard

Brazen Blackguard {3}

Artifact Creature - Rogue
First strike
Other Rogues you control get +1/+0 and have first strike.
{2}, Sacrifice a permanent: Return target Rogue card from your graveyard to your hand.
3/1
  • Rail War
Breaker of Cities

Breaker of Cities {2}

Artifact - Vehicle
Trample
Whenever Breaker of Cities deals combat damage to a player, create a 1/1 white Soldier creature token with vigilance.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
Breathtaking Valley

Breathtaking Valley

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When that mana is spent to cast an Adventure spell, scry 1.
  • Adventurers of Onora
Brig of the Damned

Brig of the Damned {4}

Artifact - Vehicle
Deathtouch
When Brig of the Damned enters the battlefield, return target creature card from your graveyard to your hand. If that card's mana value is 2, you may return it to the battlefield instead.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
Brilliant Academy

Brilliant Academy

Land
{T}: Add {C}.
{1}, {T}: Add {W}{U}.
Only the best and the brightest can even test for acceptance at Polgek Academy.
  • Discoveries of Akieva
Brilliant Archives

Brilliant Archives

Land
{T}: Add {C}.
{1}, {T}: Add {B}{G}.
Dekal's library is twenty stories tall, with six subbasements, containing millions of books and hundreds of labs.
  • Discoveries of Akieva
Brilliant Capital

Brilliant Capital

Land
{T}: Add {C}.
{1}, {T}: Add {W}{B}.
Enori's capital building powers the rest of the city with marble magitech engines.
  • Discoveries of Akieva
Brilliant Castle

Brilliant Castle

Land
{T}: Add {C}.
{1}, {T}: Add {U}{B}.
Some of the abandoned cities outside of the Kelian League lie dormant, with security systems still operational.
  • Discoveries of Akieva
Brilliant Citadel

Brilliant Citadel

Land
{T}: Add {C}.
{1}, {T}: Add {R}{W}.
Rilken stands, surrounded by malignant wilderness, protected by a shimmering forcefield.
  • Discoveries of Akieva
Brilliant Cityscape

Brilliant Cityscape

Land
{T}: Add {C}.
{1}, {T}: Add {B}{R}.
Chesi's dangers come from within, with scheming sabotage and lurking Banished.
  • Discoveries of Akieva
Brilliant Diviner
Bright Apprentice

Brilliant Diviner

Creature - Elemental Wizard
(Color indicator: Brilliant Diviner is blue and red)
Prowess, trample
Whenever Brilliant Diviner deals combat damage to a player, draw a card.
“The self persists. If there is death, then the true form is a rebirth.”
—Doctor Barton
3/2
Card has other part: Bright Apprentice
  • Feanav: The Apothecary's Progress
Brilliant Hub

Brilliant Hub

Land
{T}: Add {C}.
{1}, {T}: Add {G}{W}.
Even though the Multiplanar Festival of Arts only happens yearly, it promotes unity and joint focus year round.
  • Discoveries of Akieva
Brilliant Mansion

Brilliant Mansion

Land
{T}: Add {C}.
{1}, {T}: Add {R}{G}.
While no one in Akieva is found wanting for food or shelter, some still manage to do better than others.
  • Discoveries of Akieva
Brilliant Port

Brilliant Port

Land
{T}: Add {C}.
{1}, {T}: Add {U}{R}.
The Vitin Academy's doors are open to everyone, provided they can keep up.
  • Discoveries of Akieva
Brilliant Runepearl

Brilliant Runepearl {3}

Enchantment Artifact
Brilliant Runepearl enters the battlefield tapped.
Whenever you cast a permanent spell, you gain 1 life.
{T}: Add one mana of any color. Spend this mana only to cast permanent spells.
All a world's beauty within such a fragile coil.
  • Elmare: Into the Abyss
Brilliant Workshop

Brilliant Workshop

Land
{T}: Add {C}.
{1}, {T}: Add {G}{U}.
Every laboratory has a personal touch. A cute plant, a warm drink, a soft cot.
  • Discoveries of Akieva
Brimr, Forged in the Flames
Light a Fire

Brimr, Forged in the Flames

Legendary Artifact - Equipment
Equipped creature has indestructible as long as it's your turn.
Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power.
Equip {6}
Card has other part: Light a Fire
Brine Fleet Bay

Brine Fleet Bay

Legendary Artifact Land - Vehicle
{T}: Add {C}.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
5/5
Burnished Plate

Burnished Plate {2}

Artifact - Equipment
Equipped creature gets +0/+2.
Equip {0}
  • Harvest Festival
Bustling Docks

Bustling Docks

Land - Plains
({T}: Add {W}.)
Bustling Docks enters the battlefield tapped.
{W}, {T}, Reveal a white card from your hand: Target creature gets +1/+0 until end of turn.
Bustling Harbor

Bustling Harbor

Land - Plains Island
({T}: Add {W} or {U}.)
Bustling Harbor enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Bustling Marketplace

Bustling Marketplace

Land
Bustling Marketplace can't be sacrificed.
{T}: Add one mana of any type that a land you control could produce.
{0}: Bustling Marketplace's owner may draw a card. If they do, untap Bustling Marketplace and gain control of it until end of turn. Only your opponents may activate this ability and only once each turn during their turn.
  • Seasons of War
Bygone Blade

Bygone Blade {2}

Artifact - Equipment
Equipped creature gets +1/+2.
At the beginning of your end step, if Bygone Blade isn't attached to a creature, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Equip {2}