343 cards found
Rezzal, the Loamfeaster

Rezzal, the Loamfeaster {3}{B}{B}

Legendary Creature - Demon
Flying
Rezzal, the Loamfeaster gets +1/+1 for each nonland card exiled with it.
You may play lands exiled with Rezzal.
{1}{B/G}: Exile target card from an opponent's graveyard. Activate only outside of combat.
4/4
  • Seasons of War
Righteous Valor

Righteous Valor {R}

Instant
Put a +1/+1 counter on up to one target creature.
Draw a card.
A warrior's mettle is tried, tested, and forged on the field of the battle.
  • Seasons of War
Riverrun Invoker

Riverrun Invoker {2}{U}

Creature - Human Wizard
{7}{U}: Tap up to three target nonland permanents. This ability costs {2} less to activate if you control a legendary creature.
“Fast and flowing, the waters of Riverrun sweep away all you hold dear.”
2/3
  • Seasons of War
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
“The sign says Madame Maroy's Magnificent Morsels but I've never seen anyone come out of there with food.”
—Ulna, concerned citizen
Rushwater Hunter

Rushwater Hunter {2}{U}{U}

Creature - Drake
Flying
When Rushwater Hunter enters, you may return target creature to its owner's hand.
“All the knights want a fancy steed these days. And none of them want to pay for the two years it takes to train one!”
—Azohn, Familiar Handler
2/2
  • Seasons of War
Rushwater Raider

Rushwater Raider {U}

Creature - Merfolk Rogue
Improve {1}{U} ({1}{U}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of your end step, if one or more embattled creatures you controlled dealt damage to a player, you may draw a card. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
1/1
  • Seasons of War
Ryleth's Commando

Ryleth's Commando {1}{G}

Creature - Elf Warrior
Haste
Whenever an embattled creature you control deals combat damage to a player, you may pay {2}{G}. If you do, create a token that's a copy of that creature, except the token isn't legendary if the creature is legendary. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/2
  • Seasons of War
Ryleth, Vengeful Shadow

Ryleth, Vengeful Shadow {2}{B}{B}

Legendary Creature - Elf Assassin
When Ryleth, Vengeful Shadow enters, create two 1/1 green Elf creature tokens.
Whenever you attack, you may pay {1}{B/G}. When you do, return target creature card with mana value less than or equal to the number of attacking creature tokens you control from your graveyard to the battlefield tapped and attacking.
2/2
  • Seasons of War
Sacred Summits

Sacred Summits

Land
Sacred Summits enters tapped.
{T}: Add one mana of any color among the color identity of legendary creatures and planeswalkers you control or legendary cards in your command zone.
  • Seasons of War
Sage of the Hereafter

Sage of the Hereafter {5}{U}{U}

Creature - Sphinx Wizard
Flying, prowess
Once each turn, when you cast a noncreature spell, you may create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1.
{2}{U}{U}, Discard Sage of the Hereafter: Create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1. Activate only as a sorcery.
5/5
Sanctification

Sanctification {2}{W}

Enchantment
Whenever an opponent attacks you and/or one or more planeswalkers you control, you may draw a card.
The Healer's Oath guarantees protection to clerics in the field. Those who violate the oath soon find themselves on the losing side of history.
  • Seasons of War
Sarrithaz, the Fiendblade

Sarrithaz, the Fiendblade {3}{B}{B}

Legendary Creature - Azra Warlock
Flying
Improve—{1}{B/R}, Sacrifice a creature. ({1}{B/R}, Sacrifice a creature: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life. If that creature was sacrificed, instead each opponent loses 2 life and you gain 2 life.
4/3
  • Seasons of War
Scarhide, Arsenal Crafter

Scarhide, Arsenal Crafter {W/B}{R}

Legendary Creature - Orc Warrior
Whenever Scarhide, Arsenal Crafter attacks, create a token that's a copy of an Equipment attached to Scarhide and attach the token to Scarhide. When you can't, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
“I am the plated fangs of the Ironpact.”
2/3
  • Seasons of War
Scion of Sarrithaz

Scion of Sarrithaz {3}{B}{B}

Creature - Human Warlock
When Scion of Sarrithaz enters, create a 2/2 black Zombie creature token.
{2}{B}, Sacrifice a creature: Draw a card.
“All I see before me are scraps for my master's banquet.”
3/2
  • Seasons of War
Seaside Grotto

Seaside Grotto

Land - Island
({T}: Add {U}.)
As Seaside Grotto enters, you may pay 1 life. If you don't, Seaside Grotto enters tapped.
Basic lands you control have “{T}: Add {U}.”
  • Seasons of War
Seasons of War

Seasons of War {1}{B}

Enchantment
At the beginning of your upkeep, you lose 1 life and create a 1/1 white Soldier creature token with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Not a single mind nor soul can fathom the price the world pays for war.”
—Anonymous
  • Seasons of War
Seeds of Prophecy

Seeds of Prophecy {4}{U}

Instant
Shuffle up to five target cards from your graveyard into your library. Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
  • Seasons of War
Sequester

Sequester {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{2}{U}: Return Sequester to its owner's hand.
  • Seasons of War
Shae, Master Evoker

Shae, Master Evoker {R}

Legendary Creature - Human Wizard
Prowess
Each instant and sorcery card with mana value 3 or less in your hand has inscribe. The inscribe cost is equal to its mana cost increased by {1}{U/R}. (Pay that card's mana cost increased by {1}{U/R}: Exile that card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
1/2
  • Seasons of War
Shambling Soulcatcher

Shambling Soulcatcher {1}{B}

Creature - Skeleton Warlock
Menace, lifelink
Whenever a creature enters under an opponent's control, you may have that player lose 1 life.
1/1
  • Seasons of War
Shatterhold Crusher

Shatterhold Crusher {2}{R}{R}

Creature - Giant Warrior
Trample
Improve {1}{R} ({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Embattled creatures you control get +2/+0. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
4/3
  • Seasons of War
Shimmerhide Boots

Shimmerhide Boots {3}

Artifact - Equipment
Equipped creature has haste.
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Exile it at the beginning of the next end step.
Equip {2}
  • Seasons of War
Siegebreaker Ogre

Siegebreaker Ogre {3}{R}{R}

Creature - Ogre Warrior
Improve {1}{R} ({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
When Siegebreaker Ogre enters, create two 1/1 red Goblin creature tokens with haste.
3/3
  • Seasons of War
Silvercrest Historian

Silvercrest Historian {2}{U}

Creature - Human Wizard
When Silvercrest Historian enters, scry 1, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Those who do not learn from history are doomed to—ah, so you've already heard this one.”
3/2
  • Seasons of War
Silvercrest Intercessor

Silvercrest Intercessor {3}{W}{U}

Creature - Human Wizard
At the beginning of combat on your turn, target creature you control gains vigilance until end of turn. That creature can't be blocked this turn.
“We go where we must.”
2/5
  • Seasons of War