“I had seen them from below, faintly, like mortals gaze at stars. I thought that sufficient to prepare me. But only when I came face to face with them did I realize how truly small I am, and how truly unfathomable this world is.” — Dwaga the Coward
Many take the pilgrimage up Samang's five strata: placid Danawan, lush Punan, volcanic Bundan, withered Kanlan and, at last, the heaven realm of Langan.
First strike, trample Whenever a creature dealt combat damage by Ravenous Forsaken this turn dies, put a +1/+1 counter on Ravenous Forsaken. {2}{R}: Ravenous Forsaken gets +3/+0 until end of turn.
As an additional cost to cast Reality Reversal, return X nonland permanents you control to their owners' hands. Return X plus one target nonland permanents to their owners' hands.
Whenever a creature you control deals combat damage to an opponent or planeswalker, put a technology counter on Reclamation Project. Remove X technology counters from Reclamation Project: You may cast target artifact or creature card with mana value X from your graveyard this turn. That creature enters the battlefield as an artifact in addition to its other types. X can't be 0.
Each player exiles all permanents they control, draws that many cards, then puts up to that many permanent cards from their hand onto the battlefield. Exile Reform Reality.
As Evanescier broke apart around him, Remy knew that the Skull had heard his wish.
When Refuse Trawler enters the battlefield, you may pay {G}. If you do, choose one — • Return a permanent card from your graveyard to your hand. • Rediscover a permanent card.
Relic Hoarder gets +1/+0 for each artifact and/or enchantment you control. Relic Hoarder has first strike as long as you control three or more artifacts and/or enchantments.
Protection from Illusions All cards that aren't on the battlefield, spells, and other permanents are Illusion tribals in addition to their other types.
As an additional cost to cast Reunite with Nature, sacrifice X creatures. Create X plus one 3/1 red and green Elemental Horror creature tokens with haste and trample.
“This world hasn't been itself for ages. Some minor adjustment issues are to be expected.” —Kaur, Herald of Cycles
Whenever you activate a loyalty ability of Reyhsia, Truth Chaser, you may exile a card from your hand. If you do, draw a card. [+2]: Each player exiles up to two cards from their hand, then draws that many cards. [0]: Until end of turn, you may play a card exiled with Reyhsia and you may spend mana as though it were mana of any color to cast that spell. [–10]: Each player exiles all but the bottom card of their library and may play cards they own exiled this way until the end of their next turn.
[+1]: Up to one other target permanent gains hexproof and indestructible until your next turn. [–3]: Destroy target tapped permanent. [–7]: You get an emblem with “If you would lose the game, instead exile this emblem, shuffle all cards you own that aren't on the battlefield into your library, then draw seven cards. Your life total becomes 40.”