1259 cards found
Dragon's Eye Descendant

Dragon's Eye Descendant {2}{G}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{G}: Mill three cards. Target creature gets +X/+X and gains trample until end of turn, where X is the number of land cards in your graveyard.
2/3
Dragon's Eye Spiritualist

Dragon's Eye Spiritualist {2}{R}

Creature - Human Wizard
Prowess
Whenever Dragon's Eye Spiritualist attacks, the next spell you cast this turn costs {1} less to cast.
“The magic within these scrolls was not made for battle. Then again, neither was I.”
2/2
  • Tales of Old Jidai
Dragon's Ire

Dragon's Ire {R}

Instant - Inscription
Dragon's Ire deals 1 damage to any target.
Inscribed creature gets +2/+2.
Inscribe {2}{R} ({2}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Dragon's Trove

Dragon's Trove {2}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token.
The short term benefits of stealing from dragons rarely outweigh the long term risk of death by dragonfire.
  • Seasons of War
Dragon's Wake

Dragon's Wake {3}

Artifact - Vehicle
Trample
Art of war — At the beginning of your end step, if Dragon's Wake dealt damage to an opponent this turn, gain control of target land for as long as Dragon's Wake remains on the battlefield.
Tap three untapped creatures you control: Dragon's Wake becomes an artifact creature until end of turn.
6/6
  • Imperial Legacies
Dragonfire Sniper

Dragonfire Sniper {3}{R}

Creature - Human Archer
Haste
{T}: Dragonfire Sniper deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
“If it's good enough for those big lizards, it's good enough for us.”
2/1
  • Seasons of War
Dragonfly Shrine

Dragonfly Shrine

Land
{T}: Add {C}.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Dragonheart Seer

Dragonheart Seer {3}{R}{R}

Creature - Dragon Wizard
When Dragonheart Seer dies, you may exile it. If you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
“Even the smallest spark can be kindled back to life.”
4/3
  • Seasons of War
Dragonmaw Wurm

Dragonmaw Wurm {X}{G}{G}

Creature - Dragon Wurm
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
Dragonmaw Wurm enters with X +1/+1 counters on it.
{1}{G}, {T}: Target creature you control fights another target creature.
0/0
  • Tales of Old Jidai
Dragonsoul Disciple

Dragonsoul Disciple {2}{R}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{R}: When target creature dies this turn, create a 2/2 red Dragon creature token with flying and “{R}: This creature gets +1/+0 until end of turn.”
3/2
Dragonwall Fragment

Dragonwall Fragment {3}

Artifact Creature - Wall
Defender
A deck can have any number of cards named Dragonwall Fragment.
At the beginning of your upkeep, if you control twenty or more creatures named Dragonwall Fragment, you win the game.
Peace, for all eternity.
0/6
  • Imperial Legacies
Dragonwall Gates

Dragonwall Gates

Land
{T}: Add {C}.
Tap an untapped creature you control: Dragonwall Gates becomes a 0/4 Wall artifact creature with defender until end of turn. It's still a land.
  • Path of Shadows
Dragonwall Samurai

Dragonwall Samurai {2}{W}

Creature - Human Samurai
Flash
When Dragonwall Samurai enters, prevent all combat damage target creature would deal this turn.
2/1
  • Imperial Legacies
Dread Cabalist

Dread Cabalist {3}{B}

Creature - Human Warlock
{1}, Sacrifice another creature: Put a +1/+1 counter on Dread Cabalist and on up to one target legendary creature. Activate only as a sorcery.
“Everyone has a role to play in the war effort. Whether that role allows them to live depends.”
3/2
  • Seasons of War
Dread Sacricolist

Dread Sacricolist {3}{W}{W}

Creature - Angel Horror
Flash
Flying
Whenever Dread Sacricolist enters or attacks, another target creature you control gets +1/+1 and gains flying until end of turn. Untap it.
Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
4/4
  • Toll Midnight
Dreadfire Tyrant

Dreadfire Tyrant {4}{R}{W}{B}

Creature - Dragon
Flying, menace
When Dreadfire Tyrant enters, target opponent reveals their hand. You may put a creature or planeswalker card from it onto the battlefield under your control. That permanent gains haste and “At the beginning of your end step, sacrifice a permanent you control.”
When Dreadfire Tyrant dies, each opponent loses 5 life. You gain life equal to the life lost this way.
7/7
  • Worlds Away
Dreadful Authority

Dreadful Authority {3}{W}

Instant
Put target attacking or blocking creature on the bottom of its owner's library.
  • Imperial Legacies
Dreadstone Watcher

Dreadstone Watcher {4}

Artifact Creature - Gargoyle
Flying
When Dreadstone Watcher dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
3/2
  • Seasons of War
Dreadworld Demon

Dreadworld Demon {4}{B}{B}

Creature - Demon
Flying
When Dreadworld Demon enters, each opponent may have you draw a card. Each player who doesn't loses 3 life. You gain life equal to the life lost this way.
“Always assume a demon's first offer is a mercy.” —Rezzal, the Loamfeaster
4/4
  • Seasons of War
Dreams of Tomorrow

Dreams of Tomorrow {2}{U}

Instant
Exile any number of target creatures you control, then return those creatures to the battlefield under their owner's control.
In the end, it was about far more than wealth or power; it was about hope.
  • Tales of Old Jidai
Dreamscape

Dreamscape

Enchantment Land
Dreamscape enters tapped with two charge counters on it.
{T}: Add {C}.
{T}, Remove a charge counter from Dreamscape: Add one mana of any color.
We'll meet again...
Drosera and Nerium

Drosera and Nerium {1}{B/R}{U}

Legendary Creature - Faerie Rogue
Flying
Whenever you cast a spell during an opponent's turn, Drosera and Nerium deals 1 damage to each opponent.
As long as Drosera and Nerium is tapped, you may cast spells as though they had flash.
2/2
  • Seasons of War
Duncaster Nightwatcher

Duncaster Nightwatcher {3}{U}

Creature - Human Detective
When Duncaster Nightwatcher enters and whenever you cast a noncreature spell, create a 1/1 colorless Human creature token.
Whenever you attack with three or more creatures, return target noncreature, nonland card with mana value 3 or less from your graveyard to your hand.
“Lay low until the sun rises? Not my style.”
2/2
  • Toll Midnight
Duskbringer Prelate

Duskbringer Prelate {2}{B}

Creature - Human Cleric
Improve {1}{B} ({1}{B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Once each turn, when you gain life, you may have each opponent loses 1 life.
“Today is not the day to silence the hymns of vengeance.”
—Amelle, Revered Liturgist
3/2
  • Seasons of War
Duskling Stalker

Duskling Stalker {1}{B}

Creature - Beast Horror
When Duskling Stalker dies, if it didn't have any counters on it, return it to the battlefield with your choice of a deathtouch, lifelink, or +1/+1 counter on it.
“At this point I've stopped trying to bury the damn things.”
—Cedric Shaw
1/1
  • Toll Midnight