1133 cards found
Emperor Kenshiro

Emperor Kenshiro {1}{G}{G}

Legendary Creature - Human Samurai
Art of war — At the beginning of your end step, if Emperor Kenshiro dealt damage to an opponent this turn, you may put a creature card from your hand onto the battlefield tapped.
  • Imperial Legacies
Emperor's Retainer

Emperor's Retainer {W}

Creature - Human Samurai
Legendary creatures you control get +1/+1.
“Even in death, my loyalty to Kenshiro remains unbroken.”
Empress Kogane

Empress Kogane {1}{W}{W}

Legendary Creature - Human
Empress Kogane can't attack or block.
Whenever an opponent casts a spell, you may gain life equal to that spell's mana value.
  • Imperial Legacies
Empyreal Exemplar

Empyreal Exemplar {6}

Artifact Creature - Angel Construct
Improve {2} ({2}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, up to two target embattled creatures gain double strike until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • Seasons of War
Encrypted Monument

Encrypted Monument {2}

When Encrypted Monument is put into your graveyard from anywhere, you may pay {2} and exile it. If you do, draw two cards.
A lifetime of mysteries, unlocked only in destruction.
  • Villains: The Musical
End of the Empire

End of the Empire {1}{B}

As End of the Empire enters the battlefield, choose a creature card name.
Whenever a creature you don't control with the chosen name dies, create a 4/4 colorless Demon Spirit creature token with menace.
  • Path of Shadows
Endless Trove

Endless Trove

When Endless Trove enters the battlefield, if it's not a token, each opponent may create a token that's a copy of it.
{T}: Add one mana of any color.
  • Worlds Away
Endmire Raven

Endmire Raven {2}{B}

Creature - Zombie Bird
When Endmire Raven dies, each opponent loses 2 life and you gain 2 life.
Cursed from beak to tail feather.
  • Seasons of War
Endmire Scourer

Endmire Scourer {4}

Artifact Creature - Golem
When Endmire Scourer dies, search your library for a card with mana value 4 or less, reveal it, put it into your hand, then shuffle.
Desperate leaders send droves of them into the Frontier, searching for unaccounted shards.
  • Seasons of War
Enemies of My Enemy

Enemies of My Enemy {1}{R}

Gain control of target creature with mana value 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

Enlightenment {2}{W}

Once each turn, when you activate an ability of a permanent you control that isn't a mana ability, you may exile that permanent. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Enshrine {1}{B}

Exile up to three target cards from a single graveyard. Create a tapped 2/2 colorless Spirit creature token.
“Death is a doorway. I simply assure it has been properly closed.”
— Bashio, Seikatsu priest
  • Tales of Old Jidai
Enter the Fray

Enter the Fray {2}{G}{W}

As long as it's your turn, planeswalkers you control are X/X creatures with indestructible that are still planeswalkers, where X is the number of loyalty counters on them.
Prevent all damage that would be dealt to planeswalkers you control during your turn.
  • MSEM Masters 2020
Entropic Harvest

Entropic Harvest {3}{G}{G}

Return target card from your graveyard to your hand. Distribute X +1/+1 counters among any number of creatures you control, where X is that card's mana value. Exile Entropic Harvest.
“The invaders are scared of death, and thus they will never receive the gifts of life.”
—Entapi, Akkrixian ambassador
  • Worlds Away
Envenomed Shuriken

Envenomed Shuriken {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has poisonous 1. (Whenever it deals combat damage to a player, that player gets a poison counter.)
Equip {1}
Epoch Warden

Epoch Warden {1}{R}{W}

Creature - Angel Soldier
Flying, haste
Whenever Epoch Warden attacks, you may aetherize another target attacking creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
“Everything you could have ever been will fight by your side.”
  • Worlds Away
Eryth, Mire Dredger

Eryth, Mire Dredger {3}{U/B}{G}

Legendary Creature - Hag Warlock
At the beginning of your upkeep, you may put each card in your graveyard on the bottom of your library in a random order, then mill six cards.
During each of your turns, you may play a land and cast a permanent spell from your graveyard.
  • Seasons of War
Etched Longspear

Etched Longspear {1}

Artifact - Equipment
When Etched Longspear enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {3}
  • Seasons of War
Eternal Inheritance

Eternal Inheritance {3}

Artifact - Equipment
When Eternal Inheritance enters the battlefield or at the beginning of your upkeep, if you control no Samurai, create a 1/1 colorless Samurai creature token, then you may attach Eternal Inheritance to it.
Equipped creature gets +1/+1.
Equip {1}
  • Path of Shadows
Eternal Purpose

Eternal Purpose {3}{W}{B}

Creatures you control get +1/+1.
When Eternal Purpose enters the battlefield, exile up to two target creature cards with mana value 3 or less from your graveyard. Return them to the battlefield under your control at the beginning of the next end step.
  • Seasons of War
Ethereal Stone

Ethereal Stone {5}

Legendary Artifact
If you would search your library for one or more cards, you may search for an additional card. (It still follows the same restrictions and effects.)
Excursion Contingent

Excursion Contingent {1}{U}

Creature - Human Wizard Scout
Spells you cast from anywhere other than your hand can't be countered.
Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, you may draw a card.
  • Worlds Away
Exemplar of Honor

Exemplar of Honor {1}{W}{W}

Creature - Human Samurai
First strike, vigilance, lifelink
  • Imperial Legacies
Exhilarating Journey

Exhilarating Journey {3}{R}

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and “Whenever this creature deals combat damage to a player, aetherize it.” (To aetherize, create a token that's a copy of it, then exile that token.)
No threat like a good time.
  • Worlds Away
Expedition Post

Expedition Post {2}

When Expedition Post enters the battlefield, create a 1/1 Scout creature token that's all colors.
Creature tokens you control are every creature type.
{4}, {T}: Create a 1/1 Scout creature token that's all colors.
  • Worlds Away