981 cards found
Divine Verdict

Divine Verdict {3}{W}

Instant
Destroy target attacking or blocking creature.
After the Mending, Anku lost the power to break worlds, but his magic could still shatter lives.
Doomed Fate

Doomed Fate {1}{W}

Enchantment
Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Doomed Fate leaves the battlefield, if it had no time counters on it, destroy all nonland permanents.
  • Aftermath
Dreary Township

Dreary Township

Land - Plains Swamp
({T}: Add {W} or {B}.)
Dreary Township enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Dredging Aberration

Dredging Aberration {4}{B}

Creature - Zombie Horror
{1}{B}, Mill three cards: Return Dredging Aberration from your graveyard to your hand.
3/3
Driver of Hordes

Driver of Hordes {5}{B}

Creature - Zombie Warrior
When Driver of Hordes enters the battlefield, create a tapped 2/2 black Zombie creature token.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/4
Drow Bloodmage

Drow Bloodmage {4}{B}

Creature - Elf Druid
{T}, Sacrifice a creature or land: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
“Khaliz-Dorahn is thirsty, and we must sate it with a sacrifice of blood!”
3/4
  • Aftermath
Drow Ritualist

Drow Ritualist {4}{B}

Creature - Elf Druid
Landfall — Whenever a land enters the battlefield under your control, target player loses 1 life and you gain 1 life.
The Drow were born from Endrisons infected by Subturgian vampires. Now they hunt on their former family and feast on their blood.
3/4
  • Aftermath
Drownyard Scavenger

Drownyard Scavenger {2}{U}

Creature - Merfolk Rogue
When Drownyard Scavenger enters the battlefield, each player may return an instant or sorcery card from their graveyard to their hand.
One man's trash is a merman's treasure.
1/3
  • Tides of War
Druid's Deliverance

Druid's Deliverance {1}{G}

Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Dulling Necromancer

Dulling Necromancer {3}{B}

Creature - Zombie Warrior
Lifelink
Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature you control dies, put a time counter on Dulling Necromancer.
“When your time ends, mine begins.”
4/3
  • Aftermath
Duskwood Marshal

Duskwood Marshal {3}{G}

Creature - Elf Soldier
Landfall — Whenever a land enters the battlefield under your control, target creature you control gains vigilance until end of turn.
To prevent others under Allagras protection from trespassing, Mawdryk has secret agents hidden through the Neo-Duskwood always ready to strike.
2/3
  • Aftermath
Duskwood Thicket

Duskwood Thicket

Land - Swamp Forest
({T}: Add {B} or {G}.)
Duskwood Thicket enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Duskwood Traverser

Duskwood Traverser {4}{G}

Creature - Elemental
The Duskwood, the region in Rehis-Dorahn where the forest and the marsh meet, is filled of creatures the Rehisons were always careful not to disturb.
4/6
  • Khaliz-Dorahn
Duskwood Vanguard

Duskwood Vanguard {G}

Creature - Elf Druid
Landfall — Whenever a land enters the battlefield under your control, Duskwood Vanguard gets +1/+1 until end of turn.
1/2
Duskwood Wildcaller

Duskwood Wildcaller {2}{G}

Creature - Elf Shaman
Landfall — Whenever a land enters the battlefield under your control, you may pay {1}{G}. If you do, create a 2/2 green Wolf creature token.
Throughout all the conflicts and changes within it, the Duskwood was never left undefended.
3/2
Dusty Record

Dusty Record {1}

Artifact
{T}: Target player mills a card.
{4}, {T}, Exile Dusty Record: Target player shuffles their graveyard into their library.
Eager Shieldbearer

Eager Shieldbearer {1}{W}

Creature - Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
Even though they start as lowly soldiers, Vullynos that wish to ascend to Syurrai do their job with zeal, since the reward is all they look for.
2/1
  • K15 Core Set
Earthchannel Apprentice

Earthchannel Apprentice {G}

Creature - Elf Druid
{T}: Add {G}.
Through harmony, magnificence.
1/1
Earthenlore Blessing

Earthenlore Blessing {G}

Instant
Target creature gets +2/+2 until end of turn. If you control four or more lands, that creature gets an additional +2/+2 until end of turn.
The Neolition counted with soldiers that wielded all sorts of weapons, even the earth.
  • Tides of War
Earthenlore Channeler

Earthenlore Channeler {1}{G}

Creature - Dryad Druid
{T}: Add {G}.
“I'll make sure to keep the land safe from those atrocities and their corruption.”
1/3
  • Tides of War
Earthenlore Disciple

Earthenlore Disciple {4}{G}

Creature - Elf Druid
When Earthenlore Disciple enters the battlefield, you may destroy target artifact, enchantment, or land.
3/3
Ebbing Savage

Ebbing Savage {1}{R}

Creature - Human Barbarian Warrior
Prowess
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Before the lethal blow, Batrest's assailant disappeared. Something was very wrong...
2/3
  • Aftermath
Echoing Knowledge

Echoing Knowledge {U}

Sorcery
Draw a card.
Reprise {2} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Eidetic Memory

Eidetic Memory {4}{U}{U}

Enchantment
As an instant or sorcery spell not cast from exile resolves, exile it instead of putting it anywhere else.
Once each turn, you may cast a card exiled with Eidetic Memory.
  • K15 Core Set
Element of Surprise

Element of Surprise {G}{W}

Instant
The next creature spell you cast this turn can be cast as though it had flash. When that creature enters the battlefield this turn, it gains lifelink until end of turn.
With uncanny speed the forces of Khaliz-Dorahn appeared, ready to defeat Rallios.
  • Khaliz-Dorahn