When Sunken Grave enters the battlefield, create a tapped 2/2 black Zombie creature token. {5}, {T}, Sacrifice Sunken Grave: Create a tapped 2/2 black Zombie creature token.
You gain life equal to the number of creatures you control. Each opponent loses life equal to the number of creatures they control. Destroy all creatures, then exile all graveyards.
“It may be the last night we see each other. But it sure is gorgeous.” —Tara, to Elise
You may have Surging Wurm assign its combat damage as though it weren't blocked. Surging Wurm gets +2/+2 as long as seven or more cards are in your graveyard.
{T}: Add {C}. {T}, Pay 1 life: Add {W}. {5}{W}, {T}, Sacrifice Swaying Sands: Create three 1/1 white Bird creature tokens with flying. Activate only as a sorcery.
Choose three. You may choose the same mode more than once. • Tap target nonland permanent. It doesn't untap during its controller's next untap step. • Exile target creature you control, then return it to the battlefield under your control. • Target creature gets +1/+0 and gains lifelink and first strike until end of turn.
[+1]: You may tap or untap target nonland permanent. [–2]: Exile target tapped nonland permanent. Investigate. [–6]: You get an emblem with “Whenever you cast a spell, you gain 3 life and draw a card.”
Menace When The Duneborn Host enters the battlefield, mill four cards. Whenever a card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life. Whenever a card leaves your graveyard, create a 2/2 black Zombie creature token.
Choose two — • Scry 3, then you may mill up to three cards. • Each opponent loses 3 life. • You draw a card and you lose 1 life. • Return a creature card from your graveyard to your hand.
Enchant creature When Tomb Robber's Grit enters the battlefield, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) Enchanted creature gets +1/+1.
Flying Ward—{2}, Pay 2 life. At the beginning of your end step, if a card was put into or left your graveyard this turn, put a +1/+1 counter on Tormentor of Graves.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, if you control three or more creatures, Traveling Scholar gets +1/+0 until end of turn.
Trample Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Tribal Guard mentors a creature, that creature gains trample until end of turn.
Choose one — • Return target creature card from your graveyard to your hand. • Pay {4}. If you do, return target creature card from your graveyard to the battlefield.
As Unlikely Growth enters the battlefield, choose grow or maintain. Whenever a land enters the battlefield under your control, • Grow — Put a +1/+1 counter on target creature you control. • Maintain — Target creature you control gains trample and indestructible until end of turn.