281 cards found
Shark Slayer

Shark Slayer {3}{B}

Artifact Creature - Construct
When Shark Slayer enters the battlefield, you may destroy target creature with mana value less than or equal to the number of artifacts you control.
“Everything here is ours for the taking, including the lives of those who stand in defiance.”
—Vyzer
3/3
  • Elmare: Into the Abyss
Shine a Light

Shine a Light {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Choose two. You may choose the same mode more than once.
• Draw a card.
• Return target card with a cycling ability from your graveyard to your hand.
  • Elmare: Into the Abyss
Shoalshine

Shoalshine {G}{U}

Enchantment Creature - Fish
Spells your opponents cast that target Shoalshine cost an additional {2} to cast.
Concord — {T}: Draw a card. Activate only if there are four or more card types among permanents you control.
Keenly aware of its status as a good luck charm, it pays daily visits to as many friends as it can.
2/2
  • Elmare: Into the Abyss
Sigiled Starfish

Sigiled Starfish {1}{U}

Creature - Starfish
{T}: Scry 1.
“Is this as far down as it goes?”
“No, this is a starfish.”
“...I wasn't talking to you, Dave.”
0/3
  • Elmare: Into the Abyss
Silent Doom

Silent Doom {2}{B}

Creature - Horror
Silent Doom enters the battlefield tapped.
You may cast Silent Doom from your graveyard as long as you sacrificed a permanent this turn.
Cycling {B}
3/2
  • Elmare: Into the Abyss
Silt Lurker

Silt Lurker {1}{G}

Creature - Merfolk Horror Scout
Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if your graveyard has seven or more cards in it.
Cycling {G}
3/2
  • Elmare: Into the Abyss
Silt Miner

Silt Miner {2}

Artifact Creature - Fish
When Silt Miner enters the battlefield, you may salvage an artifact or creature card.
2/1
  • Elmare: Into the Abyss
Sky-High Spires

Sky-High Spires

Land
Sky-High Spires enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
  • The Land Bundle
Sledgesuit Prospector

Sledgesuit Prospector {1}{R}

Artifact Creature - Construct
Whenever Sledgesuit Prospector attacks, choose any number —
• Sacrifice an artifact. If you do, put a +1/+1 counter on Sledgesuit Prospector.
• Discard a card. If you do, create a Treasure token.
2/2
  • Elmare: Into the Abyss
Smell Blood

Smell Blood {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Cycling {2}
It's prudent to be extremely careful with sharp objects around Bloodhollow.
  • Elmare: Into the Abyss
Snuff Out the Light

Snuff Out the Light {1}{B}

Sorcery
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. If that creature would die this turn, exile it instead.
Cycling {B}
  • Elmare: Into the Abyss
Spare Supplies

Spare Supplies {2}

Artifact
Spare Supplies enters the battlefield tapped.
When Spare Supplies enters the battlefield, draw a card.
{2}, {T}, Sacrifice Spare Supplies: Draw a card.
  • Elmare: Into the Abyss
Speaker of Open Waters

Speaker of Open Waters {3}{G}{W}

Creature - Merfolk Aurashaper Cleric
When Speaker of Open Waters enters the battlefield, create a green and white Aura enchantment token named Moray's Resolve attached to target creature you control. The token has enchant creature and “Enchanted creatures you control get +2/+2 and have trample and lifelink.”
1/1
  • Elmare: Into the Abyss
Specimen Collector

Specimen Collector {2}{B}

Artifact Creature - Construct Warrior
When Specimen Collector enters the battlefield, you may salvage a creature card.
The Others quickly set to work harvesting keepsakes to bring back home.
3/2
  • Elmare: Into the Abyss
Stinging Swordfish

Stinging Swordfish {R}{W}

Enchantment Creature - Fish
Stinging Swordfish has first strike as long as it's attacking.
When Stinging Swordfish dies, create an Equipment enchantment artifact token named Fish Sword with “Equipped creature gets +3/+1 and has first strike as long as it's attacking” and equip {2}. You may attach that token to a creature you control.
3/1
  • Elmare: Into the Abyss
Storm the Seafloor

Storm the Seafloor {2}{B}

Sorcery
Mill five cards, then for each of those cards, a creature you control salvages that card unless an opponent pays 3 life.
Their journey was over. Their destiny was fulfilled. It was time to claim what was promised.
  • Elmare: Into the Abyss
Stormcharged Pyre

Stormcharged Pyre

Land
Stormcharged Pyre enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
  • The Land Bundle
Sturdyshell Hammerclaw

Sturdyshell Hammerclaw {2}{G}{G}

Enchantment Creature - Crab
Concord — At the beginning of combat on your turn, if there are four or more card types among permanents you control, Sturdyshell Hammerclaw gets +2/+1 and gains trample until end of turn.
“Trespassers enter Coralight at their own risk.”
—Warning sign
3/4
  • Elmare: Into the Abyss
Subnautical Legionnaire

Subnautical Legionnaire {3}{W}{W}

Creature - Merfolk Soldier
First strike, vigilance
When Subnautical Legionnaire enters the battlefield, choose artifact, enchantment, or Merfolk. Exile target nonland permanent you don't control until you control no permanents of the chosen type.
Excellence, exemplified.
4/4
  • Elmare: Into the Abyss
Sunken-Eye Angler

Sunken-Eye Angler {B}{G}

Creature - Merfolk Horror Shaman
Pressure {3}{B}{G}
When Sunken-Eye Angler enters the battlefield, mill three cards. Then if it was cast for its pressure cost, you may return a creature card from your graveyard to the battlefield.
The Danithra always manage to reel in new members. Or victims.
2/2
  • Elmare: Into the Abyss
Tectonic Chateau

Tectonic Chateau

Land
You may play Tectonic Chateau from your graveyard if there are seven or more cards in your graveyard.
Tectonic Chateau enters the battlefield tapped.
{T}: Add {R} or {W}.
Cycling {1}{R}{W}
  • Elmare: Into the Abyss
Tentacle Lash

Tentacle Lash {3}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {4}.
• Tap up to two target creatures. They don't untap during their controller's next untap step.
Sometimes you really need to get a grip.
  • Elmare: Into the Abyss
Thrill of Possibility

Thrill of Possibility {1}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
“Every day, I'm humbled by this glorious kingdom placed in my care. The Great Current truly has a plan for us all.”
—Anemothrys, Reefcrown
  • Elmare: Into the Abyss
Tide Crasher

Tide Crasher {2}{W}

Creature - Merfolk
Whenever Tide Crasher attacks, if you control another Merfolk, tap target creature defending player controls.
“The Current flows without hesitation or regret. It flows no matter the obstacles before it. So shall I. So shall we all.”
—Coralight motto
3/2
  • Elmare: Into the Abyss
Tideflow Wardings

Tideflow Wardings {2}{W}

Instant
Permanents you control gain indestructible until end of turn. Untap each creature you control.
Cycling {W}
“The Others have pushed us to the brink of doom, but like the Current, we flow back in style.”
—Romi, Edina's acolyte
  • Elmare: Into the Abyss