571 cards found
Gruff, Karoa's Right Paw

Gruff, Karoa's Right Paw {3}{R}{W}

Legendary Creature - Hound Knight
Other creatures you control that are Knights or have Adventures get +1/+1.
4/4
  • Adventurers of Onora
Guppyfin Duelist

Guppyfin Duelist {2}{G}

Creature - Merfolk Aurashaper Warrior
Flash
When Guppyfin Duelist enters the battlefield, create a green Aura enchantment token named Piranha's Prowess attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Untap that creature.
1/1
  • Elmare: Into the Abyss
Hallowed Duet

Hallowed Duet {1}{B}

Enchantment
At the beginning of your end step, you may discard a creature card. If you do, you draw a card and you lose 1 life.
Whenever a creature you control attacks alone, you may cast a creature card from your graveyard. That creature enters the battlefield tapped and attacking. If you do, sacrifice the creature you attacked with at end of combat.
  • MSEM Masters Cube
Happily Retired

Happily Retired {1}{W}

Enchantment
When Happily Retired enters the battlefield, exile target creature you don't control with mana value 3 or less until Happily Retired leaves the battlefield.
{1}, Sacrifice Happily Retired: Return target exiled creature card you own that's on an Adventure to your hand. Activate only as a sorcery.
  • Adventurers of Onora
Happy Manta

Happy Manta {3}{U}

Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever Happy Manta deals combat damage to a player, draw a card for each card type among spells you've cast this turn.
Unrelenting joy in the face of total doom.
2/2
  • Elmare: Into the Abyss
Hard Bargain

Hard Bargain {2}{B}

Instant
Hard Bargain deals 2 damage to target creature or planeswalker an opponent controls and you gain 2 life. Then if you have more life than that opponent, draw a card.
“Unfair, eh? Welcome to Siltbottom.”
  • Adventurers of Onora
Harmonic Attunement

Harmonic Attunement {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Concord — As long as there are four or more card types among permanents you control, enchanted creature has slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
  • Elmare: Into the Abyss
Harried Submersible

Harried Submersible {1}

Artifact - Vehicle
When Harried Submersible enters the battlefield, target opponent creates a 1/1 blue Tentacle creature token.
Whenever Harried Submersible deals combat damage to a player or planeswalker, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Elmare: Into the Abyss
Haughty Chateau

Haughty Chateau

Land
Haughty Chateau enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
  • The Land Bundle
Haunted Woodlock

Haunted Woodlock

Land
Haunted Woodlock enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
  • The Land Bundle
Herald from Below

Herald from Below {3}{B}{B}

Creature - Horror
Pressure {2}{B} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Menace (This creature can't be blocked except by two or more creatures.)
“Our prayers have been answered! Death approaches! Oryxyth is nigh!”
—Ssythax of the Danithra
4/3
  • Elmare: Into the Abyss
Heroic Aspiration

Heroic Aspiration {1}{R}{W}

Enchantment
When Heroic Aspiration enters the battlefield, you may search your library for a creature card with an Adventure, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you cast both a creature spell and a noncreature spell this turn, Heroic Aspiration deals 2 damage to each opponent and you gain 2 life.
  • Adventurers of Onora
Hextwister Hare

Hextwister Hare {2}{B}

Creature - Rabbit Shaman
When Hextwister Hare enters the battlefield, if you control another Shaman or there's a Shaman card in your graveyard, each opponent discards a card.
“You'll be moving slow and steady after this, alright!”
3/2
  • Adventurers of Onora
Highbeam Hulk

Highbeam Hulk {4}{R}

Artifact Creature - Construct
When Highbeam Hulk enters the battlefield, you may discard a card. If you do, draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
4/4
  • Elmare: Into the Abyss
Highpoint Farseer

Highpoint Farseer {4}{U}

Creature - Bird Scout
Flying
You may look at the top card of your library any time.
Situated at the peak of Mount Meridia, the aptly-named Temple Highpoint is said to have perches that can see all the way to the outer edge of Bleakrealm.
3/3
  • Adventurers of Onora
Highpoint Guru

Highpoint Guru {3}{U}

Creature - Bear Monk
Flash
When Highpoint Guru enters the battlefield, scry X, where X is the number of Monks you control.
1/5
  • Adventurers of Onora
Highpoint Hymncaller

Highpoint Hymncaller {3}{W}

Creature - Bird Cleric
Flying, lifelink
2/2
  • Adventurers of Onora
Highpoint Shrine

Highpoint Shrine

Land
Highpoint Shrine enters the battlefield tapped unless you played it from exile.
{T}: Add {W} or {U}.
  • Adventurers of Onora
Highway Robbery

Highway Robbery {1}{B}

Sorcery
Destroy target tapped creature.
Menagerie — If there are five or more creature types among creatures you control, that creature's controller discards a card.
Rookie travelers in Leafdown naively stick to the roads.
  • Adventurers of Onora
Hila Okunos

Hila Okunos {1}{G}{W}

Legendary Creature - Merfolk Aurashaper
When Hila Okunos enters the battlefield, look at the top six cards of your library. You may reveal an Aura or Aurashaper card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever another nontoken Aura or Aurashaper enters the battlefield under your control, create a token that's a copy of it.
2/2
  • Elmare: Into the Abyss
Hit the Bottom

Hit the Bottom {3}{U}

Sorcery
Pressure {1}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Exile up to two target nonland permanents you control, then return them to the battlefield under their owner's control.
After millennia of descent, the Others had finally discovered what was promised— a whole new world in all its glory.
  • Elmare: Into the Abyss
Hoof Cliff Caretaker

Hoof Cliff Caretaker {3}{G}

Creature - Elk Shaman
When Hoof Cliff Caretaker enters the battlefield, return target card of an opponent's choice from your graveyard to your hand.
4/3
  • Adventurers of Onora
Hoof Cliff Expedition

Hoof Cliff Expedition {G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast a spell with mana value equal to the number of lands you control, you may add a quest counter.
1, 2 — You may search your library for a basic land card, reveal it, then shuffle and put that card on top. You gain 1 life for each quest counter on Hoof Cliff Expedition.
3 — Search your library for a creature card, reveal it, put it into your hand, then shuffle.
  • Adventurers of Onora
Hoof Cliff Heartminer

Hoof Cliff Heartminer {4}{W}{W}

Creature - Ox Soldier
This spell costs {1} less to cast for each +1/+1 counter among creatures you control.
Hoof Cliff Heartminer enters the battlefield with four +1/+1 counters on it.
Whenever Hoof Cliff Heartminer or another creature you control leaves the battlefield, you may put its +1/+1 counters on another target creature you control.
0/0
  • Adventurers of Onora
Hoof Cliff Horngrove

Hoof Cliff Horngrove

Land
{T}: Add {C}.
{1}: Hoof Cliff Horngrove becomes a 2/2 Elemental creature until end of turn. It's still a land.
Menagerie — Whenever Hoof Cliff Horngrove becomes a creature, it gains your choice of +1/+1, flying, first strike, lifelink, trample, or haste until end of turn. This ability triggers only if there are five or more creature types among creatures you control.
  • Adventurers of Onora