536 cards found
Invigorating Shaman

Invigorating Shaman {R}{G}{W}

Creature - Human Shaman
At the beginning of your upkeep, rouse 1. Then if you control a creature with power 5 or greater, put a +1/+1 counter on each creature you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
3/2
  • Arcanum Academia
Ishim of Tempest

Ishim of Tempest {2}{R}

Creature - Angel
Flying
Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Tempest is turned face up, put a +1/+1 counter on it, draw three cards, then discard two cards.
“Be unconstrained.”
2/1
  • MSEM Secret Lair Drops
  • Mious
Isolated Guardian

Isolated Guardian {3}{G}{G}

Creature - Elemental
Trample
Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Isolated Guardian. It loses this ability and gains “Whenever this attacks, put two +1/+1 counters on each of up to two target creatures.”
Like the pain of a lifetime lost in a thousand days.
5/4
  • Love Song
Itheline, Song of Aith Aera

Itheline, Song of Aith Aera {1}{G}

Legendary Creature - Elf Shaman
Whenever you cast a creature or planeswalker spell, if mana produced by a nonland permanent was spent to cast it, it gains trample and haste until end of turn.
{T}: Add {R} or {G}.
1/3
  • Seasons of War
Ivier, Soul of the Woods

Ivier, Soul of the Woods {2}{B}{R}{G}

Legendary Creature - Elk God
Wildcast — When Ivier, Soul of the Woods enters, return target monocolored creature card from your graveyard to your hand. If mana from a nonland source was spent to cast Ivier, return that card to the battlefield instead.
5/4
  • MSEM Masters: Legends
Jacque, Crystal-Touched

Jacque, Crystal-Touched {2}{W}

Legendary Creature - Human Wizard
Vigilance
Augmented — Whenever Jacque attacks, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may exile any number of target nonland permanents, then return them to the battlefield tapped under their owners' control.
“Slyten is awesome! I got telekinesis and weird visions of fractal trees.”
3/2
  • Love Song
Jade Moon

Jade Moon {R}{G}

Enchantment
All lands gain “{T}: Add one mana of any color” and lose all other abilities.
As the Earth Celestial was laid to rest in the mortal realm, the Winds wept tears of jade in her memory.
  • Panxiou
Jaded Guardian

Jaded Guardian {3}{B}{B}

Creature - Elemental
Menace
Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Jaded Guardian. It loses this ability and gains “Whenever this creature attacks, defending player sacrifices two permanents.”
Like the sound of evil laughter.
5/4
  • Love Song
Jagged Cairn

Jagged Cairn

Land
Jagged Cairn enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}, {T}, Sacrifice Jagged Cairn: Draw a card.
Klothys does not need shrines. Nature follows fate's patterns already.
  • Theros Triumphant
Jal, Granter of Swift Deaths

Jal, Granter of Swift Deaths {3}{R}{G}

Legendary Creature - Manticore
Flying, trample
At the beginning of combat on your turn, goad all creatures with power 3 or less. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a creature deals combat damage to an opponent, put a +1/+1 counter on it.
4/4
  • MSEM Masters: Legends
Jara Jadefist

Jara Jadefist {1}{R}{G}

Creature - Human Warrior
Trample, haste
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
In Almgrove, knowledge begets power. In Arpechia, power comes from within. In Jara, power simply is.
3/2
Jeffery, Stage Manager

Jeffery, Stage Manager {W}{U}{B}{R}{G}

Legendary Creature - Construct Avatar
Once each turn, when Jeffery enters or you create an Aura token, you may create an Aura Role enchantment token named Lead Role attached to target creature you control. It's all colors and has enchant creature you control and “Enchanted creature has base power and toughness 5/5, is all creature types, and has flying, vigilance, trample, lifelink, and prowess.”
Whenever an enchanted creature you control attacks, draw a card.
5/5
  • The Stage Presents: The Neverending Act
Jerrold, Fugitive

Jerrold, Fugitive {B}{R}{G}

Legendary Creature - Construct Horror
Lifelink
Whenever Jerrold, Fugitive or another creature you control enters, if you cast it, you may cast target instant or sorcery card from your graveyard with lesser mana value by paying life equal to its mana value rather than paying its mana cost. Exile that card instead of putting it anywhere else as it resolves.
2/3
  • The Stage Presents: The Neverending Act
Jerrold, Master Experimenter

Jerrold, Master Experimenter {2}{R}{G}

Legendary Creature - Construct Druid
Creatures you control have “Whenever this creature attacks, put a +1/+1 counter on target creature with lesser power.”
At the beginning of each end step, if there are five or more +1/+1 counters among creatures you control, destroy up to one target artifact or enchantment.
3/3
  • The Stage Presents: The Neverending Act
Jund Command

Jund Command {2}{B}{R}{G}

Instant
Choose two —
• Jund Command deals 3 damage to each non-Dragon creature.
• Jund Command deals 4 damage to each opponent.
• Each opponent sacrifices a planeswalker.
• Mill five cards. Return a permanent card milled this way to your hand.
  • Alara
Jungle Battlemage

Jungle Battlemage {1}{G}

Creature - Elf Shaman
{1}{R}: Exile the top card of your library. If it's a creature card, you may play it until the end of your next turn.
{4}{W}: Put two +1/+1 counters on target creature.
“I am the wilds where the strong shall thrive.”
2/1
  • Alara
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters tapped.
{T}: Add {R}, {G}, or {W}.
Naya, heart of abundant life, tread upon by awe-inspiring titans.
  • Alara
Kahroba's Command

Kahroba's Command {B}{R}{G}{W}

Sorcery
Choose two —
• Target player creates three 1/1 white Soldier creature tokens.
• Destroy target creature if its mana value is equal to or less than the number of creatures you control.
• Target opponent loses 1 life for each creature you control and you gain that much life.
• Put a +1/+1 counter on each creature target player controls.
  • Alkabah
Kaleidostone

Kaleidostone {2}

Artifact
When Kaleidostone enters, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G}.
It glistens with every color of the rainbow, entertaining tender children and simple sultans alike.
  • Al Tabaq
Kanvar, Coalition Leader

Kanvar, Coalition Leader {R}{G}

Legendary Creature - Human Advisor
Kanvar can't attack or block.
Whenever a creature you control with power 4 or greater dies, draw a card.
{R}{G}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words “when,” “whenever,” or “at.”)
4/1
  • The Empty Throne of Feanav
Key to the Nexus

Key to the Nexus

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{5}: Unlock Key to the Nexus. If {W}{U}{B}{R}{G} was spent to activate this ability, you may cast the revealed card without paying its mana cost. Otherwise, put that card on top of your library.
  • The Unraveling
Kin of the Rainforest
Desperate Ravager

Kin of the Rainforest {1}{G}

Creature - Human Druid
When Kin of the Rainforest enters, you may put a land card from your hand onto the battlefield.
Ascend {1}{R} ({1}{R}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
1/1
Card has other part: Desperate Ravager
  • Kaleidoscope
Kindled Vengeance

Kindled Vengeance {5}{R}{G}

Enchantment
When Kindled Vengeance enters, if you cast it, create seven 1/1 green Elf creature tokens.
Whenever you attack, Kindled Vengeance deals damage equal to the number of attacking creatures to target creature or planeswalker an opponent controls.
  • Seasons of War
King Shabil's Tournament

King Shabil's Tournament {3}{R/W}{G}

Enchantment - Saga
I — Create a 1/1 green Insect creature token.
II — Create a 2/2 white Cat creature token.
III — Create a 3/3 red Ox creature token.
IV — Creatures you control gain vigilance and indestructible until end of turn.
  • Kahembo: Olde Dawn
Klothys, Patron of Fate

Klothys, Patron of Fate {2}{R}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
Spells you cast can't be countered.
At the beginning of combat on your turn, you may have another target creature you control assign its combat damage this turn as though it weren't blocked.
6/5
  • Theros Triumphant