Choose two — • Exile target spell. • Target player may scry 2. If they do, they draw a card. • Return target artifact card from your graveyard to the battlefield. • Destroy target nonartifact creature.
When Ethersketch Blueprints enters, create a 1/1 blue Thopter artifact creature token with flying. {2}, Sacrifice Ethersketch Blueprints: Draw a card. Monument {5}{B}{B}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) Ascend {4}{W}({4}{W}: Exile this permanent, then return it to the battlefield transformed. Ascend only as a sorcery.)
When Ethersworn Elite enters, you gain 2 life and create two 1/1 blue Thopter artifact creature tokens with flying. Cycling {2}({2}, Discard this card: Draw a card.)
(Color indicator: Etherwrought Figurehead is white and black)
Flying, vigilance Whenever Etherwrought Figurehead attacks, you may pay 4 life. If you do, destroy target tapped creature. If Etherwrought Figurehead would leave the battlefield, exile it instead.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Create three 1/1 Scout creature tokens that are all colors.
Flash You may activate Zero's loyalty abilities any time you could cast an instant on your turn and the turn they entered. [+2]: Destroy up to one target permanent with mana value 4 or greater. [–2]: You may cast a spell with mana value 5 or less from your hand without paying its mana cost. [–3]: Search your library for a card and put it into your hand. Shuffle your library.
Mill five cards, then return up to one creature card, up to one land card, and up to one noncreature, nonland card from your graveyard to your hand. Exile Explore Forgotten Lands.
At the beginning of your upkeep, choose one. If you control seven or more differently named permanents, choose two instead. • Draw a card. • Explore the Multiverse deals 2 damage to target player. • Create a 1/1 white Scout creature token.
Discard your hand, then draw three cards. If you spent at least {W}{U}{B}{R}{G} to cast this spell, you may cast any number of cards drawn this way without paying their mana costs. Exile Face Your Demons.
The five elements surging through her mind, Kerthi saw clearly at last—her family needed her. The demon seemed downright pleasant by comparison.
Choose two — • The next time a triggered ability of a permanent you control would trigger this turn, that ability triggers an additional time. • Create a token that's a copy of a creature you control. • Search your library for a creature card with mana value 2 or less, put it onto the battlefield, then shuffle. • Sacrifice a creature. If you do, draw two cards.
(Color indicator: Fahrib, Tale of Deceit is blue and black)
Hexproof Discard two cards: You may cast target instant or sorcery card in your graveyard this turn. If that spell would be put into a graveyard, exile it instead. At the beginning of your end step, if you have two or fewer cards in hand, transform Fahrib.
Flying Whenever Fakadeh, Florid Queen attacks, you may exile an instant or sorcery card from your graveyard with mana value 3 or less. Whenever Fakadeh deals combat damage to a player, cast any number of cards exiled with her without paying their mana costs.
Whenever a creature dies, create a 1/1 red and green Warrior creature token if this is the first time this ability has resolved this turn. Otherwise, you draw a card and you lose 1 life.
Later, the seers would say it was little more than a visage of the whole. Nothing more than slaying a mirage. But in that moment, it was victory.
When Fallen Dynasty Jailer enters, target opponent exiles a card from their hand. When Fallen Dynasty Jailer is no longer on the battlefield, the exiled card's owner puts it on the top or bottom of their library.
Flash Flying When Fang Luo enters, exile target spell or creature an opponent controls with mana value 4 or less, then its owner puts it onto the battlefield face down. (It's a 2/2 creature.)
When Fearless King Shabil enters, reveal the top five cards of your library. You may put a Cat card from among them into your hand. Put the rest on the bottom of your library in any order. At the beginning of combat on your turn, each Cat you control gains all abilities of each other Cat you control until end of turn.
{T}: Add one mana of any color. {W}{U}{B}{R}{G}, {T}, Exile Feather of the Simurgh: Exile a white enchantment card, a blue instant card, a black battle card, a red sorcery card, and a green creature card from your graveyard. If you exiled five cards this way, cast any number of them without paying their mana costs.
When Fel Alston, Halfway Queen enters, return target creature card from your graveyard to the battlefield. Then exile that creature unless Fel Alston was cast for its escape cost. Escape—{1}{W}{U}{B}, Sacrifice two creatures. (You may cast this card from your graveyard for its escape cost.)
[+1]: Until your next turn, whenever up to one target permanent deals damage to another permanent or player, it deals that much damage to itself. [–X]: When you next cast a noncreature spell with mana value X or less this turn, copy it. You may choose new targets for the copy. [–2]: Create an X/X blue Spirit creature token, where X is the number of colors of mana you've spent to cast spells this turn.
Trample When Feral Devout enters, choose one — • Put a +1/+1 counter on Feral Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Menace When Fervent Devout enters, choose one — • Put a +1/+1 counter on Fervent Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Whenever a creature card is put into your graveyard from anywhere, it gains revive until the beginning of your next end step. The revive cost is equal to its mana cost increased by {1}. (Pay that card's mana cost increased by {1}, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Improve {R}({R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever another creature you control with power less than or equal to Folkvar, Galdurheim Brawler's power attacks, Folkvar deals 1 damage to the player or planeswalker that creature is attacking and you gain 1 life.