1902 cards found
Bone Saw

Bone Saw {0}

Artifact - Equipment
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When metal is scarce, the Fellors know how to improvise ways to build a weapon.
  • Aftermath
Boneforged Arms

Boneforged Arms {2}

Artifact - Equipment
Paranoia—Exile a creature card from your graveyard. (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Equipped creature gets +2/+0.
Equip {1}
  • Kaleidoscope
Boneyard Pass

Boneyard Pass

Land
Boneyard Pass enters tapped unless you control a basic land.
{T}: Add {W} or {B}.
Stranded cold and hope all gone.
Even then, the show goes on.
Bottled Fate

Bottled Fate {2}

Artifact
{2}, Sacrifice Bottled Fate: Put the top card and bottom card of your library into your hand.
Brass Dragon

Brass Dragon {1}

Artifact Creature - Dragon Construct
{5}: Brass Dragon gets +3/+0 and gains flying and first strike until end of turn.
Only the most expertly crafted idols are able to transcend their own insentience.
1/1
  • Goliaths of Nangjiao
Brazen Blackguard

Brazen Blackguard {3}

Artifact Creature - Rogue
First strike
Other Rogues you control get +1/+0 and have first strike.
{2}, Sacrifice a permanent: Return target Rogue card from your graveyard to your hand.
3/1
  • Rail War
Breaker of Cities

Breaker of Cities {2}

Artifact - Vehicle
Trample
Whenever Breaker of Cities deals combat damage to a player, create a 1/1 white Soldier creature token with vigilance.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
Breathtaking Valley

Breathtaking Valley

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When that mana is spent to cast an Adventure spell, scry 1.
  • Adventurers of Onora
Bridgehaven

Bridgehaven

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. This ability costs {1} less to activate if you control three or more basic lands.
Even with the Agency providing protection, most folk don't dally once the sun sets.
  • Toll Midnight
Brig of the Damned

Brig of the Damned {4}

Artifact - Vehicle
Deathtouch
When Brig of the Damned enters, return target creature card from your graveyard to your hand. If that card's mana value is 2, you may return it to the battlefield instead.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
Brilliant Academy

Brilliant Academy

Land
{T}: Add {C}.
{1}, {T}: Add {W}{U}.
Only the best and the brightest can even test for acceptance at Polgek Academy.
  • Discoveries of Akieva
Brilliant Archives

Brilliant Archives

Land
{T}: Add {C}.
{1}, {T}: Add {B}{G}.
Dekal's library is twenty stories tall, with six subbasements, containing millions of books and hundreds of labs.
  • Discoveries of Akieva
Brilliant Capital

Brilliant Capital

Land
{T}: Add {C}.
{1}, {T}: Add {W}{B}.
Enori's capital building powers the rest of the city with marble magitech engines.
  • Discoveries of Akieva
Brilliant Castle

Brilliant Castle

Land
{T}: Add {C}.
{1}, {T}: Add {U}{B}.
Some of the abandoned cities outside of the Kelian League lie dormant, with security systems still operational.
  • Discoveries of Akieva
Brilliant Citadel

Brilliant Citadel

Land
{T}: Add {C}.
{1}, {T}: Add {R}{W}.
Rilken stands, surrounded by malignant wilderness, protected by a shimmering forcefield.
  • Discoveries of Akieva
Brilliant Cityscape

Brilliant Cityscape

Land
{T}: Add {C}.
{1}, {T}: Add {B}{R}.
Chesi's dangers come from within, with scheming sabotage and lurking Banished.
  • Discoveries of Akieva
Brilliant Hub

Brilliant Hub

Land
{T}: Add {C}.
{1}, {T}: Add {G}{W}.
Even though the Multiplanar Festival of Arts only happens yearly, it promotes unity and joint focus year round.
  • Discoveries of Akieva
Brilliant Mansion

Brilliant Mansion

Land
{T}: Add {C}.
{1}, {T}: Add {R}{G}.
While no one in Akieva is found wanting for food or shelter, some still manage to do better than others.
  • Discoveries of Akieva
Brilliant Port

Brilliant Port

Land
{T}: Add {C}.
{1}, {T}: Add {U}{R}.
The Vitin Academy's doors are open to everyone, provided they can keep up.
  • Discoveries of Akieva
Brilliant Runepearl

Brilliant Runepearl {3}

Enchantment Artifact
Brilliant Runepearl enters tapped.
Whenever you cast a permanent spell, you gain 1 life.
{T}: Add one mana of any color. Spend this mana only to cast permanent spells.
All a world's beauty within such a fragile coil.
  • Elmare: Into the Abyss
Brilliant Workshop

Brilliant Workshop

Land
{T}: Add {C}.
{1}, {T}: Add {G}{U}.
Every laboratory has a personal touch. A cute plant, a warm drink, a soft cot.
  • Discoveries of Akieva
Brimr, Forged in the Flames
Light a Fire

Brimr, Forged in the Flames

Legendary Artifact - Equipment
Equipped creature has indestructible as long as it's your turn.
Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power.
Equip {6}
Card has other part: Light a Fire
Brine Fleet Bay

Brine Fleet Bay

Legendary Artifact Land - Vehicle
{T}: Add {C}.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
5/5
Bronze Giant

Bronze Giant {6}

Artifact Creature - Golem
Bronze Giant has trample as long as you control a token creature.
A great machine still needs someone at the controls.
4/4
  • Oirohpo
Burgeoning Satrapy

Burgeoning Satrapy

Land - Satrapy
{T}: Add {C}.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
“The marvelous cities and rulers within these pages would be naught without the quarries and laborers that built their legends brick by brick.”
—The Tale of Kings
  • Alkabah: The Rise of Soli