56 cards found
Aedryd, Spectral Liege

Aedryd, Spectral Liege {3}{W}{W}

Legendary Creature - Spirit Knight
Flying
Aedryd, Spectral Liege's power and toughness are each equal to the number of creatures you control.
{2}{W/U}: Another target creature you control gains flying until end of turn. When that creature leaves the battlefield this turn, create a 1/1 white Spirit creature token with flying.
*/*
  • Seasons of War
Angel of the Flock

Angel of the Flock {2}{G}{W}

Creature - Angel
Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Angel of the Flock's power and toughness are each equal to the number of creatures you control.
*/*
  • The Empty Throne of Feanav
Asabeth of the Intrepid

Asabeth of the Intrepid {3}{W}{W}

Legendary Creature - Human Scout
First mate — Each land card in your starting deck has a different name. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink, vigilance
Asabeth of the Intrepid's power and toughness are each equal to the number of lands you control.
*/*
  • Over the Horizon
Asham, God of Morality
Asham's Path

Asham, God of Morality

Legendary Enchantment Creature - God
(Color indicator: Asham, God of Morality is white)
Indestructible
Asham, God of Morality's power is equal to your life total.
Creatures you don't control have base power 1.
*/6
Card has other part: Asham's Path
  • Al Tabaq
Autumn Ward
Fallen Warden

Autumn Ward {B/G}{B/G}

Creature - Human Faerie
Autumn Ward's power and toughness are each equal to the number of creature cards in your graveyard.
Unveil {2}{B}{G} ({2}{B}{G}: Transform this. Unveil only as a sorcery.)
*/*
Card has other part: Fallen Warden
  • Feanav: The Apothecary's Progress
Bestial Mob

Bestial Mob {2}{B}{G}

Creature - Human Berserker
Bestial Mob's power and toughness are each equal to the number of creatures you control.
Whenever Bestial Mob deals combat damage to a player, destroy target creature with toughness less than Bestial Mob's power.
*/*
  • Kaleidoscope
Beyond All Horizons

Beyond All Horizons {2}{G}

Sorcery - Revelation
Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Coalesce {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Beyond All Horizons's power and toughness are each equal to the number of lands you
control.
*/*
  • Beyond Our Ken
Black Hole Musings

Black Hole Musings {1}{B}{B}

Sorcery - Revelation
You lose 1 life and exile the top card of your library. You may repeat this process any number of times. Then put up to two cards exiled this way into your hand.
Coalesce {5}{B}{B} (You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Black Hole Musings's power is equal to the number of cards in exile.
*/7
  • Beyond Our Ken
  • MSEM Champions 117 117
Blessed Suncrusher

Blessed Suncrusher {5}{W}{W}

Creature - Cat Cleric
Vigilance
Blessed Suncrusher's power and toughness are each equal to your life total.
*/*
Card has other part: Break of Dawn
  • Adventurers of Onora
Born Anew

Born Anew {4}{W}{W}

Sorcery - Revelation
Your life total becomes 20.
Coalesce {8}{W}{W}{W}{W} (You may cast this from your graveyard for {8}{W}{W}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Born Anew's power and toughness are each equal to your life total.
*/*
  • Beyond Our Ken
Captain of the Militia

Captain of the Militia {1}{W}{W}

Creature - Human Soldier
Captain of the Militia's power and toughness are each equal to the number of creatures you control.
Adorned — Creatures you control have vigilance as long as Captain of the Militia is equipped and/or enchanted.
“To me, men of Daeland! To me!”
*/*
  • A Tourney at Whiterun
Champion of Stilthorpe

Champion of Stilthorpe {G}{W}

Creature - Human Warrior Citizen
Lifelink, trample
Champion of Stilthorpe's power and toughness are each equal to the number of Citizens and/or Peasants you control.
“Stilthorpe can count on me!”
*/*
  • Quest for the Roseblade
Deathwind Survivor

Deathwind Survivor {2}{B}

Creature - Human Rogue
Deathwind Survivor's power and toughness are each equal to the number of enchantments you control.
Whenever an enchantment you control enters, put a +1/+1 counter on target creature.
*/*
  • Spark of Revolution
Encylopetia

Encylopetia {1}{U}{R}

Enchantment Creature - Elemental Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Encylopetia's power and toughness are each equal to the number of cards in the archived library.
At the beginning of your upkeep, exile a card from the archived library at random. You may play it this turn.
*/*
  • Over the Horizon
Evanescent Soulcatcher

Evanescent Soulcatcher {3}{B}{B}

Creature - Spirit Wizard
Menace
Evanescent Soulcatcher's power and toughness are each equal to the number of cards in exile.
{2}, Exile a card from your hand: Regenerate Evanescent Soulcatcher.
*/*
  • Spark of Revolution
Fallen Warden
Autumn Ward

Fallen Warden

Creature - Faerie Cleric
(Color indicator: Fallen Warden is black and green)
Trample
Fallen Warden's power and toughness are each equal to the number of creature cards in all graveyards.
*/*
Card has other part: Autumn Ward
  • Feanav: The Apothecary's Progress
Fardancer Liege

Fardancer Liege {G}{G}

Creature - Elf Druid Warrior
Fardancer Liege's power and toughness are each equal to the number of colors of mana that lands you control could produce.
“Every plane's mana has its own unique tune. Find the harmony, and your spells will sing all the better.”
—Mabil Fardancer
*/*
Garden Cherub
Silver Gardener

Garden Cherub

Creature - Angel Shaman
(Color indicator: Garden Cherub is white and green)
Garden Cherub's power and toughness are each equal to the number of creatures you control.
Garden Cherub can't be blocked by creatures with power 2 or less.
*/*
Card has other part: Silver Gardener
  • Feanav: The Apothecary's Progress
Grohl's Study

Grohl's Study {3}{G}{G}

Enchantment Creature - Giant Study
Archive 6
Grohl's Study's power and toughness are each equal to the number of cards in the archived library.
Whenever Grohl's Study deals combat damage to a player, you may put a card from the archived library into your hand.
*/*
  • Sparks of a Multiverse
Herald of Unity

Herald of Unity {R}{W}

Creature - Elemental
Haste
Herald of Unity's power is equal to the number of creatures you control.
*/3
Hold Life in Taloned Grasp

Hold Life in Taloned Grasp {1}{G}

Sorcery - Revelation
Reveal the top three cards of your library. Put up to one creature or Revelation card from among them into your hand and the rest into your graveyard.
Coalesce {6}{G} (You may cast this from your graveyard for {6}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Hold Life in Taloned Grasp's power is equal to the number of cards in your graveyard.
*/4
Hollow Survivor

Hollow Survivor {3}{G/U}{G/U}

Creature - Human Warrior
Trample
Hollow Survivor's power and toughness are each equal to the number of cards in your hand.
Whenever Hollow Survivor deals combat damage to a player, draw a card.
*/*
  • Plagues of Fretport
Horizon Wayfarer

Horizon Wayfarer {1}{G}

Creature - Elf Scout
Horizon Wayfarer's power and toughness are each equal to the number of differently named lands you control.
“Not everybody who ventures through Vraniveer does so in search of a great reward.”
*/*
Ironwood Elemental

Ironwood Elemental {2}{G}{W}

Creature - Elemental
Protection from mana values lower than Ironwood Elemental's power (This permanent can't be blocked, targeted, dealt damage, or enchanted by anything with mana value lower than this creature's power.)
Ironwood Elemental's power and toughness are each equal to the number of creatures you control.
*/*
  • Carpe Arcanum
Keepers of the Rundfora

Keepers of the Rundfora {8}{G}{U}

Creature - Dryad Druid
As an additional cost to cast this spell, return any number of creatures you control to their owner's hands. This spell costs {2} less to cast for each creature returned in this way.
Trample, ward {3}
Keepers of the Rundfora's power and toughness are each equal to twice the number of cards in your hand.
*/*
  • Quest for the Roseblade