Flying Whenever Searshot Dragon deals combat damage to a player, it deals that much damage to target creature that player controls. {1}{R}: Searshot Dragon gets +1/+0 until end of turn.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Kalime Charger enters, you may have another target creature you control gain trample until end of turn.