Defender (This creature can't attack.) Flying (This creature can't be blocked except by creatures with flying or reach.) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Flying Whenever you cast an instant or sorcery spell from your hand, you may cast an instant or sorcery card with mana value less than or equal to that spell's mana value from your graveyard without paying its mana cost. Exile that card instead of putting it into your graveyard as it resolves.
Flying If Mindbreaker Sphinx would deal combat damage to a player, you may prevent it. If you do, that player mills X cards, where X is Mindbreaker Sphinx's power. If two cards that share a card type were milled this way, put a +1/+1 counter on Mindbreaker Sphinx.
“Now Daril, the essence of stealth is simple. Move with intention and purpose so that they'll think you were always meant to be there.” —Amelia, Aeon's Hand Assassin
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Northwind Master enters, you may have another target creature you control gain prowess until end of turn.
When Oracle Crab enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Flash When Seabreen Nullmage enters, counter target activated or triggered ability. (A triggered ability uses the words “when,” “whenever,” or “at”. Mana abilities can't be targeted.)
Flash (You may cast this spell any time you could cast an instant.) When Spell Shackle enters, exile target instant or sorcery spell. (That spell won't resolve.) {1}{U}, Sacrifice Spell Shackle: Cast the exiled card without paying its mana cost.