Villains: The Musical

Villains: The Musical contains 324 cards.
Released: 2019-02-01
Ruptured Citadel

Ruptured Citadel

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Ruptured Citadel enters the battlefield, you may pay {1}. If you don't, Ruptured Citadel enters the battlefield tapped.
Ruptured Expanse

Ruptured Expanse

Land - Plains Swamp
({T}: Add {W} or {B}.)
As Ruptured Expanse enters the battlefield, you may pay {1}. If you don't, Ruptured Expanse enters the battlefield tapped.
Ruptured Falls

Ruptured Falls

Land - Island Mountain
({T}: Add {U} or {R}.)
As Ruptured Falls enters the battlefield, you may pay {1}. If you don't, Ruptured Falls enters the battlefield tapped.
Ruptured Flats

Ruptured Flats

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Ruptured Flats enters the battlefield, you may pay {1}. If you don't, Ruptured Flats enters the battlefield tapped.
Ruptured Grotto

Ruptured Grotto

Land - Island Swamp
({T}: Add {U} or {B}.)
As Ruptured Grotto enters the battlefield, you may pay {1}. If you don't, Ruptured Grotto enters the battlefield tapped.
Ruptured Grove

Ruptured Grove

Land - Forest Island
({T}: Add {G} or {U}.)
As Ruptured Grove enters the battlefield, you may pay {1}. If you don't, Ruptured Grove enters the battlefield tapped.
Ruptured Meadow

Ruptured Meadow

Land - Forest Plains
({T}: Add {G} or {W}.)
As Ruptured Meadow enters the battlefield, you may pay {1}. If you don't, Ruptured Meadow enters the battlefield tapped.
Ruptured Morass

Ruptured Morass

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Ruptured Morass enters the battlefield, you may pay {1}. If you don't, Ruptured Morass enters the battlefield tapped.
Ruptured Square

Ruptured Square

Land - Plains Island
({T}: Add {W} or {U}.)
As Ruptured Square enters the battlefield, you may pay {1}. If you don't, Ruptured Square enters the battlefield tapped.
Ruptured Trail

Ruptured Trail

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Ruptured Trail enters the battlefield, you may pay {1}. If you don't, Ruptured Trail enters the battlefield tapped.
Seedy Bar

Seedy Bar

Land
{T}, Pay 1 life: Add {B} or {G}.
{1}, {T}, Sacrifice Seedy Bar: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Talent Pool

Talent Pool

Land
{T}: Add {C}.
{1}, {T}, Tap an untapped creature you control: Add mana equal to that creature's mana cost.
The lawless streets of Koras are the greatest places to find the actors for any plot.
Plains

Plains

Basic Land - Plains
Island

Island

Basic Land - Island
Swamp

Swamp

Basic Land - Swamp
Mountain

Mountain

Basic Land - Mountain
Forest

Forest

Basic Land - Forest
Ayshea Tome

Ayshea Tome {4}

Artifact
{X}{X}, {T}: Draw X cards, then choose X cards in your hand and discard the rest.
One may drink their fill of knowledge, but must be prepared to give up knowledge of their own.
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have “{T}: Add one mana of any color.”
{T}: Add one mana of any color.
Each plane illuminated by it adds another lightning bug to light the way.
Chronovore Clock

Chronovore Clock {3}

Artifact
Whenever a player casts a spell, put a time counter on Chronovore Clock. Then if there are ten or more time counters on it, remove all time counters from it and end the turn.
When it stops, the world stops with it.
Crux Pinnacle

Crux Pinnacle {7}

Legendary Artifact
When Crux Pinnacle enters the battlefield, for each color, exile up to one target permanent of that color until Crux Pinnacle leaves the battlefield.
Whenever a player casts a spell, if there are five or more spells on the stack, you win the game.
The Dominomicon

The Dominomicon {5}

Legendary Artifact
{T}, Sacrifice X lands: Search your library for a nonland card with mana value X, cast it without paying its mana cost, then shuffle.
With every plane, the Dominomicon's pages rewrite themselves to suit their new home.
Drop of Envy

Drop of Envy {2}

Artifact
As Drop of Envy enters the battlefield, choose a nonland permanent card name.
All cards not on the battlefield, spells, and permanents with the chosen name are legendary.
Elsewhere Mirror

Elsewhere Mirror {2}

Artifact
{1}, {T}: Exile target creature you control until Elsewhere Mirror leaves the battlefield. (It returns to the battlefield under its owner's control.)
{3}: Choose a permanent card exiled with Elsewhere Mirror. Target creature becomes a copy of that card until end of turn.
Encrypted Monument

Encrypted Monument {2}

Artifact
When Encrypted Monument is put into your graveyard from anywhere, you may pay {2} and exile it. If you do, draw two cards.
A lifetime of mysteries, unlocked only in destruction.