“We bring to you five tales of vice, of those beloved by lowlife mice. So too shall you grieve for their pain, these fallen legends of our plane.” —Villains: The Musical
Creatures you control get +0/+1 and can attack as though they didn't have defender. Whenever three or more creatures you control attack or block, each creature you control assigns combat damage equal to its toughness rather than its power this turn.
[+2]: Create a 3/3 red Wurm creature token. [–2]: Up to three target creatures each get +2/+2 until end of turn. Bessie deals 2 damage to each of up to three target creatures. [–9]: You get an emblem with “Creatures you control have base power and toughness 7/7 and have indestructible.”
You can't lose the game and your opponents can't win the game. I — Your life total becomes 1. II — Double your life total. III — Create an X/X white Avatar creature token with indestructible, where X is your life total.
She gave her all and liberty, for one breath of divinity.
I, II — Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. III — Target creature you control gets +2/+2 and gains flying, vigilance, and lifelink until end of turn.
{1}, Tap an untapped creature you control: Leaping Dancer gets +0/+1 and gains flying until end of turn. Then if you've activated this ability three or more times this turn, transform Leaping Dancer.
On the stage, perception and reality are one and the same.