Theros Triumphant

Theros Triumphant contains 292 cards.
Released: 2023-09-01
Equinautilus

Equinautilus {1}{U}

Enchantment Creature - Horse Nautilus
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [1/3]
[Lore I-II] Until your next turn, target creature an opponent controls gets -1/-0.
[Lore III] Scry 2, then draw a card.
1/3
Floodspeaker Triton

Floodspeaker Triton {1}{U}

Creature - Merfolk Wizard
Heroic — Whenever you cast a spell that targets Floodspeaker Triton, put a +1/+1 counter on Floodspeaker Triton, then scry 1.
Hero to the deep. Enemy to the surface.
2/1
Guidance of Phenax

Guidance of Phenax {U}{U}{U}

Enchantment
At the beginning of your upkeep, draw a card, then discard a card.
{4}{U}: Tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Poison-tongued Phenax attracts followers by whispering lies mortals want to believe.
Keranos's Ideosphinx

Keranos's Ideosphinx {2}{U}{U}

Creature - Sphinx
Flying, ward {2}
The first noncreature spell you cast each turn costs {X} less to cast, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
It speaks in an arcane tongue only elite mages can hope to decipher.
4/3
Lenkastra, Omniprophet

Lenkastra, Omniprophet {1}{U}{U}

Legendary Enchantment Creature - Demigod
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library.
Whenever you cast a spell from a library, create a 1/1 blue Elemental creature token with vigilance.
“The past is a maze, and the future a riddle. Best to have all the answers now.”
2/3
Makodonis, Prime Exemplar

Makodonis, Prime Exemplar {2}{U}{U}

Legendary Planeswalker - Makodonis
[+1]: Scry 2. Whenever one or more creatures you control deal combat damage to a player this turn, draw a card.
[–2]: Create a token that's a copy of target creature you control, except the token is 4/4 and has vigilance.
[–7]: You get an emblem with “At the beginning of your draw step, draw two additional cards” and “Creatures you control get +1/+1 for each card you've drawn this turn.”
Loyalty:
4
Megalokraken

Megalokraken {3}{U}{U}

Creature - Kraken Leviathan
Colossal 4—{5}{U}{U}{U} (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {5}{U}{U}{U} as a sorcery: Put four +1/+1 counters on it if it has none.)
Whenever Megalokraken enters the battlefield or attacks, reveal the top X cards of your library, where X is Megalokraken's power. You may cast a noncreature spell with mana value X or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
4/5
Meletis Stratomancer

Meletis Stratomancer {U}

Creature - Human Wizard
Flash
Flying
When Meletis Stratomancer enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Gravity is optional to those who have mastered the geometries of the sky.
1/1
Mesmerize

Mesmerize {1}{U}

Instant
Counter target spell unless its controller pays {2}. If that spell targets you or a permanent you control, counter that spell instead.
Tritons weave their plots in secret, protected by Phenax's mysterious favor.
Misquantify

Misquantify {U}

Instant
Counter target noncreature spell with an odd mana value. (Zero is even.)
Apprentice thaumaturges study mathemancy at the Dekatia Academy. One minor error in their spellwork can lead to disastrous consequences.
Nyxborn Octopus

Nyxborn Octopus {3}{U}

Enchantment Creature - Octopus
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [3/3]
[Lore I-II] Tap target creature you don't control.
[Lore III] Tap target creature you don't control. It doesn't untap during its controller's next untap step.
3/3
Olantin Pearlreader

Olantin Pearlreader {U}{U}

Creature - Merfolk Wizard
Other Merfolk you control get +1/+1.
When Olantin Pearlreader enters the battlefield, scry 2. Then draw a card if you control two or more other Merfolk.
“Does the sun not set below the sea? The reign of the drywalkers draws near. It has been foretold.”
2/2
Omendiver

Omendiver {2}{U}

Creature - Horse Fish
Colossal 3—{5}{U} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {5}{U} as a sorcery: Put three +1/+1 counters on it if it has none.)
When Omendiver's colossal ability puts one or more counters on it, scry 3.
It swims in the currents of tomorrow.
3/2
Perceive Eons

Perceive Eons {1}{U}

Enchantment - Aura
Enchant creature you control
Enchanted creature has “{T}: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.”
{6}{U}{U}, Exile Perceive Eons from the battlefield or your graveyard: Shuffle your graveyard into your library. Take an extra turn after this one. Activate only as a sorcery.
Perplexing Visions

Perplexing Visions {5}{U}

Sorcery
Tap up to three target creatures. Those creatures don't untap during their controller's next untap step. Scry 3.
“To untrained minds, Kruphix's gifts are inscrutable. We who look past the shroud of the unknown hold immeasurable power.”
—Kydele, Chosen of Kruphix
Progenitor of Mysteries

Progenitor of Mysteries {3}{U}

Creature - Chimera
Flying
Whenever you scry, create a 1/1 blue Chimera creature token with flying. This ability triggers only once each turn.
Born of a sphinx's riddle that went unanswered, it thrives in the uncertainties of where and why.
1/4
Prognosticate

Prognosticate {U}

Sorcery
Scry 1. Draw a card. Scry 1.
Ephara's mark is the overflowing amphora, symbolizing the tipping point her oracles must reach to receive visions of divine wisdom.
Prophet's Paranoia

Prophet's Paranoia {3}{U}

Enchantment - Aura
Enchant creature
When Prophet's Paranoia enters the battlefield, tap enchanted creature, then scry 2.
Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
Sage of Dilemmas

Sage of Dilemmas {3}{U}{U}

Creature - Sphinx
Flying
When Sage of Dilemmas enters the battlefield, return up to one target enchantment to its owner's hand.
“It asked me to choose between mind and body. I chose both!”
—Makodonis
3/4
Shimmershell

Shimmershell {1}{U}

Enchantment Creature - Crab Oyster
Whenever you scry, put a +1/+1 counter on Shimmershell.
“It doesn't take a prophecy to see the strange things washing up on shore these days.”
—Lenkastra of the Twelve
1/1
Shrewd-Eye Sphinx

Shrewd-Eye Sphinx {3}{U}{U}

Creature - Sphinx
Flying, vigilance
“While you stand before a sphinx, you have no other purpose than to learn.” —Medomai the Ageless
4/4
Spawn of Keranos

Spawn of Keranos {3}{U}

Creature - Elemental
Flying
When Spawn of Keranos enters the battlefield, you may draw a card. If you do, discard a card unless you control another creature with flying.
Powerful elementals arise when Keranos hears an original thought.
3/2
Stormsea Naiad

Stormsea Naiad {2}{U}

Enchantment Creature - Nymph
Vigilance
{4}{U}: Draw a card.
“Heed the warnings of naiads. Even tritons fear their portents of calamity.”
—Siona, captain of the Pyleas
2/3
Struck by Epiphany

Struck by Epiphany {2}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to an opponent, draw a card.”
Keranos can deliver both epiphany and ruination on the same bolts of lighting.
Sway of the Rivers

Sway of the Rivers {4}{U}{U}

Sorcery
Choose up to one nonland permanent. Return the rest to their owners' hands.
“Only the strong of will can hope to step up against the currents of fate.”
—Callaphe the mariner