Ward {2}(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Heroic — Whenever you cast a spell that targets Aegis Hero, put a +1/+1 counter on Aegis Hero.
Flying, lifelink {2}{W}{W}, Exile Archon of Sunrise from your graveyard: Create a token that's a copy of it, except it's an Aura enchantment with enchant creature and “Enchanted creature gets +4/+4 and has flying and lifelink.” Activate only as a sorcery.
First strike Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Put a +1/+1 counter on each of up to two other target creatures you control. [Lore III] Remove all lore counters from Astral Capricine. Create two 0/1 white Goat creature tokens.
If casting this spell causes a triggered ability of its target to trigger, that ability triggers an additional time. Target creature gains first strike until end of turn.
Fear was the first to be slain. The manticore was soon to follow.
Flying, lifelink When Daystrider Pegasus enters, exile another target non-Pegasus permanent you control, then return it to the battlefield under its owner's control.
From above, the whole world is awash with untold potentials.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated. [Lore III] Target opponent skips their next combat phase.
Each creature you control that's enchanted or is an enchantment gets +1/+1. {2}{W}{W}: You may reveal an enchantment card you own from outside the game and put it into your hand.
“Do you not look up and feel so small?” —Prokopios, astronomer of Meletis
Heroic — Whenever you cast a spell that targets Halcyon Hoplite, Halcyon Hoplite gains flying until end of turn. When Halcyon Hoplite dies, if it was enchanted, create a 1/1 white Bird creature token with flying.
Colossal 5—{8}{W}{W}(You may cast this for its colossal cost to have it enter with five +1/+1 counters; or pay {8}{W}{W} as a sorcery: Put five +1/+1 counters on it if it has none.) Ward {5} When Hekaton Dismantler's colossal ability puts one or more counters on it, tap each creature you don't control. Those creatures don't untap during their controller's next 100 untap steps.
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. If an effect would create one or more kinds of tokens under your control, it creates an additional token of each kind. {3}{W}: Put a +1/+1 counter on each other creature you control. Activate only as a sorcery.
Colossal 2—{6}{W}{W}(You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {6}{W}{W} as a sorcery: Put two +1/+1 counters on it if it has none.) When Heroes' Adversary's colossal ability puts one or more counters on it, exile target creature an opponent controls until Heroes' Adversary leaves the battlefield.
Exile target creature or enchantment. You gain 3 life.
“Stories of Heliod's betrayal against his champion are spreading, losing him followers. What happens when we anger the sun?” —Perisophia the philosopher