Tides of War

Tides of War contains 271 cards.
It is part of Tides of War block.
Released: 2017-06-08
Earthenlore Disciple

Earthenlore Disciple {4}{G}

Creature - Elf Druid
When Earthenlore Disciple enters the battlefield, you may destroy target artifact, enchantment, or land.
“We all come from the earth, and to the earth we shall return.”
3/3
Evergrowth

Evergrowth {3}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or fewer lands, return Evergrowth to your hand.
Fatresya's Command

Fatresya's Command {2}{G}{G}

Instant
Choose two —
• Return target permanent card from your graveyard to your hand.
• Put two +1/+1 counters on target creature.
• Destroy target artifact or enchantment.
• Target player reveals the top three cards of their library. They may put a creature card from among them into their hand. They put the rest into their graveyard.
Gorandu's Majesty

Gorandu's Majesty {5}{G}

Instant
Target creature gets +2/+2 until end of turn. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
“Gorandu is one of the most ferocious, yet most gentle creatures I've ever met. Him fighting for us is a blessing.”
—Fatresya of Rammaneth
Goriana Naturalist

Goriana Naturalist {5}{G}

Creature - Ox Shaman
Motivate 2 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
4/4
Gorillas in the Mist

Gorillas in the Mist {4}{G}{G}

Creature - Ape
Flash (You may cast this spell any time you could cast an instant.)
When Gorillas in the Mist enters the battlefield, prevent all combat damage that other creatures would deal this turn.
3/4
Imposing Bulkvine

Imposing Bulkvine {4}{G}{G}

Creature - Elemental
Motivate 2 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
4/5
Infiltrate Althestra

Infiltrate Althestra {2}{G}

Enchantment
Whenever a creature you control with power 4 or greater deals combat damage to a player, you may draw a card.
“This plane trains some of the most adept fighters in the Multiverse, if we can harvest the dark energies that once ruled here, they will be us to command.”
—Kevthra, Mistress of Terror
Knight's Daring

Knight's Daring {2}{G}

Enchantment - Aura
Enchant creature
When Knight's Daring enters the battlefield, put two +1/+1 counters on enchanted creature.
Whenever enchanted creature deals combat damage to a player, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Miraculous Genesis

Miraculous Genesis {2}{G}{G}

Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Then each player may choose a noncreature, nonland permanent. Destroy those permanents.
Mold Shambler

Mold Shambler {3}{G}

Creature - Fungus Beast
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
3/3
Mossvine Lurker

Mossvine Lurker {2}{G}

Creature - Treefolk
Mossvine Lurker has trample as long as it has a +1/+1 counter on it.
Those creatures that tread the Eternal Fronds are filled with vigor with every step they take.
3/2
Mulch Harvest

Mulch Harvest {4}{G}

Enchantment
Exile a nonland card from your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color. Activate only once each turn. (For example, if the card's mana cost is {3}{G}{G}{W}, you add {G}{G}{W}.)
Naturebound Druid

Naturebound Druid {G}

Creature - Human Druid
Defender (This creature can't attack.)
When Naturebound Druid enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
0/3
Nroxi Beastmaster

Nroxi Beastmaster {4}{G}

Creature - Elf Druid
Motivate 1 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
When Nroxi Beastmaster motivates a creature, that creature gains trample until end of turn.
4/3
Pinpoint Accuracy

Pinpoint Accuracy {2}{G}

Instant
Target creature you control gets +2/+2 until end of turn. It fights target creature with flying you don't control.
“The Nroxi have agreed to join our cause. Trust me when I say there's no better archers in the entire Multiverse.”
—Orriana, to Jeska
Poignant Hydra

Poignant Hydra {2}{G}

Creature - Hydra
Whenever Poignant Hydra deals combat damage to a player, put a +1/+1 counter on it.
Creature spells you cast with power less than Poignant Hydra's power cost {1} less to cast.
2/2
Rammanethi Hydroshaper

Rammanethi Hydroshaper {1}{G}

Creature - Human Shaman
Rammanethi Hydroshaper gets +1/+1 as long as you control an Island.
{2}{U}: Target creature blocking or blocked by Rammanethi Hydroshaper gets -1/-0 until end of turn.
Oasis wardens not only protect the sacred waters, they also wield them.
2/2
Rampaging Tremorwurm

Rampaging Tremorwurm {5}{G}{G}

Creature - Wurm
Flash
Motivate 7 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting seven +1/+1 counters on it.)
“I know it's dumb, but I'll do it anyways.”
— Thormos, Wurmrider
7/0
Reshaping Primordial

Reshaping Primordial {1}{G}

Creature - Elemental Druid
Whenever another creature enters the battlefield under your control, you may change Reshaping Primordial's base power and toughness to that creature's power and toughness.
0/1
Sagewood Animist

Sagewood Animist {4}{G}

Creature - Elf Druid
Whenever a land creature you control deals combat damage to a player, put a +1/+1 counter on it.
{1}{G}: Put a +1/+1 counter on target land you control. It becomes a 0/0 Elemental creature that's still a land.
3/5
Shadowcreep

Shadowcreep {3}{G}

Creature - Spider
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Reach (This creature can block creatures with flying.)
If Shadowcreep was kicked, it enters the battlefield with two +1/+1 counters on it.
2/3
Skittering Swarm

Skittering Swarm {3}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
Whenever a creature enters the battlefield under your control for the first time each turn, untap Skittering Swarm. It gets +1/+1 until end of turn.
2/4
Stampede Instigator

Stampede Instigator {2}{G}{G}

Creature - Elf Warrior
Flash (You may cast this spell any time you could cast an instant.)
When Stampede Instigator enters the battlefield, target creature gets +2/+3 until end of turn.
The Nroxi don't hesitate in calling the wild, since it always answers them.
2/2
Steelhoof Battlechief

Steelhoof Battlechief {1}{G}{G}

Creature - Centaur Warrior
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever Steelhoof Battlechief attacks, another target attacking creature you control gets +2/+2 and gains trample until end of turn.
3/2