Surging Tide

Surging Tide contains 183 cards.
It is part of Goliaths of Nangjiao block.
Released: 2017-06-08
Attuned Ancient

Attuned Ancient {3}{G}

Creature - Dryad
When Attuned Ancient enters the battlefield, if you control a legendary creature, you may have Attuned Ancient deal damage equal to its power to target creature an opponent controls.
4/2
Avatar of the Natural

Avatar of the Natural {G}{G}

Creature - Avatar
Reach, trample
If a +1/+1 counter would be put on another creature you control, instead put a +1/+1 counter on that creature and on Avatar of the Natural.
2/3
Beast Hunt

Beast Hunt {3}{G}

Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
With a big enough weapon, anything becomes fair game.
Canopy Ratstalker

Canopy Ratstalker {2}{G}

Creature - Snake
When Canopy Ratstalker enters the battlefield, look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
Challenge Authority

Challenge Authority {3}{G}{G}

Enchantment
Whenever a permanent enters the battlefield under an opponent's control, reveal the top card of your library. If it's a permanent card that shares a type with that permanent, you may put it onto the battlefield. Otherwise, put it on the bottom of your library.
Child of the Pack

Child of the Pack {2}{G}

Enchantment - Aura
Enchant creature
When Child of the Pack enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +1/+1 for each Wolf you control.
Contentious Yak

Contentious Yak {3}{G}

Creature - Yak
Trample
When Contentious Yak enters the battlefield, another target creature you control gets +1/+1 and gains trample until end of turn.
3/3
Deathcoil Cobra

Deathcoil Cobra {G}

Creature - Snake
Deathtouch
{3}{G}: Deathcoil Cobra gains indestructible until end of turn.
It injects its prey with a deadly toxin, then camouflages itself as it waits for its prey to perish.
1/1
Elder Rootwallas

Elder Rootwallas {1}{G}

Creature - Lizard
{3}{G}: Elder Rootwallas gets +4/+2 until end of turn. Activate only once each turn.
An adult rootwalla can break half the bones in a man's body with a single charge. The second adult rootwalla then finishes the job.
0/3
Fierce Howl

Fierce Howl {G}

Sorcery
Target creature you control gets +2/+2 and gains trample until end of turn.
Ferocious — You may cast Fierce Howl as though it had flash if you control a creature with power 4 or greater.
Golden Grizzly

Golden Grizzly {2}{G}

Creature - Bear
When Golden Grizzly enters the battlefield, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Oftentimes, the most beautiful things in nature are the hardest to find.
3/2
The Great Awakening

The Great Awakening {6}{G}{G}

Sorcery
Look at the top sixteen cards of your library. Put any number of creature cards with different mana values from among them onto the battlefield and the rest on the bottom of your library in any order.
The morning after Shigurei fell, the beasts of the Wild Realm snapped awake in unison. Today, they would roam free.
Harness the Wild

Harness the Wild {2}{G}

Enchantment
Ferocious — Whenever a creature with power 4 or greater enters the battlefield under your control, you gain 4 life.
“Our roots are connected to the heart of this plane. The Wild Realm is not enough. We deserve it all.”
— Luan
Heyu, Immortal Hunter

Heyu, Immortal Hunter {2}{G}{G}

Legendary Creature - Crocodile
At the beginning of your upkeep, put a +1/+1 counter on Heyu, Immortal Hunter.
Whenever Heyu becomes the target of a spell or ability an opponent controls, counter it if Heyu has the greatest power among creatures on the battlefield.
1/1
Hunter's Instinct

Hunter's Instinct {1}{G}

Sorcery
Scry 3, then reveal the top card of your library. If it's a creature card, Hunter's Instinct deals damage to target creature equal to the revealed card's power.
Ferocious — If the revealed card is a creature card with power 4 or greater, put it into your hand.
Immaculate Attunement

Immaculate Attunement {3}{G}

Sorcery
Distribute three +1/+1 counters among any number of creatures you control.
Metamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Impressible Cub

Impressible Cub {1}{G}

Creature - Bear
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Impressible Cub gets +1/+1 until end of turn.
Like mother, like cub.
2/2
Naiad of the Glen

Naiad of the Glen {1}{G}

Creature - Dryad
When Naiad of the Glen enters the battlefield, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Naiad of the Glen has trample as long as it has a +1/+1 counter on it.
2/2
Organic Corrosion

Organic Corrosion {1}{G}

Instant
Destroy target artifact or enchantment with mana value 3 or less.
Ferocious — You gain 4 life if you control a creature with power 4 or greater.
As the beasts took over the Wild Realm, all but the most ornate temples were forgotten and left to rust.
Pack Familiar

Pack Familiar {1}{G}

Creature - Human
Ferocious — When Pack Familiar dies, if you control a creature with power 4 or greater, create two 2/2 green Wolf creature tokens.
The wolves raised her as one of their own, and they protect her wherever she goes.
2/2
Savage Savant

Savage Savant {2}{G}{G}

Creature - Human
When Savage Savant enters the battlefield, create a 4/4 green Beast creature token.
“The borders of these realms are too constraining. Magnificent beasts like this were meant to roam free.”
1/1
Shuye, Forever Watching

Shuye, Forever Watching {3}{G}{G}

Legendary Creature - Treefolk
Vigilance
Shuye, Forever Watching's power and toughness are each equal to the number of noncreature permanents you don't control.
*/*
Solemn Stag

Solemn Stag {4}{G}

Creature - Elk
Whenever Solemn Stag perseveres, put two +1/+1 counters on it. (A creature perseveres when it survives damage.)
The elk is the symbol of the forest's permanence, eternally marching forward on weathered hooves.
4/5
Spined Tarantula

Spined Tarantula {2}{G}

Creature - Spider
Reach
Spined Tarantula gets +1/+1 for each creature with flying your opponents control.
It disguises itself as rocky terrain on mountaintops, casually snatching birds, drakes, and dragons out of the sky for afternoon snacks.
2/3
Stoic Observation

Stoic Observation {1}{G}

Enchantment
When Stoic Observation enters the battlefield, mill two cards, then you may return a creature card from your graveyard to your hand.
{3}{G}, Exile a creature card from your graveyard: Create a 2/2 green Wolf creature token. You gain 2 life.