Counter target spell unless its controller pays {1}. Metamorph {U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Defender {1}{U}: Sea Wall gets +0/+1 until end of turn. Whenever Sea Wall perseveres, you may return target creature an opponent controls to its owner's hand. (A creature perseveres when it survives damage.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Create a token that's a copy of target creature. Metamorph {2}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Counter target spell. If you control a Wizard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
At the beginning of your end step, put a flood counter on Swelling Sea, then return each nonland permanent with mana value less than or equal to the number of flood counters on Swelling Sea to its owner's hand.
Counter target activated or triggered ability. Metamorph {U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
The drakes act as the eyes in the skies for the Flood Realm, surveying the bordering realms for any enemy activity that could be perceived as a threat.
Whenever another Zombie or Demon creature you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Target opponent discards a card. If a creature card was discarded this way, that player loses 3 life. If a land card was discarded this way, add {B}{B}. If a noncreature, nonland card was discarded this way, draw a card.
All creatures get -2/-2 until end of turn. Metamorph {1}{B}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
When Gulch Glutton enters, create a 1/1 black Rat creature token. Whenever Gulch Glutton perseveres, each player sacrifices a creature. (A creature perseveres when it survives damage.)
Deathtouch Whenever a creature an opponent owns dies, exile the top two cards of that player's library face down. For as long as those cards remain exiled, you may look at them, you may cast them, and you may spend mana as though it were mana of any type to cast them.
Target creature gets +3/-1 until end of turn. Metamorph {1}{B}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)