Flying Whenever you cast a noncreature spell, note its mana value. When Strix of Dark Omens dies, draw a card and create a 1/1 blue Bird creature token with flying for each different number noted with it.
Until end of turn, you may cast creature spells as though they had flash. Creatures you control can't be the targets of spells or abilities your opponents control this turn.
Draw two cards. Memento {5}{U}{U}(You may cast this from your graveyard for {5}{U}{U}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
As an additional cost to cast this spell, sacrifice a creature. Torment target player three times. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put all creature cards from your graveyard onto the battlefield. II — Creatures you control gain lifelink until end of turn. III — Destroy all creatures.
The monsters rage and the dead rise. It has begun.
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. Memento {3}{B}{B}(You may cast this from your graveyard for {3}{B}{B}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
(Color indicator: Cormoran, Raven Monarch is black)
Flying When Cormoran, Raven Monarch enters, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
“The small and the weak are good for only one thing. Servitude.”
Until end of turn, you may cast target creature card in your graveyard without paying its mana cost. When it enters this turn, it gains haste and menace. Exile it at the beginning of the next end step.
In the afterlife, a portal opens. Those who shamble through are transported to the real world, hungry for blood and flesh.
At the beginning of your upkeep, if you don't control any Imps, you may pay {B}. If you do, create a 1/1 black Imp creature token. Sacrifice a creature: Each opponent loses 1 life.
As an additional cost to cast this spell, torment yourself. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) Destroy target creature.
Enchant creature Enchanted creature attacks each combat if able. At the beginning of your upkeep, Eternal Rage deals 2 damage to enchanted creature's controller.