Sparks of a Multiverse

Sparks of a Multiverse contains 193 cards.
Released: 2023-05-01
Experimental Upgrades

Experimental Upgrades {2}

Artifact
{2}, {T}: Choose a permanent you control. Reveal the top five cards of your library. You may merge one of those cards that shares a card type with the chosen permanent under it. It has those card's abilities. Put the rest on the bottom of your library in any order.
Forebearer's Brooch

Forebearer's Brooch {1}

Artifact
If a spell, ability, or creature an opponent controls would deal 4 or more damage to you or cause you to lose 4 or more life, you lose 4 life instead. (Damage won't be dealt.)
“What was that, dear? I couldn't hear you over all those fireballs!”
— Llereaux Chiaro
Gambling Table

Gambling Table {3}

Artifact
At the beginning of your upkeep, you win the game if the total mana value of permanents you control is exactly 21. If it's more than 21, sacrifice Gambling Table and all Card tokens you control. Otherwise, create a colorless Card artifact token with mana cost {2} and “{2}, Sacrifice this artifact: Draw a card.”
Glorious Plate

Glorious Plate {6}

Artifact - Equipment
Equipped creature gets +6/+6.
If equipped creature would deal combat damage to a creature or planeswalker, instead gain control of that permanent for as long as you control Glorious Plate.
Equip {6}
“There is no need for war. Join the Empire, and all transgressions against it will be forgiven.”
Nullifier of Planar Energy

Nullifier of Planar Energy {3}

Artifact
Activated abilities of other permanents cost an additional “Sacrifice a permanent” to activate unless they're mana abilities.
{2}, {T}, Sacrifice Nullifier of Planar Energy: Remove all counters from target nonland permanent.
“Nothing planeswalks, in or out!”
—Pidge
Recommissioned Ride

Recommissioned Ride {1}

Artifact - Vehicle
Menace
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
“Give the old world a bit a patience and you'll be surprised how it can roar back to life.”
—Yuno Moonchaser
3/3
Ring of Remembrance

Ring of Remembrance {1}

Artifact
{T}: Exile target creature you control.
{2}, {T}: Target creature you control becomes a copy of a card exiled with Ring of Remembrance until end of turn.
{4}, {T}, Sacrifice Ring of Remembrance: Each creature becomes a copy of a card exiled with Ring of Remembrance until end of turn.
Soul's Guidestone

Soul's Guidestone {2}

Artifact
Whenever you sacrifice a permanent, you may put a soul counter on Soul's Guidestone.
As long as there are five or more soul counters on Soul's Guidestone, it's a 6/6 Golem artifact creature with menace and vigilance.
Sword of Rags and Riches

Sword of Rags and Riches {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from mana value 2 or less and from mana value 6 or greater.
Whenever equipped creature deals combat damage to a player, create a Food token and two Treasure tokens.
Equip {2}
Temporal Waypoint

Temporal Waypoint {1}

Artifact
Players skip their untap steps during extra turns.
“Time travel is a tricky business. When you get back, no one remembers they hired you in the first place. And that is why you are paying me everything up front.”
—Xirix
Warbattered Helm

Warbattered Helm {1}

Artifact - Equipment
Prevent all noncombat damage that would be dealt to equipped creature.
Equipped creature has hexproof as long as it's your turn.
Equip {1}
“The only just forum is the battlefield.”
—Sir Éloi
Angelic Barracks

Angelic Barracks

Land
As Angelic Barracks enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {U}, {R}, or {W}.
“The empire may not act, but with results, its soldiers will waver and see the truth.”
—Sir Éloi
Ascendant's Cell

Ascendant's Cell

Land
{T}: Add {C}.
{5}, {T}, Sacrifice Ascendant's Cell: You may activate loyalty abilities of planeswalkers you control twice this turn rather than only once.
A gilded cage is a cage all the same.
Citadel Gates

Citadel Gates

Land
As Citadel Gates enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}.
“Seal the gates. No one gets in. Nothing gets out.”
Coveted Tower

Coveted Tower

Land
As Coveted Tower enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}.
“How I wish I could return there, instead of doling out these wishes to the ungrateful.”
—Qaraz
Damian's Undercity

Damian's Undercity

Land
{T}: Add {C}.
{3}{G}: Until end of turn, Damian's Undercity becomes a 2/2 creature. It's still a land. It has lifelink if {W} was spent to activate this ability, gets +0/+3 if {U} was spent, and has deathtouch if {B} was spent.
Defect's Precinct

Defect's Precinct

Land
{T}: Add {C}.
{3}{R}: Until end of turn, Defect's Precinct becomes a 3/3 creature. It's still a land. It has trample if {G} was spent to activate this ability, has vigilance if {W} was spent, and has hexproof if {U} was spent.
A two-story robot won't solve all your problems, but it certainly solves a lot.
Den of Vice

Den of Vice

Land
As Den of Vice enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
“Arrgh! Again! Quadruple or nothing! I can't keep losing forever!”
—Brajjebaw of Los Rejos
Destroyed Isle

Destroyed Isle

Land
As Destroyed Isle enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {W}, {U}, or {B}.
All that remains are corpses, ruins, and thousands and thousands of feathers.
Exotic Vista

Exotic Vista

Land
Exotic Vista enters the battlefield tapped.
{T}: Add {G} or {U}.
When Exotic Vista enters the battlefield, you may put a loyalty counter on a planeswalker you control.
“We don't have anything like this back home!”
—Mabil Fardancer
Giant's Temple

Giant's Temple

Land
Giant's Temple enters the battlefield tapped.
{T}: Add {G}.
{2}{G}, {T}: Target nonland permanent you control becomes a creature with power and toughness equal to its mana value until end of turn. (It loses all other types.)
Haunted Hovel

Haunted Hovel

Land
Haunted Hovel enters the battlefield tapped.
{T}: Add {W} or {B}.
When Haunted Hovel enters the battlefield, you may put a loyalty counter on a planeswalker you control.
With every step, the halls twist and turn, until you're lost, trapped, and hers forever.
Heretic's Home

Heretic's Home

Land
Heretic's Home enters the battlefield tapped.
{T}: Add {R} or {G}.
When Heretic's Home enters the battlefield, you may put a loyalty counter on a planeswalker you control.
“Welcome to the resistance, population, you, me, and a handful of fighters who've had enough.”
—Winona, to Xenocrata
Humble Bridge

Humble Bridge

Land
Humble Bridge enters the battlefield tapped.
{T}: Add {R} or {W}.
When Humble Bridge enters the battlefield, you may put a loyalty counter on a planeswalker you control.
“Lorwyn's nice and all but... it just gets a little boring, y'know? It's nice to get away too.”
—Pidge
Inquisitor's Chamber

Inquisitor's Chamber

Land
Inquisitor's Chamber enters the battlefield tapped.
{T}: Add {B}.
{B}{B}, {T}, Sacrifice another permanent: Draw a card.
“You'll open up... one way or another.”
—Inquisitor Visilaca