Scriptures of Urshad

Scriptures of Urshad contains 267 cards.
Released: 2020-11-01
Dune Tromper

Dune Tromper {4}{G}{G}

Creature - Human Nomad
Assault {1}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Dune Tromper assaults, it gains trample until end of turn.
6/6
Eli's Grit

Eli's Grit {1}{G}

Instant
Choose one —
• Target creature you control deals damage equal to its power to another target creature or planeswalker.
• Target planeswalker you control deals damage equal to the number of loyalty counters on it to target creature or planeswalker.
Epic of Jobiah

Epic of Jobiah {X}{X}{G}

Sorcery
Choose X. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature you control.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Destroy target artifact or enchantment.
Grapple with the Past

Grapple with the Past {1}{G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Lhosei came to Urshad in desperation, seeking a way to slay a monster and save her family.
Harrow

Harrow {2}{G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Heartland's Protection

Heartland's Protection {G}

Instant
Target permanent you control gains hexproof until end of turn. If that permanent is a creature, it also gets +1/+1 until end of turn.
“You have my word, nomad, that you will not be harmed on the streets of my empire.”
—Sumun, Heart of Azutah
Hila Emergence

Hila Emergence {3}{G}{G}

Enchantment - Aura
This spell can't be countered.
Enchant land
At the beginning of combat on your turn, untap enchanted land. It becomes a 6/6 green Lizard creature with haste until end of turn. It's still a land.
Humble Shepherd

Humble Shepherd {1}{G}

Creature - Human Druid
When Humble Shepherd enters the battlefield, create a 0/1 white Sheep creature token.
{T}, Tap an untapped Sheep you control: Add one mana of any color.
Her flock is her empire.
2/1
Husbandry

Husbandry {3}{G}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Create a 3/3 green Beast creature token with defender.
Discovery — Creatures you control with defender can attack as though they didn't have defender.
Jobiah, Devoted Farmer
Jobiah the World-Shepherd

Jobiah, Devoted Farmer {3}{G}

Legendary Creature - Goat Druid
When Jobiah, Devoted Farmer enters the battlefield, search your library for a land card, put it onto the battlefield tapped, then shuffle.
At the beginning of your upkeep, if you control six or more lands with different names, you may transform Jobiah.
2/2
Card has other part: Jobiah the World-Shepherd
Jobiah the World-Shepherd
Jobiah, Devoted Farmer

Jobiah the World-Shepherd

Legendary Creature - God
(Color indicator: Jobiah the World-Shepherd is green)
Indestructible
At the beginning of combat on your turn, you may untap target land you control. If you do, that land becomes an X/X green Beast creature with haste until end of turn, where X is the number of differently named lands you control. It's still a land.
3/3
Card has other part: Jobiah, Devoted Farmer
Lush Delta

Lush Delta {2}{G}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.”
A bountiful crop makes for a bountiful people.
Mangrove Fisher

Mangrove Fisher {2}{G}

Creature - Human Druid
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
“She's good at swimming, fishing, and even cutting the crops during harvest season. Everyone should have one!”
1/4
Multiculturalism

Multiculturalism {2}{G}

Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it shares no creature types with other creatures you control, draw a card.
Humans rub shoulders with caprin and naga on the streets of Azutah.
Mythology

Mythology {4}{G}{G}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of your end step, you may put a permanent card from your hand onto the battlefield.
Naga Cultivator

Naga Cultivator {1}{G}

Creature - Snake Druid
When Naga Cultivator enters the battlefield, you may put a land card from your hand onto the battlefield.
“This one treats scorpid venom, this one soothes sand sickness. This one? This one just looks pretty.”
2/2
Oasis Claimer

Oasis Claimer {2}{G}{G}

Creature - Human Nomad
Trample
Assault {1}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, draw a card.
4/5
Pierce the Sky

Pierce the Sky {1}{G}

Instant
Pierce the Sky deals 7 damage to target creature with flying.
“The lammasu think themselves safe in the desert, arrogant on their wings. They aren't.”
—Shemesh, nomad chieftain
Rhudai Fieldtiller

Rhudai Fieldtiller {2}{G}

Creature - Goat Druid
Rhudai Fieldtiller gets +1/+1 for each enchanted land you control.
At the beginning of your end step, untap each enchanted land you control.
3/3
Rhudai Pathfinder

Rhudai Pathfinder {G}

Creature - Goat Scout
{1}{G}: Rhudai Pathfinder gets +X/+X until end of turn, where X is the number of differently named lands you control. Activate only once each turn.
1/1
Rhudai Swathcutter

Rhudai Swathcutter {3}{G}{G}

Creature - Snake Scout
Whenever Rhudai Swathcutter attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Warfare isn't much different from threshing a crop. Both involve clearing away the chaff.”
5/5
Sacrificial Bull

Sacrificial Bull {1}{G}

Creature - Ox
{G}: Exile target card from a graveyard. If it was a land card, put a +1/+1 counter on Sacrificial Bull.
{G}, Sacrifice Sacrificial Bull: You gain life equal to its power.
2/2
Savage Takedown

Savage Takedown {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
Emerabi and Sunnula's people were forced to adapt to life in Urshad's deserts or die. In doing so, they found a new strength within themselves.
Skittering Solifuge

Skittering Solifuge {3}{G}

Creature - Insect Spider
Reach
“Despite all we've had to contend with, we won't ever break. With Sunnula at my side and the support of our people, a reckoning will come for Anku in time.”
—Emerabi
2/5
Spawn of the Guardian

Spawn of the Guardian {2}{G}

Creature - Beast
As the empires spread, they drove out the savage creatures of the wild. However, some still lurk in the ancient places, biding their time until presented with an opportunity for revenge.
3/3