Scriptures of Urshad

Scriptures of Urshad contains 267 cards.
Released: 2020-11-01
Dehydrate

Dehydrate {U}

Enchantment - Aura
Enchant non-Camel creature
When Dehydrate enters, draw a card.
Enchanted creature gets -1/-0.
Even the camaar don't venture into the deepest parts of the Urshadi deserts.
Delugic Surger

Delugic Surger {4}{U}

Creature - Elemental
When Delugic Surger enters, if you control another Elemental, return target instant or sorcery card from your graveyard to your hand.
2/5
Edifice Overseer

Edifice Overseer {4}{U}{U}

Creature - Lammasu
Flying
Civilized — Whenever Edifice Overseer attacks, if you control an artifact, a creature, and an enchantment, other attacking creatures you control gain flying until end of turn.
4/4
Ekebram the Scholar
Ekebram, Chronicler of Ages

Ekebram the Scholar {2}{U}

Legendary Creature - Human Wizard
Whenever Ekebram the Scholar becomes untapped, draw a card.
Whenever you draw your third card each turn, you may transform Ekebram.
Ekebram was the first to press words
into a clay tablet.
2/4
Card has other part: Ekebram, Chronicler of Ages
Ekebram, Chronicler of Ages
Ekebram the Scholar

Ekebram, Chronicler of Ages

Legendary Creature - God
(Color indicator: Ekebram, Chronicler of Ages is blue)
Indestructible
Whenever a creature you control becomes untapped, draw a card.
Now, he etches the deeds and legacies of every great hero on Urshad.
3/5
Card has other part: Ekebram the Scholar
Ekebram's Scribe

Ekebram's Scribe {1}{U}

Creature - Human Wizard
When Ekebram's Scribe enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/1
Emissary of Dark Tides

Emissary of Dark Tides {1}{U}{U}

Creature - Merfolk Horror
Flash
When Emissary of Dark Tides enters, you may return target noncreature spell or tapped creature to its owner's hand.
Sometimes unfathomability can be mistaken for divinity.
2/1
Epic of Ekebram

Epic of Ekebram {X}{U}{U}{U}

Instant
Choose X. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target nonland permanent to its owner's hand.
• Target player draws a card.
Gilded Authority

Gilded Authority {4}{U}

Enchantment
When Gilded Authority enters, create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Creatures your opponents control get -1/-0.
Glimpse of Fate

Glimpse of Fate {1}{U}

Instant
Return target nonland permanent to its owner's hand. If you control an Elemental, draw a card.
“I . . . I cannot face this fate alone.”
“Fear not, my child; you won't have to.”
Golden Age

Golden Age {2}{U}{U}

Enchantment
At the beginning of your upkeep, create a Treasure token. Then if you control fifteen or more artifacts, creatures, and/or enchantments, you win the game. (Treasure tokens are artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Hauling Hippopotamus

Hauling Hippopotamus {4}{U}{U}

Creature - Hippo
Defender
Civilized — As long as you control an artifact, a creature, and an enchantment, Hauling Hippopotamus can attack as though it didn't have defender.
6/6
Hefty Tablet

Hefty Tablet {2}{U}

Artifact - Equipment
Equipped creature gets +1/+1 for each card in your hand.
Equip {3}
Even in the courts, a Sannurian lawmaker is never truly without a weapon.
Imperial Achievement

Imperial Achievement {U}

Instant
Draw a card.
Civilized — Instead draw two cards if you control an artifact, a creature, and an enchantment.
“Once, I wondered what Mariane saw in this place. Now I'm finally startin' to realize.”
—Eli Windsors
Imperial Prosperity

Imperial Prosperity {1}{U}

Sorcery
Draw a card. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
The worldly gods seek to bring peace and prosperity to the empires of Urshad.
Invoke the Ankuliths

Invoke the Ankuliths {4}{U}{U}

Sorcery
Look at the top eight cards of your library. You may put a creature card from among them onto the battlefield and exile an instant or sorcery card from among them. Put the rest on the bottom of your library in a random order. As long as that creature is on the battlefield, whenever it deals combat damage to a player, copy the exiled card and you may cast the copy without paying its mana cost.
Irrigation Channels

Irrigation Channels {1}{U}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Draw a card, then discard a card.”
Hydromancy keeps Azutahn crops flourishing even during the dry seasons.
Lammasu Roost

Lammasu Roost {2}{U}

Enchantment
When Lammasu Roost enters, create a 2/2 blue Lammasu creature token with flying.
{3}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Look to the Future

Look to the Future {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Look to the Future.
Civilized — If you control an artifact, a creature, and an enchantment, until the end of your next turn, you may look at the top card of your library any time and you may play the top card of your library.
Namuzzar's Disciple

Namuzzar's Disciple {1}{U}

Creature - Human Soldier
Flying
Civilized — Whenever Namuzzar's Disciple attacks, if you control an artifact, a creature, and an enchantment, put a +1/+1 counter on Namuzzar's Disciple.
2/1
Namuzzar's Iterator

Namuzzar's Iterator {4}{U}

Creature - Lammasu
Flying
When Namuzzar's Iterator enters, you may return an artifact or enchantment you control to its owner's hand.
3/4
Obviate

Obviate {3}{U}

Sorcery
Put target nonland permanent on top of its owner's library. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Opulent Ankulim

Opulent Ankulim {2}{U}

Creature - Elemental
Whenever you cast your first instant or sorcery spell each turn, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Ankulim spawning grounds make bad sites for treasure vaults.
2/3
Parted Waters

Parted Waters {U}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: When target creature deals combat damage to an opponent this turn, draw a card. Activate only as a sorcery.”
Primordial Manifestation

Primordial Manifestation {U}

Creature - Elemental
{U}: Primordial Manifestation gets +1/-1 until end of turn.
Whenever Primordial Manifestation deals combat damage to a player, draw a card.
Some ankulim cannot be bound.
0/3