Scriptures of Urshad

Scriptures of Urshad contains 267 cards.
Released: 2020-11-01
Master of Marble Row

Master of Marble Row {3}{W}{W}

Creature - Human Artificer
When Master of Marble Row enters the battlefield, choose one —
• Create a colorless Monument artifact token with “Creatures you control get +1/+1.”
• Create a white Cloister enchantment token with “When this enchantment enters the battlefield, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.”
3/4
Medicine

Medicine {2}{W}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Put a +1/+1 counter on target creature you control.
Discovery — Creatures you control with +1/+1 counters on them have lifelink.
Queen Hannaru
Hannaru the Conqueror

Queen Hannaru {1}{W}{W}

Legendary Creature - Human Noble Soldier
Whenever Queen Hannaru enters the battlefield or attacks, put a +1/+1 counter on another target creature you control.
At the beginning of your upkeep, if there are four or more +1/+1 counters among creatures you control, you may transform Queen Hannaru.
3/3
Card has other part: Hannaru the Conqueror
Hannaru the Conqueror
Queen Hannaru

Hannaru the Conqueror

Legendary Creature - God
(Color indicator: Hannaru the Conqueror is white)
Indestructible
Whenever Hannaru the Conqueror attacks, put a +1/+1 counter on each creature you control.
Hannaru's campaigns united the disparate clans of the northern deserts into the empire of Kanaa.
4/4
Card has other part: Queen Hannaru
Rabudan Chiseler

Rabudan Chiseler {3}{W}

Creature - Human Artificer
When Rabudan Chiseler enters the battlefield, you may search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
The craftspeople of Rabudan Square are the foundation stones of Sannuria.
2/2
Ruler of Cities

Ruler of Cities {1}{W}

Creature - Human Noble
When Ruler of Cities enters the battlefield, you may search your library for an Aura that could enchant a land you control, reveal it, put it into your hand, then shuffle.
Whenever an Aura becomes attached to a land you control, you gain 2 life.
2/2
Sannurian Storyteller

Sannurian Storyteller {1}{W}

Creature - Human Bard
{W}, {T}: Tap target creature.
“Legends say that Anku tore down countless versions of our world. We will prove to him that we are worthy enough to survive.”
—Mesha, Sannurian storyteller
1/2
Scion of Sannuria

Scion of Sannuria {3}{W}

Creature - Lammasu
Flying
Civilized — Scion of Sannuria has vigilance as long as you control an artifact, a creature, and an enchantment.
He's always on the lookout for new monument building sites.
2/4
Serve the Empire

Serve the Empire {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Civilized — Enchanted creature can't block and its activated abilities can't be activated if you control an artifact, a creature, and an enchantment.
Shepherd's Companion

Shepherd's Companion {2}{W}

Creature - Dog
Whenever a land enters the battlefield under your control, you may tap target creature.
“I hope he enjoys the work, but really I suspect he's just in it for the bones.”
—Gemeti, Azutahn farmer
3/2
Sire of Empires

Sire of Empires {1}{W}{W}

Creature - Lammasu
Flying
Sire of Empires gets +1/+1 as long as you control another creature, has lifelink as long as you control an enchantment, and has vigilance as long as you control an artifact.
3/3
Soaring Roc

Soaring Roc {1}{W}

Creature - Bird
Flying
“Sometimes I wish that I could spread my wings, and just fly away from all this expectation the gods have placed on me.”
—Shala Na, to Nikanuur
1/3
Solemn Offering

Solemn Offering {2}{W}

Sorcery
Destroy target artifact or enchantment. You gain 4 life.
“The gods do not demand sacrifices. We offer them freely, for the good they have done our empires.”
—Balasi, Sannurian edificer
Spirit of the Harvest

Spirit of the Harvest {2}{W}{W}

Creature - Spirit
Whenever a land enters the battlefield under your control, target creature gains your choice of flying or lifelink until end of turn.
Before Jobiah ascended, the Azutahns worshiped the sky-ox Darutu and his great herd of harvest spirits.
4/4
Sustaining Crops

Sustaining Crops {1}{W}

Enchantment - Aura
Enchant land
Enchanted land has “{W}, {T}: You gain 2 life.”
At the worldly god Jobiah's touch, even the driest desert sands can produce a glorious golden harvest.
Theocracy

Theocracy {1}{W}{W}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of combat on your turn, tap target creature an opponent controls.
Tithe Official

Tithe Official {1}{W}

Creature - Human Advisor
First strike
Noncreature spells with mana value 4 or greater cost {1} more to cast.
Sannuria places a tax on its most wealthy to ensure the poor are fed.
2/2
Warden of Harshapal Tower

Warden of Harshapal Tower {4}{W}

Creature - Bird Soldier
Flying
Warden of Harshapal Tower's power and toughness are each equal to the number of creatures you control.
The aven of Harshapal are amongst the best battle tacticians on Urshad.
*/*
Water into Wine

Water into Wine {1}{W}

Instant
If you would gain life this turn, you gain twice that much life instead.
Draw a card.
What mortals call miracles are simply like breathing for the worldly gods.
Aven Merchant

Aven Merchant {3}{U}

Creature - Bird Advisor
Flying
When Aven Merchant enters the battlefield, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
3/3
Aven Supervisor

Aven Supervisor {1}{U}

Creature - Bird Artificer
Flying
Civilized — Whenever Aven Supervisor deals combat damage to a player, if you control an artifact, a creature, and an enchantment, you may draw a card. If you do, discard a card.
1/3
Azutahn Hydromancer

Azutahn Hydromancer {3}{U}

Creature - Snake Wizard
When Azutahn Hydromancer enters the battlefield, you may return target creature with power X or less to its owner's hand, where X is the number of differently named lands you control.
His water nourishes Azutah's crops just as well as it washes away its foes.
3/3
Azutah's Abundance

Azutah's Abundance {4}{U}{U}

Sorcery
Draw X cards, where X is the number of differently named lands you control.
Crops grown in the fields at the Azutahn delta feed mouths all across the empires of Urshad.
Cartography

Cartography {3}{U}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Scry 2.
Discovery — Whenever a land enters the battlefield under your control, if it doesn't have the same name as another land you control, draw a card.
Consult the Scriptures

Consult the Scriptures {1}{U}{U}

Instant
Civilized — This spell costs {1} less to cast if you control an artifact, a creature, and an enchantment.
Counter target spell.
“You won't like what they say.”
—Balasi, Sannurian edificer