Spark of Revolution

Spark of Revolution contains 199 cards.
It is part of Spark of Revolution block.
Released: 2017-06-08
Annihilate the Enemy

Annihilate the Enemy {1}{W}{W}

Instant
Exile target blocking or blocked creature. If that creature had a +1/+1 counter on it, you gain life equal to its power.
Artificer's Gift

Artificer's Gift {1}{W}{W}

Sorcery
As an additional cost to cast this spell, you may sacrifice three artifacts.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle. If you sacrificed three artifacts as you cast this spell, you may put a noncreature artifact card from your hand onto the battlefield.
Auramancer's Appraisal

Auramancer's Appraisal {1}{W}

Sorcery
Target player sacrifices an enchantment.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, return up to one enchantment card from your graveyard to your hand.
“I've spent countless hours studying my art. You can't do it better.”
— Revela Ylerne
Enchanter's Resolution

Enchanter's Resolution {4}{W}{W}{W}

Sorcery
Destroy all nonland, nonenchantment permanents.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life for each permanent destroyed this way.
“In the eyes of the Spirits, your existence has been condemned. Fall with grace.”
— Revela Ylerne
Enhance Armor

Enhance Armor {2}{W}

Enchantment
When Enhance Armor enters, return an enchantment card from your graveyard to your hand.
Whenever you cast an enchantment spell, put a +1/+1 counter on a creature you control.
Inspiration of War

Inspiration of War {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Whenever enchanted creature attacks, scry 1.
Interan Resistance

Interan Resistance {2}{W}

Enchantment
Whenever a +1/+1 counter is put on a creature you control, scry 1.
Each creature you control with a +1/+1 counter on it has lifelink.
Interan Skycaster

Interan Skycaster {1}{W}

Artifact Creature - Human Wizard
Flying
{1}{W}: Exile target artifact you control. Return that card to the battlefield under your control at the beginning of the next end step.
1/2
Kor Skyknight

Kor Skyknight {W}

Creature - Kor Soldier
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Kor Skyknight: It gains flying until end of turn.
0/1
Lerithan Jailer

Lerithan Jailer {3}{W}

Creature - Human Soldier
“Aeralise's Upper Government is the place of law for most of the citizens of Leritha. Occasionally, we have to remove... problems.”
— Orital, Upper Government lawmage
3/4
Lightbringer's Touch

Lightbringer's Touch {W}

Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain life equal to the greatest power among creatures you control.
Lightsteel Enforcer

Lightsteel Enforcer {2}{W}

Artifact Creature - Human
Whenever another artifact you control enters, put a +1/+1 counter on Lightsteel Enforcer.
Not all metal on Intera is corrupted.
2/1
Lighttoxin Arcrunner

Lighttoxin Arcrunner {2}{W}

Artifact Creature - Phyrexian
A blight to the savior solution of Intera, lighttoxin is the leading cause of phyresis in Interan territories.
3/2
Morning's Rise

Morning's Rise {2}{W}{W}

Sorcery
Choose target creature. Scry 3, then reveal the top card of your library. You gain X life and put X +1/+1 counters on that creature, where X is the revealed card's mana value.
Phiresan Lifemage

Phiresan Lifemage {2}{W}

Creature - Human Cleric
Lifelink
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
Photon Barricade

Photon Barricade {1}{W}

Enchantment - Aura
Enchant creature
When Photon Barricade enters, draw a card.
Enchanted creature gets +1/+1 and can't attack.
Phyten Bodyguards

Phyten Bodyguards {1}{W}

Creature - Human Warrior
Defender
Phyten Bodyguards can attack as though it didn't have defender as long as you control three or more creatures.
3/3
Playful Surveyor

Playful Surveyor {W}

Creature - Human Scout
Whenever Playful Surveyor attacks, reveal the top card of your library. If that card shares a color with a permanent you control, you gain 2 life.
1/1
Raise the Alarm

Raise the Alarm {1}{W}

Instant
Create two 1/1 white Soldier creature tokens.
“They went this way!”
Renili, Telenian Weaponist

Renili, Telenian Weaponist {2}{W}{W}

Legendary Creature - Human Wizard
When Renili, Telenian Weaponist enters, you may exile another target creature until Renili leaves the battlefield.
When Renili leaves the battlefield, put a +1/+1 counter on each creature you control.
2/1
Savings Broker

Savings Broker {2}{W}

Creature - Human Advisor
Whenever you cast a spell, you may pay {1}. If you do, put a storage counter on Savings Broker.
Remove X storage counters from Savings Broker: Add {C} for each storage counter removed this way. You gain X life.
1/3
Sejiri Skyhunter

Sejiri Skyhunter {3}{W}{W}

Creature - Human Warrior
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on Sejiri Skyhunter, it gains flying until end of turn.
2/3
Shadowforged Cleric

Shadowforged Cleric {2}{W}{W}

Creature - Spirit Cleric
Whenever an enchantment you control enters, you may gain 2 life.
Whenever you gain life, reveal the top card of your library. If it's an enchantment card, put it into your hand.
2/2
Signal Distress

Signal Distress {1}{W}

Instant
Create a 1/1 white Soldier creature token. Then put a +1/+1 counter on a creature you control.
Supreme Judge

Supreme Judge {2}{W}

Creature - Human
Each creature with a law counter on it can't attack or block.
{2}{W}, {T}: Remove all law counters from all permanents, then put a law counter on target creature.
1/3