Riddles of Revio

Riddles of Revio contains 271 cards.
Released: 2021-07-01
Sandstorm Charm

Sandstorm Charm {1}{R}

Instant
Choose one —
• Target creature gets +4/+0 until end of turn.
• Sandstorm Charm deals 1 damage to target creature. It can't block this turn.
• Scry 1, then draw a card.
Scorch

Scorch {R}

Sorcery
Scorch deals 3 damage to any target.
Ciel's raids lasted all throughout the night, burning down the entirety of the lone village that didn't comply.
Related card: Tunu, Ancient Shaper
Searing Sandwurm

Searing Sandwurm {3}{R}{R}

Creature - Wurm
Menace
Whenever Searing Sandwurm is dealt damage, it deals that much damage to target player or planeswalker.
“The skin of a sandwurm can get hot enough to scorch through the very ground around it. So, next time, when I say stay back, listen.”
—Ciel, the Raider King
4/4
Sparkmage Prodigy

Sparkmage Prodigy {2}{R}

Creature - Human Wizard
Sparkmage Prodigy has first strike as long as it's your turn.
Whenever you cast a cryptic spell, Sparkmage Prodigy deals 1 damage to each opponent. (Artifacts, enchantments, and modal spells are cryptic.)
2/3
Splitting Image

Splitting Image {1}{R}

Creature - Human Wizard
Flash
When Splitting Image enters, you may pay {2} any number of times. Whenever you do, copy target spell. You may reselect modes and choose new targets for the copies.
2/1
Cave Spider

Cave Spider {2}{G}

Creature - Spider
Vigilance, reach
Whenever Cave Spider blocks a creature with flying, Cave Spider gets +2/+0 until end of turn.
Those who think they are outside of the cave spider's reach often meet a swift and brutal end.
3/3
Charging Brute

Charging Brute {2}{G}{G}

Creature - Dinosaur
Trample
{1}{G}, Exile a card from your graveyard: Target creature gains trample until end of turn.
Stand in the brute's path
—Cieldana saying meaning “doing something foolhardy”
4/4
Colossal Greatwurm

Colossal Greatwurm {5}{G}{G}

Creature - Wurm
Trample
Colossal Greatwurm enters with five +1/+1 counters on it.
Whenever a player draws a card, put a +1/+1 counter on Colossal Greatwurm.
Remove three +1/+1 counters from Colossal Greatwurm: Create a 3/3 green Wurm creature token.
0/0
Daunt

Daunt {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by creatures with power 2 or less.
Duel Amongst Dunes

Duel Amongst Dunes {1}{G}

Sorcery
Put a +1/+1 counter on target creature you control if it's enchanted or equipped. It deals damage equal to its power to up to one other target creature.
Dunetreader Tortoise

Dunetreader Tortoise {4}{G}

Creature - Turtle
Vigilance, ward {2}
{1}{G}, {T}: Put a +1/+1 counter on Dunetreader Tortoise. Activate only as a sorcery.
It's a long journey, but she's got more time than most.
4/4
From Far and Near

From Far and Near {2}{G}{G}

Instant
Reveal the top six cards of your library. Put all noncreature cards revealed this way into your graveyard, put the rest back on top in any order, then draw cards equal to the number of cards put on top.
Haggler's Hound

Haggler's Hound {1}{G}

Creature - Dog
Foresight — Whenever you draw your second card each turn, Haggler's Hound gets +1/+1 and can't be blocked by creatures with power 2 or less until end of turn.
2/2
Herald of Earth

Herald of Earth {3}{G}{G}

Enchantment Creature - Hydra Sphinx
Whenever Herald of Earth deals combat damage to a player, draw a card.
Whenever you draw a card, put a +1/+1 counter on Herald of Earth.
4/4
Library Infiltrator

Library Infiltrator {3}{G}

Creature - Human Rogue
When Library Infiltrator enters, target creature can't be blocked by creatures with lesser power this turn.
Whenever one or more creatures you control deal combat damage to a player or planeswalker, draw a card.
3/3
Living Sandstorm

Living Sandstorm {3}{G}

Enchantment Creature - Sand Wolf
As Living Sandstorm enters, choose predator or prey.
Whenever Living Sandstorm attacks,
• Predator — It gets +1/+1 until end of turn.
• Prey — Scry 2.
3/3
Monstrous Calamity

Monstrous Calamity {X}{G}{G}

Sorcery
Align X (Choose modes with total ★ less than or equal to X. You may choose modes multiple times.)
• ★ — Whenever a creature attacks this turn, it gets +1/+1 until end of turn.
• ★★ — Create a 3/3 green Wurm creature token. It gains haste until end of turn.
• ★★★★★ — For each creature you control, create a token that's a copy of it. They gain haste.
Nature Charm

Nature Charm {1}{G}

Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Target creature blocks this turn if able.
• Scry 1, then draw a card.
Oasis Cattle

Oasis Cattle {1}{G}

Creature - Ox
Whenever you cast a cryptic spell, Oasis Cattle gets +1/+1 until end of turn, then untap it. (Artifacts, enchantments, and modal spells are cryptic.)
2/2
Oasis' Grandeur

Oasis' Grandeur {3}{G}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
You may reveal a land card from outside the game and put it into your hand. If it's basic or a Desert, put it into the battlefield instead.
Oasiscrafting

Oasiscrafting {1}{G}

Instant
Search your library for a basic land card or Desert card, reveal it, put it into your hand, then shuffle.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Pilgrim's Packbeast

Pilgrim's Packbeast {2}{G}

Creature - Beast
When Pilgrim's Packbeast enters, reveal the top five cards of your library. You may put an enchantment or land card from among them on top. If you do, draw a card. Put the rest on the bottom in any order.
2/2
Regrow Anew

Regrow Anew {1}{G}

Sorcery
Return target permanent card from your graveyard to your hand. If it's an enchantment card, create a 2/2 black Zombie creature token.
“Life grows in the shadows of death, a constant reminder of its terrible mistake.”
—Roland, Philosopher King
Restoration Effort

Restoration Effort {1}{G}

Enchantment
When Restoration Effort enters, draw a card.
Sacrifice Restoration Effort: Gain life equal to target creature you control's power.
Upon her arrival home, Tara saw the Alrathan Oasis, destroyed in the first Calamity, returned to its former glory.
Ruinshell Crab

Ruinshell Crab {G}{G}

Creature - Crab
Ward {2}
{G}{G}{G}, {T}, Exile a creature card from your graveyard: Search your library for up to two creature cards that share a name with the exiled card, reveal them, put them into your hand, then shuffle.
2/3