Riddles of Revio

Riddles of Revio contains 271 cards.
Released: 2021-07-01
Dreammender Sphinx

Dreammender Sphinx {4}{U}

Enchantment Creature - Sphinx
Flying
Foresight — Whenever you draw your second card each turn, put a +1/+1 counter on Dreammender Sphinx.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/3
Elusive Sage

Elusive Sage {1}{U}

Creature - Human Wizard
Foresight — Whenever you draw your second card each turn, Elusive Sage can't be blocked this turn.
“On a good day, I only need to search half the library to find him.”
—Roa, Maktali librarian
2/1
Enroll

Enroll {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Wizard creature with base power and toughness 1/1.
Final Hour

Final Hour {3}{U}{U}{U}{U}

Instant
Choose one —
• Draw seven cards.
• End the turn. (Exile all spells and abilities, including this. The player whose turn it is discards down to their max hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
Ghostly Hounds

Ghostly Hounds {2}{U}{U}

Enchantment Creature - Dog Spirit
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Ghostly Hounds mentors a creature, that creature can't be blocked this turn.
3/3
Lofty Denial

Lofty Denial {1}{U}

Instant
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
“Cover with wings.”
—Bidali saying meaning “defend”
Mage Studies

Mage Studies {3}{U}

Instant
Search your library for a cryptic card, reveal it, put it into your hand, then shuffle. (Artifacts, enchantments, and modal spells are cryptic.)
“Levitation practice can be found on page 148.”
—Professor Eta
Mage's Command

Mage's Command {U}{U}

Instant
Choose two —
• Target player creates a 1/1 blue Wizard creature token with prowess.
• Target player draws two cards, then discards two cards.
• Tap up to two target creatures.
• Target creature or player gains hexproof until end of turn.
Maktali Visionary

Maktali Visionary {1}{U}

Creature - Human Wizard
Prowess
When Maktali Visionary enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
1/2
Naiala, the Informant

Naiala, the Informant {4}{U}

Legendary Planeswalker - Naiala
[+1]: Copy the next spell you cast this turn. You may choose new targets for the copy.
[–3]: Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
[–8]: You get an emblem with “You may cast spells without paying their mana costs.”
Loyalty:
4
Naiala's Guide

Naiala's Guide {4}{U}

Enchantment Creature - Bird
Flying
Whenever Naiala's Guide deals combat damage to a player, draw a card, then discard a card.
“Go forth, seek out the secrets of the world and return them to me.”
—Naiala
3/3
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
“I can see you've been practicing without an opponent.”
Outpost Merchant

Outpost Merchant {2}{U}

Creature - Human Merchant
Prowess
Foresight — When Outpost Merchant enters, if you've drawn two or more cards this turn, create two 1/1 white Bird creature tokens with flying.
2/2
Phantasmal Owl

Phantasmal Owl {U}

Enchantment Creature - Bird
Flying
Whenever Phantasmal Owl attacks, it gets +1/+1 until end of turn for each other creature you control with flying.
1/1
Roland, Philosopher King

Roland, Philosopher King {3}{U}

Legendary Creature - Human Wizard Noble
Whenever you cast a modal instant or sorcery spell, draw a card.
{W}{U}{B}{R}{G}: Copy target modal instant or sorcery spell. You may reselect modes and choose new targets for the copy, and you may choose an additional two modes and may choose the same modes more than once.
3/4
Roland's Confluence

Roland's Confluence {2}{U}{U}

Instant
Choose three. You may choose the same mode more than once.
• Return target creature with mana value 2 or less to its owner's hand.
• Scry 1, then draw a card, then discard a card.
• Target creature gets -2/-0 until end of turn and attacks this turn if able.
Scholar's Assistant

Scholar's Assistant {U}

Creature - Bird
Flying
{1}{U}, Sacrifice Scholar's Assistant: Draw a card.
“I've never been this fascinated.”
—Marie, the Illusionist
1/1
Secrets of the Orrery

Secrets of the Orrery {U}

Enchantment
As Secrets of the Orrery enters, choose fact or fiction.
Foresight — Whenever you draw your second card each turn,
• Fact — Target creature can't be blocked this turn.
• Fiction — You may tap target creature. If you do, put a stun counter on it.
Sethis, All-Seeing

Sethis, All-Seeing {3}{U}{U}{U}

Legendary Enchantment Creature - Elder Sphinx
This spell can't be countered.
Flying, protection from cryptic
Whenever you cast a cryptic spell, cast a Sphinx spell, or draw a card, investigate.
{T}, Sacrifice ten Clues: You win the game.
“One question. Do not waste my time.”
6/6
Silent Wayfarer

Silent Wayfarer {2}{U}

Creature - Human Wizard
Flash
You may cast cryptic spells as though they had flash. (Artifacts, enchantments, and modal spells are cryptic.)
They had traveled to Conto Sika in search of answers. They came away from it with the knowledge of generations.
3/2
Sphinx's Advice

Sphinx's Advice {U}

Enchantment - Aura
Enchant creature
When Sphinx's Advice enters, draw a card.
Enchanted creature has flying.
“Dream big, act bigger.”
Spirits' Descent

Spirits' Descent {2}{U}

Sorcery
This spell costs {2} less to cast if you control a creature with flying.
Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Spiritual Charm

Spiritual Charm {1}{U}

Instant
Choose one —
• Target creature gets +1/+1 and gains hexproof until end of turn.
• Target creature gets -4/-0 until end of turn.
• Scry 1, then draw a card.
Stargazing

Stargazing {U}

Legendary Enchantment
Whenever you draw a card, put a dream counter on Stargazing.
Remove seven dream counters from Stargazing and exile it: Shuffle your hand and graveyard into your library, then draw seven cards.
Swiftwing Sphinx

Swiftwing Sphinx {3}{U}

Enchantment Creature - Sphinx
Flying
Whenever Swiftwing Sphinx or another creature with flying deals combat damage to an opponent, put a +1/+1 counter on that creature.
3/3