Riddles of Revio

Riddles of Revio contains 271 cards.
Released: 2021-07-01
Ruin Wanderer

Ruin Wanderer {2}{W}

Creature - Human Wizard
Whenever you cast a cryptic spell, creatures you control get +1/+1 until end of turn. (Artifacts, enchantments, and modal spells are cryptic.)
“The past is not dead. It is ours.”
3/2
Seeking Horizons

Seeking Horizons {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When Seeking Horizons is put into your graveyard from anywhere other than your library, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Settle Down

Settle Down {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
No one wants to wander forever.
Soul of the Sands

Soul of the Sands {4}{W}

Enchantment Creature - Sand Elemental
When Soul of the Sands enters, choose one —
• You gain 4 life.
• If you gained life this turn, draw a card.
Alrathan soldiers are expected to hit the ground running. They didn't expect the ground to hit back.
4/4
Spectral Wings

Spectral Wings {W}

Instant
Choose one —
• Target creature gets +2/+2 and gains indestructible until end of turn if it has flying.
• Target creature gets +1/+1 and gains flying until end of turn.
Sphinx's Authority

Sphinx's Authority {1}{W}{W}

Enchantment
Each opponent can't draw more than one card each turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
When you cycle Sphinx's Authority, you gain 1 life.
“Trespass no further upon these sands.”
Sphinx's Sight

Sphinx's Sight {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has flying.
Foresight — Whenever you draw your second card each turn, return Sphinx's Sight from your graveyard to your hand.
Tara's Confluence

Tara's Confluence {1}{W}{W}

Instant
Choose three. You may choose the same mode more than once.
• Tap target nonland permanent. It doesn't untap during its controller's next untap step.
• Exile target creature you control, then return it to the battlefield under your control.
• Target creature gets +1/+0 and gains lifelink and first strike until end of turn.
Trade Route Bandit

Trade Route Bandit {1}{W}

Creature - Human Rogue
Flash
When Trade Route Bandit enters, you may have each player draw two cards.
2/1
Traveling Scholar

Traveling Scholar {1}{W}

Creature - Human Wizard
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, if you control three or more creatures, Traveling Scholar gets +1/+0 until end of turn.
2/2
Trial Recruitment

Trial Recruitment {3}{W}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Create three 1/1 white Soldier creature tokens.
Way of the Warrior

Way of the Warrior {1}{W}

Instant
Target creature gets +1/+1 and gains first strike until end of turn. Untap it.
“Strike without fear, strike without warning, strike without mercy.”
—Dthan, Who Bloodies the Sands
Young Prophet

Young Prophet {1}{W}

Creature - Human Wizard
Whenever you cast a cryptic spell, create a 1/1 white Human creature token with lifelink. (Artifacts, enchantments, and modal spells are cryptic.)
People will travel endless dunes to hear the words of a prophet, and their words rarely disappoint the devout.
2/1
Allure of Alratha

Allure of Alratha {2}{U}{U}

Instant
This spell costs {1} less to cast for each artifact you control.
Draw two cards.
Alrathan Scholar

Alrathan Scholar {1}{U}

Creature - Human Wizard
Whenever Alrathan Scholar deals combat damage to a player or planeswalker, draw a card.
{2}{U}: Target creature gains flying until end of turn.
2/1
Ancestral Facsimile

Ancestral Facsimile {5}{U}

Enchantment Creature - Illusion Snake
As Ancestral Facsimile enters, choose reality or illusion.
Foresight — Whenever you draw your second card each turn,
• Reality — Tap target creature.
• Illusion — Scry 2.
5/5
Azure Archaeologist

Azure Archaeologist {2}{U}

Creature - Human Artificer
When Azure Archaeologist enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
{2}, {T}, Sacrifice a Clue: Draw two cards, then discard a card.
3/2
Cold Shoulder

Cold Shoulder {1}{U}{U}

Instant
Counter target spell.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“I'm very busy right now. Please try again another time.”
Consult Ancient Knowledge

Consult Ancient Knowledge {2}{U}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Copy target instant or sorcery spell. You may reselect modes and choose new targets for the copy.
Cosmic Calamity

Cosmic Calamity {X}{U}{U}

Sorcery
Align X (Choose modes with total ★ less than or equal to X. You may choose modes multiple times.)
• ★ — Draw two cards, then discard two cards.
• ★★ — Draw three cards, then discard a card.
• ★★★★★ — You may cast a spell from your hand and from your graveyard without paying their mana costs.
Crest

Crest {1}{U}

Instant
Return target nonland permanent to its owner's hand.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Daring Escapade

Daring Escapade {U}

Instant
Exile target creature, return it to the battlefield tapped under its owner's control, then choose one —
• Put a +1/+1 counter on it.
• Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Decisive Arcanist

Decisive Arcanist {1}{U}

Creature - Human Scout
Flash
When Decisive Arcanist enters, you may cast target modal instant or sorcery card in your graveyard. Exile that card instead of putting it into your graveyard as it resolves.
2/1
Deduce

Deduce {1}{U}

Instant
Draw a card. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“We've already laid the groundwork; we just need to put the pieces together.”
Disgruntled Student

Disgruntled Student {2}{U}

Creature - Human Wizard
Vigilance
Whenever Disgruntled Student deals combat damage to a player, scry 2.
“I've never been this overworked.”
—Clarise, first year
2/3