Riddles of Revio

Riddles of Revio contains 271 cards.
Released: 2021-07-01
Admonish

Admonish {1}{W}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Counter target spell unless its controller pays {1}.
Calamity Apparition

Calamity Apparition {2}{W}

Enchantment Creature - Sand Spirit
As Calamity Apparition enters the battlefield, choose fade or linger.
When Calamity Apparition dies,
• Fade — You gain 2 life and scry 2.
• Linger — Put a +1/+1 counter on target creature you control.
3/2
Dafiqi Falconer

Dafiqi Falconer {2}{W}

Creature - Human Warrior
Dafiqi Falconer gets +X/+X, where X is the amount of life you've gained this turn.
As long as your life total is greater than your starting life total, Dafiqi Falconer has flying.
“My falcon can see what I cannot. I can understand what she cannot. We are a perfect pair.”
3/2
Destined Calamity

Destined Calamity {X}{W}{W}

Instant
Align X (Choose modes with total ★ less than or equal to X. You may choose modes multiple times.)
• ★ — Create a 1/1 white Soldier creature token.
• ★★ — Put a +1/+1 counter on each creature you control.
• ★★★★★ — Exile each permanent your opponents control. Return them to the battlefield under their owner's control at the beginning of your next upkeep.
End of Days

End of Days {3}{W}{W}

Sorcery
Choose a nonland permanent type, then destroy all nonland permanents that aren't of the chosen type.
He felt the sweat searing off of his skin. He felt his blood boiling inside his veins. He never got to feel his flesh turn to sand.
Faithful Priest

Faithful Priest {2}{W}

Creature - Human Cleric
Vigilance
Whenever you gain life, put a +1/+1 counter on Faithful Priest.
“The walls of Alratha would fall without our faith holding them up.”
3/2
Freeborn Healer

Freeborn Healer {2}{W}

Creature - Human Cleric
Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Freeborn Healer.
“Life is too valuable to place a price on saving it.”
2/2
Gilded Elephant

Gilded Elephant {3}{W}

Creature - Elephant
Vigilance, lifelink
Elephants of the royal family are imbued with gold, increasing their status to both onlookers and thieves.
3/3
Harmonic Charm

Harmonic Charm {1}{W}

Instant
Choose one —
• Target creature gets +1/+0 and gains indestructible until end of turn.
• Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Scry 1, then draw a card.
Herald of Suns

Herald of Suns {3}{W}{W}

Enchantment Creature - Angel Sphinx
Flying, prowess
If you would draw a card, scry 1, then draw a card instead.
Whenever an opponent casts a spell, if it's not their turn, draw a card.
5/5
Hero's Command

Hero's Command {2}{W}{W}

Instant
Choose two —
• Create two 1/1 white Soldier creature tokens.
• Creatures you control get +1/+1 until end of turn.
• You gain 5 life.
• Choose a creature. It gains indestructible until end of turn.
Imposing Sphinx

Imposing Sphinx {4}{W}{W}

Enchantment Creature - Sphinx
Flying
When Imposing Sphinx enters the battlefield, exile target nonland permanent an opponent controls until Imposing Sphinx leaves the battlefield.
At the beginning of your end step, if you gained life this turn, you may exile Imposing Sphinx, then return it to the battlefield under your control.
5/5
Inquisitive Student

Inquisitive Student {1}{W}

Creature - Human Wizard
Vigilance
When Inquisitive Student enters the battlefield, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
2/1
Lonesome Traveler

Lonesome Traveler {W}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
“After enough time on your own, you start missing the sound of someone else breathing.”
2/1
Lost and Alone

Lost and Alone {3}{W}{W}

Instant
Exile target nonland permanent.
“I was free, at long last. Years of running, of escaping, and I was finally there. But I was lost. I was alone. And I was scared.”
—Tara, Duneblessed
Maktali Archivist

Maktali Archivist {3}{W}

Creature - Human Wizard
Nonenchantment spells cost {1} more to cast.
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
“Alchemy, archaeology, arithmetic... ah. Here we are. ‘Alratha: Pearl of the Sand Sea.'”
—Mithel, Maktali Archivist
1/3
Master of Ancient Ways

Master of Ancient Ways {1}{W}{W}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Master of Ancient Ways mentors a creature, that creature gains double strike until end of turn.
“I entrust you with all of my greatest secrets. The student has become the master.”
3/2
Merciful Sphinx

Merciful Sphinx {3}{W}{W}

Enchantment Creature - Sphinx
Flying, vigilance
Sphinxes are beings of pure blue mana; a physical representation of Revio's knowledge and magic.
4/4
Moonlight Strix

Moonlight Strix {1}{W}

Creature - Bird
Flying
Whenever another creature with flying enters the battlefield under your control, put a +1/+1 counter on Moonlight Strix.
The sun doesn't set for long on Revio, but for those moments the sky fills with wings.
1/1
Outer Wall Guard

Outer Wall Guard {1}{W}

Creature - Human Soldier
Outer Wall Guard enters the battlefield with a +1/+1 counter on it if you gained life this turn.
“Why do we need such a large army? What are they defending us from?”
—Risha, the skeptic
3/1
Peacemaker Dove

Peacemaker Dove {W}

Creature - Bird
Flying, lifelink
Doves are often used to send messages of peace to warring tribes. A dead dove is considered an act of war.
1/1
Puzzlemaster's Priest

Puzzlemaster's Priest {W}

Creature - Human Cleric
Whenever you cast a cryptic spell, tap up to one target nonland permanent. (Artifacts, enchantments, and modal spells are cryptic.)
“Every question is a test of knowledge and a test of faith.”
1/2
Road to Alratha

Road to Alratha {3}{W}

Enchantment
As Road to Alratha enters the battlefield, choose near or far.
Whenever you attack,
• Near — Creatures you control get +1/+1 until end of turn.
• Far — Put a +1/+1 counter on target creature you control. Untap it.
Roaming Spirit

Roaming Spirit {2}{W}

Enchantment Creature - Jellyfish Spirit
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
“Roam like the spirits, and you will be as free as them.”
—Bidali proverb
2/1
Royal Falconer

Royal Falconer {2}{W}

Creature - Human Soldier
Ward {2}
Foresight — Whenever you draw your second card each turn, Royal Falconer gains flying until end of turn.
Alrathans admire birds for their ability to escape the harsh sands uninhibited.
3/2