Road to Carü Mapu

Road to Carü Mapu contains 109 cards.
Released: 2023-05-01
Condor Clearings

Condor Clearings {W}{B}

Enchantment
Whenever you cast an enchantment spell, create a 1/1 white and black Bird creature token with flying and vigilance.
Whenever three or more creatures you control deal combat damage to a player, that player sacrifices a creature. If they can't, they discard a card.
Empire's Glory

Empire's Glory {1}{R}{W}

Enchantment - Road
When Empire's Glory enters, draw a card, then choose a card name.
Whenever a creature with the chosen name you control enters, put a +1/+1 counter on each creature you control that shares a creature type with it. Those creatures gain haste until end of turn.
Enter the Ch'aska Walla

Enter the Ch'aska Walla {2}{G}{W}{W}

Sorcery
Create four 1/1 white Soldier creature tokens, then put a +1/+1 counter on each of up to four creatures you control. Draw a card for each creature you control with power 4 or greater. You gain 4 life.
When the Relonche started winning the war of attrition, Upanqui revealed his real army.
Envoy of Divine Progress

Envoy of Divine Progress {1}{W}{B}

Creature - Mouse Cleric Wizard
Menace, ward {2}
Whenever Envoy of Divine Progress deals combat damage to a player, you may search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
At the peak of the Intisuyu's power, even some of their guinea pigs could shape worlds.
3/2
Hutao's Wardens

Hutao's Wardens {1}{U}{R}

Creature - Spirit Warrior
Whenever you cast a noncreature spell, Hutao's Wardens deals 2 damage to each opponent. Then if that spell was an enchantment, scry 2.
The pucatrihueke, fallen warriors bound to sea and storm, protect Grandpa Hutao, the bearer of the sea's blessing.
3/3
Intisuyu's Masterpiece

Intisuyu's Masterpiece {1}{W}{U}

Enchantment Artifact Creature - Construct
Flying, ward {2}
Intisuyu's Masterpiece gets +X/+X, where X is the number of artifacts and/or enchantments you control.
“Through my blessings and their efforts, my children have reached new heights, and now divinity courses through the edge of their artifice.”
—Wira Inti, Skyfather
0/0
Kaivilu, Ocean Warden
The Great Flooding

Kaivilu, Ocean Warden {4}{U}{B}

Legendary Creature - Elder Serpent
Flash
When Kaivilu, Ocean Warden enters, creatures your opponents control get -2/-2 and lose all abilities until end of turn.
Envious of how his brother's territory was more appreciated than his own...
4/4
Card has other part: The Great Flooding
The Great Flooding
Kaivilu, Ocean Warden

The Great Flooding {5}{U}{B}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
Return all creatures to their owners' hands. Each player discards two cards.
...he raised the seas skyward, driving humanity to the brink of extinction.
Card has other part: Kaivilu, Ocean Warden
Kalku Initiation

Kalku Initiation {1}{U}{B}

Enchantment - Aura
Enchant creature
When Kalku Initiation enters, you lose 3 life and discard a card.
Enchanted creature gets +3/+2, has ward {2}, and has “Whenever this creature deals damage to a player, draw two cards.”
Kuyen, Moon Spirit

Kuyen, Moon Spirit {3}{B}{G}

Legendary Creature - Spirit God
Kuyen, Moon Spirit can't attack or block unless there are ten or more cards in your graveyard.
At the beginning of each opponent's end step, create two Food tokens. Then you may pay 3 life. If you do, surveil 3, then draw two cards.
When Kuyen dies or is put into exile from the battlefield, you may put her into her owner's library third from the top.
8/8
Mayu, the Endless Flow

Mayu, the Endless Flow {2}{U}{R}

Legendary Creature - Llama Serpent
This spell can't be countered.
Flying, haste
Mayu, the Endless Flow gets +2/+2 for each spell you've cast this turn.
Matron of floods and rivers, her power grows with each step the Caica take.
1/1
Millaray Antillanca

Millaray Antillanca {1}{R}{G}

Legendary Planeswalker - Millaray
At the beginning of your end step, you may mill two cards. If you do, you gain 2 life.
[+1]: You may discard a card. If you do, draw a card.
[–2]: Exile up to six cards from your graveyard. Create a 1/1 red and green Spirit creature token for each two cards exiled this way.
[–6]: You may cast a card from your hand or graveyard without paying its mana cost. If it has {X} in its mana cost, X is 6.
Loyalty:
3
Relentless Toqui

Relentless Toqui {2}{R}{G}

Creature - Human Warrior
When Relentless Toqui enters, put two +1/+1 counters on a creature you control.
Creatures you control with counters on them have haste and menace.
Relonche clans sometimes picked a war leader with a log lifting contest. Often, the logs proved to have further use.
3/2
Return to the Home Plane

Return to the Home Plane {2}{G}{U}

Enchantment - Road
When Return to the Home Plane enters, draw a card, then choose a card name.
Spells you cast with the chosen name cost {G/U}{G/U} less to cast and may be cast as though they had flash. This effect reduces only the amount of colored mana you pay.
As she fearfully opened her eyes within the Blind Eternities, Millaray saw Carü Mapu alive and well, and finally breathed a sigh of relief.
Sami, Aykeni Herder

Sami, Aykeni Herder {1}{R}{W}

Legendary Planeswalker - Sami
[+1]: If you control a Llama, create a 1/1 white and black Bird creature token with flying and vigilance. Otherwise, create a 0/1 white Llama creature token.
[–2]: Creatures you control get +1/+0 and gain first strike and haste until end of turn.
[–3]: Sami, Aykeni Herder deals damage equal to the number of creatures you control to any target. You gain that much life.
Loyalty:
3
Shining Capac Upanqui

Shining Capac Upanqui {5}{G}{W}{U}

Legendary Planeswalker - Upanqui
[+2]: Exile any number of target artifacts and/or enchantments you control, then return them to the battlefield under your control. You may draw that many cards.
[–4]: Search your library for an enchantment card, put that card onto the battlefield, then shuffle.
[–12]: Put any number of permanent cards you own from outside the game onto the battlefield tapped.
Loyalty:
6
Solemn Teacher

Solemn Teacher {1}{B}{R}

Creature - Human Warrior
Menace
Whenever a nontoken Warrior you control dies, create a token that's a copy of it, except it's 1/1.
“Every moment I spend with the children, I devote to making sure they'll be able to spend more with their own.”
3/2
Tenvilu, Earthen Warden
Birth of Reloncarü

Tenvilu, Earthen Warden {4}{G}{W}

Legendary Creature - Elder Wurm
Flash
When Tenvilu, Earthen Warden enters, other creatures you control get +2/+2 and gain hexproof and indestructible until end of turn.
He protected a chosen group of humans from his brother's flooding...
4/4
Card has other part: Birth of Reloncarü
Birth of Reloncarü
Tenvilu, Earthen Warden

Birth of Reloncarü {2}{G}{W}

Legendary Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
Permanents you control have lifelink and “{T}: Add one mana of any color.”
...so that they would go on to inhabit the new world he created for them.
Card has other part: Tenvilu, Earthen Warden
Twilight of the Intisuyu

Twilight of the Intisuyu {W}{U}

Enchantment - Road
When Twilight of the Intisuyu enters, draw a card, then choose a card name.
Permanents you control with the chosen name have lifelink and ward {1}.
The Intisiyu is long gone, ravaged by the Phyrexians and made impossible by The Mending. But the Caica live proudly in the plane of Pacha Marka.
Unyielding Chasqui

Unyielding Chasqui {G}{U}

Creature - Human Scout Wizard
Ward {1}
Other Scouts you control get +1/+1.
Whenever three or more Scouts you control attack, draw a card.
The strongest link in the chain isn't the most powerful or most skillful messenger, but the one that has never failed to deliver.
1/2
Warfaring Epunamun

Warfaring Epunamun {B}{R}

Creature - Spirit Warrior
Whenever you cast a spell from your graveyard, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy.
The Relonche consort with all kinds of spirits, but times of war call for especially powerful allies.
3/1
Wira Inti, Skyfather

Wira Inti, Skyfather {4}{W}{W}{U}{U}

Legendary Enchantment Creature - God
Enchantments you control have hexproof.
Wira Inti, Skyfather can't attack or block unless you control five or more enchantments.
At the beginning of combat on your turn, up to two other target enchantments you control each become a creature in addition to their other types and have flying, vigilance, and base power and toughness 4/4.
10/10
Abandoned Chamber

Abandoned Chamber {X}

Artifact
Abandoned Chamber enters with X story counters on it.
{3}, {T}, Remove all story counters from Abandoned Chamber and exile it: Return a card from your graveyard to your hand for each counter removed this way.
Millaray used her history magic to unconver a near-forgotten tale: the Caica-Relonche War.
Consecrated Altar

Consecrated Altar {2}

Artifact
{T}: Mill three cards. Scry 1.
{1}, Sacrifice Consecrated Altar: Counter target spell or ability that targets you or one or more cards in your graveyard.
Called rewe, they're installed in front of a machi's house as a place of purity and spirituality.