Over the Horizon

Over the Horizon contains 350 cards.
Released: 2022-02-01
Avatar of Innovations

Avatar of Innovations {8}

Creature - Avatar
This spell costs {1} less to cast for each artifact and/or enchantment you control.
When Avatar of Innovations enters the battlefield, you may return target artifact or enchantment card from your graveyard to your hand.
4/4
Luminal Lifethreader

Luminal Lifethreader {2}

Creature - Shapeshifter
Changeling (This card is every creature type.)
{1}: Another target creature you control gains the creature type of your choice until end of turn.
{1}: Change the text of another target creature you control by replacing all instances of one creature type with the creature type of your choice until end of turn.
2/2
Archon of the Accord

Archon of the Accord {4}{W}{W}{W}

Creature - Archon
Flying, vigilance
As Archon of the Accord enters the battlefield, choose a number.
Spells with mana value equal to the chosen number can't be cast.
Justice can be bought or sold with enough coin, just like any other commodity.
7/7
Asabeth of the Intrepid

Asabeth of the Intrepid {3}{W}{W}

Legendary Creature - Human Scout
First mate — Each land card in your starting deck has a different name. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink, vigilance
Asabeth of the Intrepid's power and toughness are each equal to the number of lands you control.
*/*
Ayala's Blessing

Ayala's Blessing {3}{W}

Enchantment
When Ayala's Blessing enters the battlefield, put a +1/+1 counter on up to two target creatures.
Whenever an embattled creature you control dies, you may return it to its owner's hand. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Bahum's Absolution

Bahum's Absolution {1}{W}

Instant
Choose two —
• Destroy up to one target enchantment.
• Exile up to one target card from a graveyard.
• You gain 4 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
Boundary Hallowblade

Boundary Hallowblade {3}{W}

Creature - Human Knight Aurashaper
When Boundary Hallowblade enters the battlefield, create a white Aura enchantment token named Consecration Blessing attached to target land. The token has enchant land and “Enchanted land is named Hallowed Ground and has indestructible.”
3/4
Captured Paletusk

Captured Paletusk {4}{W}{W}

Creature - Dinosaur Beast
Primal {W} (During your turn, you may cast this spell for {W} instead of playing a land.)
When Captured Paletusk enters the battlefield, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. You gain 2 life. Then sacrifice Captured Paletusk if it was cast for its primal cost.
4/5
Clan Maldoon Healer

Clan Maldoon Healer {W}

Creature - Dwarf Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
{4}{W}: Return another target creature you control to its owner's hand.
“We'll take on the lot o' ye!”
1/1
Consortium Astrolabe

Consortium Astrolabe {2}{W}{W}

Artifact
Machinate — {T}, Tap another untapped artifact you control: Exile target artifact or creature, then return that card to the battlefield tapped under its owner's control.
None but the Malefactor himself knows fully what the device is tracking.
Daisite Pioneer

Daisite Pioneer {1}{W}

Creature - Human Scout
---
Frontiers Anew {G}
Sorcery — Adventure
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
2/2
Darutu's Plow

Darutu's Plow {2}{W}

Enchantment Artifact - Equipment
Harness (You may tap a creature you control as you cast this spell. If you do, reduce that spell's mana cost by that creature's power.)
When Darutu's Plow enters the battlefield, if it was harnessed by an Ox, untap that Ox and attach Darutu's Plow to it.
Equipped creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Equip {3}
Dunehaze Revolutionary

Dunehaze Revolutionary {4}{W}

Creature - Human Rebel Nomad
Lifelink
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom in a random order.)
Mirage {2}{W}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
3/3
Eighth-Life Companion

Eighth-Life Companion {2}{W}

Creature - Cat
When Eighth-Life Companion enters the battlefield, put two +1/+1 counters on target creature you control.
Recite {1}{W} (You may cast this from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave.)
Revive {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
1/1
Fakadeh's Anointed

Fakadeh's Anointed {3}{W}{W}

Creature - Bird Noble
Flying
Civilized — Whenever Fakadeh's Anointed deals combat damage to an opponent, if you control an artifact, a creature, and an enchantment, you may return target permanent card with mana value 3 or less from your graveyard to your hand.
4/4
General's Masterstroke

General's Masterstroke {1}{W}

Riddle Sorcery
Choose one or both —
• Put a +1/+1 counter on each creature you control.
• Attacking creatures you control gain lifelink and indestructible until end of turn.
A good commander knows impossible odds. A great one knows how to overcome them.
A Glimmering Crown

A Glimmering Crown {3}{W}

Legendary Planeswalker - Okus
Each other Okus planeswalker you control enters the battlefield with two additional loyalty counters on it.
[–2]: Create a 2/2 white Knight creature token with vigilance.
Loyalty:
5
Gold Pelt Responders

Gold Pelt Responders {4}{W}

Creature - Human Scout
Concord — When Gold Pelt Responders enters the battlefield, if there are four or more card types among permanents you control, you may exile target nonland permanent an opponent controls with mana value 4 or less until Gold Pelt Responders leaves the battlefield.
3/5
Graceful Yuroda

Graceful Yuroda {1}{W}

Creature - Angel
Flying
When Graceful Yuroda enters the battlefield, return target permanent you control to its owner's hand.
In the nexus, Lizaveth and Taras at last learned the truth they had sought for so long.
2/3
Herd's Bounty

Herd's Bounty {W}

Enchantment - Deity
Beckon Ox {1}{W} ({1}{W}: This enchantment permanently becomes an Ox creature in addition to its other types.)
Vigilance
Whenever a creature or another enchantment enters the battlefield under your control, you gain 1 life.
3/3
Hisashi's Repose

Hisashi's Repose {2}{W}

Instant
Reprise {2}{W} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
You gain 2 life. Then distribute X +1/+1 counters among creatures you control, where X is the amount of life this spell caused you to gain.
Hyctaleon's Vanguard

Hyctaleon's Vanguard {2}{W}{W}

Creature - Human Soldier
Lifelink
When Hyctaleon's Vanguard enters the battlefield, look at the top six cards of your library. You may put a Soldier card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Soldiers you control get +1/+1.
2/3
Irreguleopard

Irreguleopard {1}{W}

Creature - Cat
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Whenever Irreguleopard deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
1/2
Ivenge's Evangel

Ivenge's Evangel {1}{W}

Creature - Human Cleric
Paranoia—Reappropriate white. (You may cast this spell by exiling two white cards from your hand and/or graveyard when a permanent you control leaves the battlefield.)
When Ivenge's Evangel enters the battlefield, create a 1/1 white Cleric creature token and you gain 1 life.
1/1
Journey of Self-Discovery

Journey of Self-Discovery {1}{W}

Instant
Wanderlust — Target creature you control gets +2/+2 until end of turn. If you control four or more differently named lands, that creature gains protection from everything until end of turn.
In an all-too-common twist of fate, it turned out that the power was inside her all along.