Often forgotten among the Oslyd storms are the ancient orders of colpah monks, those who have shunned the ways of the dwarves and reflections and surviving the desert on willpower alone.
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) {1}{W}: Target creature and all creatures with the same name as that creature get +0/+1 until end of turn.
First strike Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) {6}, {T}: Search your library for a creature card with distorted, put it onto the battlefield, then shuffle.
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Lha Elite's power is equal to the number of tokens you control.
[+2]: Create two 0/0 colorless Reflection creature tokens. [–2]: Distribute four +1/+1 counters among any number of target creatures you control. You may tap or untap each of those creatures. [–7]: You get an emblem with “Creature tokens you control can't leave the battlefield.”
“Light charms, dark charms, storms in a bottle and bottles in a storm! Can I interest you in our finest Duela steel or Lha diversions? Stay awhile and join the fun!”
Prevent all combat damage that would be dealt to creatures this turn. Creatures that attacked you this turn don't untap during their controller's next untap step.
Enchant creature Enchanted creature has distorted. (This creature can be blocked by tapped creatures but not untapped creatures.) {1}{W}: Tap enchanted creature.
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Oslyd Heretic gets +1/+1 as long as you control no other creatures.
Solitude is common among the cats, but casting off solidarity entirely is a sign of madness.