Adventurers of Onora

Adventurers of Onora contains 297 cards.
Released: 2022-02-01
Kula's Disciple

Kula's Disciple {4}{G}

Creature - Hound Shaman
When Kula's Disciple dies, put it on the bottom of its owner's library.
“Our ancestors always know the way.”
5/4
Leafdown Ambusher

Leafdown Ambusher {3}{G}{G}

Creature - Fox Soldier
Flash
When Leafdown Ambusher enters the battlefield, create three colorless artifact tokens named Arrow. They have “{T}, Tap an untapped creature you control, Sacrifice this permanent: The tapped creature fights target creature you don't control. Activate only as a sorcery unless this permanent entered the battlefield this turn.”
3/2
Leafdown Hunk

Leafdown Hunk {1}{G}

Creature - Squirrel Warrior
Trample
Leafdown Hunk enters the battlefield with two +1/+1 counters on it if you control another creature with power 4 or greater.
2/2
Leafdown Lookout

Leafdown Lookout {3}{G}

Creature - Cat Scout
When Leafdown Lookout enters the battlefield, if you control another Scout, draw a card, then you may put a land card from your hand onto the battlefield tapped.
“Can confirm, I've got a visual.”
4/2
Legacy of Siltbottom

Legacy of Siltbottom {2}{G}

Enchantment - Aura
Enchant creature
As Legacy of Siltbottom enters the battlefield, choose a creature type.
Enchanted creature gets +3/+3 and is the chosen type in addition to its other types.
“I came to Siltbottom to get to the bottom of things.”
—Investi-gator Barrows
Mattia, Hero of Tinyvale

Mattia, Hero of Tinyvale {1}{G}

Legendary Creature - Mouse Archer Soldier
Flash
Reach
Whenever Mattia enters the battlefield or becomes tapped, put a +1/+1 counter on target creature you control.
{2}{G}, {T}: Target creature must be blocked this turn if able. Activate only as a sorcery.
1/1
Mattia's Fated Showdown

Mattia's Fated Showdown {1}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever one or more creatures you control survive damage, add a quest counter.
1 — You may put a creature card with mana value 2 or less from your hand onto the battlefield.
2 — Put two +1/+1 counters on target creature you control.
3 — Choose target creature you control. You draw cards equal to half that creature's power, rounded down.
Paw Valley Pathfinder

Paw Valley Pathfinder {1}{G}

Creature - Hound Scout
When Paw Valley Pathfinder enters the battlefield, reveal the top card of your library. If it's a land card, draw a card.
1/3
Paw Valley Stampede

Paw Valley Stampede {3}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Menagerie — If there are five or more creature types among creatures you control, until end of turn, each of those creatures can't be blocked by more than one creature.
Pierce the Sky

Pierce the Sky {1}{G}

Instant
Pierce the Sky deals 7 damage to target creature with flying.
“Attacking Tinyvale by air? Oh, there's an idea. I wonder if anyone's tried that before?”
Ripper of the Fang Den

Ripper of the Fang Den {4}{G}{G}

Legendary Creature - Wolf Warrior
This spell can't be countered.
Haste
Whenever a creature dealt damage by Ripper of the Fang Den this turn dies, put X +1/+1 counters on Ripper, where X is his power.
7/7
Ruffled Scrum

Ruffled Scrum {1}{G}

Sorcery
This spell has flash as long as you control a creature with power 4 or greater.
Target creature you control deals damage equal to its power to target creature you don't control.
In the Fang Den, whoever strikes first usually also strikes last.
Scalebruiser

Scalebruiser {G}

Creature - Lizard Warrior
Whenever another creature you control enters the battlefield, if its power is greater than Scalebruiser's power, put a +1/+1 counter on Scalebruiser.
As long as Scalebruiser's power is 4 or greater, each other creature you control enters the battlefield with an additional +1/+1 counter on it.
1/1
Selective Breeding

Selective Breeding {X}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card that shares a creature type with the sacrificed creature with mana value less than or equal to X plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
Slipsand Hornshell

Slipsand Hornshell {2}{G}{G}

Creature - Turtle
Menagerie — {1}{G}: Slipsand Hornshell gains indestructible until end of turn. Tap it. Activate only if there are five or more creature types among creatures you control.
The harsh climate of the Slipsands breeds denizens with the toughest of exteriors.
4/4
Sturdy Oakclimber

Sturdy Oakclimber {2}{G}

Creature - Squirrel Scout
At the beginning of combat on your turn, if you control six or more lands, put a +1/+1 counter on target creature you control.
1/4
Swiftspear Ambusher

Swiftspear Ambusher {1}{G}

Creature - Mouse Soldier
Whenever Swiftspear Ambusher and exactly one other creature attack, put a +1/+1 counter on target attacking creature.
2/2
Tinyvale Tactics

Tinyvale Tactics {2}{G}

Instant
You may pay {1}{G} and tap an untapped Soldier you control rather than pay this spell's mana cost.
Put two +1/+1 counters on target creature. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Tinyvale Watchkeep

Tinyvale Watchkeep {1}{G}

Creature - Mouse Soldier
This spell has flash as long as you control a Soldier.
When Tinyvale Watchkeep enters the battlefield, untap target creature.
“Azos is coming back around! Squirrels, man the acorn-pults!”
2/2
Treetop Buck

Treetop Buck {2}{G}

Creature - Elk Monkey
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
1/4
Unbudging Badger

Unbudging Badger {1}{G}

Creature - Badger Warrior
Whenever Unbudging Badger attacks, if its power is 4 or greater, it gains trample until end of turn.
“Stand behind me, little ones. By my hand, no one falls today.”
3/1
Whisper of the Wild

Whisper of the Wild {2}{G}

Sorcery
Return target card from your graveyard to your hand.
{1}{G}, Tap an untapped Shaman you control, Exile Whisper of the Wild from your graveyard: Return target card from your graveyard to your hand.
Wimbledon's Herald

Wimbledon's Herald {2}{G}

Creature - Badger Soldier
“For the honor of mine noble house Wimbledon, I do humbly claim this heretofore quiet beach- henceforth it shall run by the following commandments...”
3/3
Alaina, the Second Chance

Alaina, the Second Chance {2}{W}{B}

Legendary Creature - Badger Cleric
When Alaina enters the battlefield, each opponent loses X life and you gain X life, where X is the number of Clerics you control.
{W}{B}, Pay 2 life: Return Alaina from your graveyard to your hand. Activate only if you have more life than your starting life total.
4/3
Attune the Stoneshrine

Attune the Stoneshrine {W}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you cast no spells this turn, add a quest counter.
1, 2 — Untap each creature you control. Until your next turn, they gain “{T}: Scry 1.”
3 — Scry 2, then draw two cards. You gain 2 life.