Adventurers of Onora

Adventurers of Onora contains 297 cards.
Released: 2022-02-01
Leafdown Sizzlemage

Leafdown Sizzlemage {1}{R}

Creature - Cat Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Leafdown Sizzlemage gets +1/+0 until end of turn.
“It all starts with a spark!”
1/2
Legacy of Dawn Hill

Legacy of Dawn Hill {1}{R}

Enchantment - Aura
Enchant creature
As Legacy of Dawn Hill enters the battlefield, choose a creature type.
Enchanted creature gets +2/+0, has first strike, and is the chosen type in addition to its other types.
“I came to Dawn Hill to forge a future of my own.”
—Karoa, His Roaring Grace
Lurking Feralynx

Lurking Feralynx {2}{R}

Creature - Cat Wolf
Menagerie — When Lurking Feralynx enters the battlefield, if there are five or more creature types among creatures you control, you may search your library for a card named Lurking Feralynx, reveal it, put it into your hand, then shuffle.
4/1
Metal Munch

Metal Munch {R}

Sorcery
Choose one —
• Destroy target artifact.
• Metal Munch deals 1 damage to each of up to two targets.
‘Finding a relic in Frondpond'
—Adventuring idiom for ‘impossible'
Mouseketeer

Mouseketeer {2}{R}

Creature - Mouse Knight
Double strike
No one is too small to make a difference.
1/1
Off the Handle

Off the Handle {2}{R}

Instant
You may pay {R} and tap an untapped Warrior you control rather than pay this spell's mana cost.
Choose one —
• Double the power of target creature you control until end of turn.
• Target creature you control deals damage equal to its power to target creature or planeswalker.
Olson's Flockmaster

Olson's Flockmaster {1}{R}

Creature - Cat Pirate
Whenever you attack with one or more Pirates, create that many 1/1 white Bird creature tokens with flying that are tapped and attacking. At end of combat, choose one of those tokens, then exile the rest.
1/2
Olson's Sky Brigade

Olson's Sky Brigade {3}{R}

Creature - Ferret Pirate
Haste (This creature can attack and {T} as soon as it comes under your control.)
Olson's Sky Brigade has flying as long as you control another attacking Pirate.
“Enemy spotted! All hands on deck!”
“Admiral, I believe that's a cloud.”
3/3
Path Less Traveled

Path Less Traveled {R}

Sorcery
Exile cards from the top of your library until you exile a nonland card. You may play one of those cards from exile until the end of your next turn.
“Cherish these forks in the road, for they are what make an adventure all your own.”
—Admiral Otto von Whiskers
Paw Valley Wildclaw

Paw Valley Wildclaw {R}

Creature - Cat Warrior
{R}: Paw Valley Wildclaw gets +1/+0 until end of turn. Then if its power is exactly 4, add {R}{R}{R}.
1/1
Performance of a Lifetime

Performance of a Lifetime {1}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast your second spell each turn, add a quest counter.
1 — Exile the top card of your library. You may play that card until the end of your next turn.
2 — The second spell you cast during your next turn cost {1} less to cast.
3 — You may cast target instant or sorcery card from your graveyard this turn. When you do, copy it. You may choose new targets for the copy.
Pieces of Eight

Pieces of Eight {1}{R}

Sorcery
Discard your hand, then for each creature you control that dealt combat damage to a player this turn, draw a card and create a Treasure token.
{1}{R}, Tap an untapped Pirate you control, Discard Pieces of Eight: Create a 2/1 black and red Cat Pirate creature token with menace.
Pyrespike Familiar

Pyrespike Familiar {1}{R}

Creature - Elemental Lizard
{T}: Pyrespike Familiar deals 1 damage to target player or planeswalker.
Menagerie — As long as there are five or more creature types among creatures you control, if a red source you control would deal damage, it deals that much damage plus 1 instead.
1/3
Quick Brown Fox

Quick Brown Fox {1}{R}

Creature - Fox Beast
Haste (This creature can attack and {T} as soon as it comes under your control.)
Quick Brown Fox can't be blocked by Hounds.
2/1
Rowdy Conchport Night

Rowdy Conchport Night {4}{R}{R}{R}

Sorcery
Gain control of up to two target creatures until end of turn. Untap them. They gain haste until end of turn.
Menagerie — If there are five or more creature types among creatures you control, untap all creatures you control. Until end of turn, they gain “{T}: This creature fights another target creature.”
Salty Dog

Salty Dog {2}{R}

Creature - Hound Pirate
Flash
First strike (This creature deals combat damage before creatures without first strike.)
2/2
Scoundreleo

Scoundreleo {R}

Creature - Cat Pirate
Scoundreleo enters the battlefield with a +1/+1 counter on it if a creature you controlled dealt combat damage to a player this turn.
1/1
Sculptor of the Ruby Sands

Sculptor of the Ruby Sands {1}{R}

Creature - Cat Wizard
At the beginning of combat on your turn, if you cast both a creature spell and a noncreature spell this turn, untap up to one target land you control. It becomes a 3/1 red Sand creature with haste in addition to its other types until end of turn.
3/1
Slipsand Expedition

Slipsand Expedition {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast an instant or sorcery spell, you may add a quest counter.
1, 2 — Slipsand Expedition deals damage equal to the number of quest counters on it to any target.
3 — Add {R}{R}{R}.
Slipsand Runemage

Slipsand Runemage {2}{R}

Creature - Bear Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Slipsand Runemage deals 1 damage to any target.
“Magic Missile is soooo underrated.”
2/1
Storm the Sands

Storm the Sands {3}{R}{R}

Sorcery
You may pay {1}{R}{R} and tap an untapped Knight you control rather than pay this spell's mana cost.
Target untapped creature you don't control blocks this turn if able. Other creatures can't block this turn.
Sunwatcher Aspirant

Sunwatcher Aspirant {1}{R}{R}

Creature - Fox Warrior
Haste
At the beginning of your end step, return Sunwatcher Aspirant to its owner's hand.
4/1
Supply Hauler

Supply Hauler {3}{R}

Creature - Camel
Menagerie — When Supply Hauler enters the battlefield, if there are five or more creature types among creatures you control, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle.
When it comes to the Slipsands, you can't overprepare.
4/3
Suspicious Gambler

Suspicious Gambler {2}{R}

Creature - Weasel Pirate
Haste
{T}, Discard a card: Flip a coin. If you win the flip, draw two cards. Otherwise, you may pay {R}. If you do, repeat this process.
“I win again, eh? What're the odds?”
2/3
Take All You Can Carry

Take All You Can Carry {1}{R}

Sorcery
Create two 1/1 black Rat Pirate creature tokens.
Whenever two or more creatures you control deal combat damage to a player, you may pay {2} and exile Take All You Can Carry from your graveyard. If you do, create two Treasure tokens.