Adventurers of Onora

Adventurers of Onora contains 297 cards.
Released: 2022-02-01
Croaks, Pipe Dreamer

Croaks, Pipe Dreamer {3}{U}

Legendary Creature - Frog Monk
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
At the beginning of your end step, if you cast no spells this turn, exile the top card of your library. If it's a nonland card, you may cast it without paying its mana cost.
3/3
Frondpond Errand-Runner

Frondpond Errand-Runner {1}{U}

Creature - Lizard Scout
Ward {2}
As long as you control six or more lands, Frondpond Errand-Runner gets +2/+0 and can't be blocked.
1/3
Frondpond Prankster

Frondpond Prankster {3}{U}{U}

Creature - Salamander Rogue
Frondpond Prankster can't be blocked.
Whenever Frondpond Prankster enters the battlefield or deals combat damage to a player, target player reveals their hand, then you choose any number of nonland cards from it. That player puts those cards on the bottom of their library in a random order, then draws that many cards.
3/5
Galetwister Mage

Galetwister Mage {3}{U}

Creature - Elk Wizard
Flying
Instant, sorcery, and Wizard spells you cast cost {1} less to cast.
“Gone soon in a monsoon!”
3/2
Give 'em the Slip

Give 'em the Slip {1}{U}

Instant
You may pay {U} and tap an untapped Rogue you control rather than pay this spell's mana cost.
Counter target spell unless its controller pays {2}.
Glintwing Nest

Glintwing Nest {3}{U}

Enchantment
At the beginning of your upkeep, scry 1.
At the beginning of combat on your turn, if you cast both a creature spell and a noncreature spell this turn, you may have Glintwing Nest become a 4/4 Elemental Bird creature with flying in addition to its other types until end of turn.
Good Day's Catch

Good Day's Catch {2}{U}

Instant
Choose one —
• Draw two cards, then discard a card.
• Counter target spell unless its controller pays {3}.
But for whom?
Highpoint Farseer

Highpoint Farseer {4}{U}

Creature - Bird Scout
Flying
You may look at the top card of your library any time.
Situated at the peak of Mount Meridia, the aptly-named Temple Highpoint is said to have perches that can see all the way to the outer edge of Bleakrealm.
3/3
Highpoint Guru

Highpoint Guru {3}{U}

Creature - Bear Monk
Flash
When Highpoint Guru enters the battlefield, scry X, where X is the number of Monks you control.
1/5
Idleglen Instructor

Idleglen Instructor {2}{U}

Creature - Bird Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Idleglen Instructor enters the battlefield, draw a card, then discard a card.
“Those who don't repeat history are doomed to never learn it.”
2/2
Ingenious Solution

Ingenious Solution {4}{U}{U}

Sorcery
You may pay {2}{U}{U} and tap an untapped Wizard you control rather than pay this spell's mana cost.
Choose up to one target creature on the battlefield and up to one target instant or sorcery card in your graveyard. Return those cards to their owner's hands, then exile Ingenious Solution.
Kaone of the Golden Sonata

Kaone of the Golden Sonata {2}{U}

Legendary Creature - Bird Wizard
When Kaone enters the battlefield, if it was cast, exile target instant or sorcery card from your graveyard. If its mana value is less than or equal to the number of spells you've cast this turn, you may cast a copy of that spell without paying its mana cost. If you don't cast a copy this way, put the exiled card into your hand.
2/1
Legacy of Highpoint

Legacy of Highpoint {1}{U}

Enchantment - Aura
Enchant creature
As Legacy of Highpoint enters the battlefield, choose a creature type.
Enchanted creature gets +2/+2, has flying, and is the chosen type in addition to its other types.
“I came to Highpoint to hear the true song of Onora.”
—Kaone of the Golden Sonata
Mischievous Capuchin

Mischievous Capuchin {2}{U}

Creature - Monkey Monk
Flash
Whenever Mischievous Capuchin or another Monk enters the battlefield under your control, tap target creature you don't control. If it was already tapped, it doesn't untap during its controller's next untap step.
2/2
Murkriver Trawler

Murkriver Trawler {2}{U}

Creature - Otter Rogue
Whenever Murkriver Trawler attacks, until end of turn, target Rogue gains “Whenever this creature deals combat damage to a player, draw a card.”
“Nothin' like a pickled herrin' after a hard day's thievin'.”
2/2
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
“I don't know what's more insulting— that you thought I wouldn't see that coming, or that you thought it would actually work.”
—La of the Highpoint Three
Nimblefoot

Nimblefoot {U}

Creature - Mouse Rogue
Nimblefoot can't be blocked.
“I love disabling traps, especially the ones that come with cheesy treats.”
1/1
Northrime Messenger

Northrime Messenger {1}{U}

Creature - Bird
Flying
Menagerie — When Northrime Messenger enters the battlefield, if there are five or more creature types among creatures you control, you may search your library for a Quest card, reveal it, put it into your hand, then shuffle.
1/2
Out of Pockets

Out of Pockets {X}{U}{U}{U}

Instant
Exile the top X cards of target opponent's library. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Despite the best efforts of the city's guards, the Grand Conchport Heist is a beloved annual event.
Panya of Lands Unknown

Panya of Lands Unknown {1}{U}

Legendary Creature - Mouse Rogue Scout
Flash
As long as Panya and exactly one other creature are attacking, both have flying.
2/1
Pawsitive Vibes

Pawsitive Vibes {U}

Instant
Draw a card.
If this is the second spell you cast this turn, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
There's a special kind of magic in music.
Rainy Day Trailblazer

Rainy Day Trailblazer {U}

Creature - Hound Scout
{T}: Look at the top card of your library. If its mana value is equal to the number of lands you control, you may reveal it and draw a card.
{1}, Return a land you control to its owner's hand: Scry 1.
“Always be prepared.”
1/1
Replacement Technique

Replacement Technique {4}{U}{U}

Instant
Exchange control of two target creatures. If an opponent gained control of a Monk you controlled this way, return that creature to its owner's hand.
“Now you see me, now you're me.”
Rooftop Lookout

Rooftop Lookout {3}{U}

Creature - Hound Scout
At the beginning of your upkeep, look at the top card of your library. If its mana value is less than or equal to the number of Scouts you control, you may reveal it and draw a card.
1/4
Scary Stories

Scary Stories {3}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Menagerie — If there are five or more creature types among creatures you control, scry 3.