Adventurers of Onora

Adventurers of Onora contains 297 cards.
Released: 2022-02-01
Breathtaking Valley

Breathtaking Valley

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When that mana is spent to cast an Adventure spell, scry 1.
Crossroads Town

Crossroads Town

Land
You may have Crossroads Town enter the battlefield tapped. If you do, search your library for a basic land card, reveal it, then shuffle and put that card on top.
{T}: Add {C}.
Dawn Hill Outskirts

Dawn Hill Outskirts

Land
Dawn Hill Outskirts enters the battlefield tapped unless you played it from exile.
{T}: Add {R} or {W}.
Eon Campfire

Eon Campfire

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Eon Campfire: Destroy target artifact or nonbasic land.
Some people just want to watch the world burn, but others want to light the match.
Exotic Isle

Exotic Isle

Land
{T}: Add {C}.
{1}, {T}, Exile Exotic Isle: Search target opponent's library for a land card and put it onto the battlefield tapped under your control, then that player shuffles. Activate only as a sorcery.
“Alright mates, where'd we wash up this time?”
—Admiral Olson Stout
Fabled Passage

Fabled Passage

Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
From here, the path to nowhere may be found.
Fang Den Jaws

Fang Den Jaws

Land
Fang Den Jaws enters the battlefield tapped unless you played it from exile.
{T}: Add {R} or {G}.
Flamingo Rock

Flamingo Rock

Land
Flamingo Rock enters the battlefield tapped unless you played it from exile.
{T}: Add {U} or {R}.
Frondpond Grotto

Frondpond Grotto

Land
Frondpond Grotto enters the battlefield tapped unless you played it from exile.
{T}: Add {U} or {B}.
Gloomhollow Woodlock

Gloomhollow Woodlock

Land
Gloomhollow Woodlock enters the battlefield tapped unless you played it from exile.
{T}: Add {B} or {G}.
Highpoint Shrine

Highpoint Shrine

Land
Highpoint Shrine enters the battlefield tapped unless you played it from exile.
{T}: Add {W} or {U}.
Hoof Cliff Horngrove

Hoof Cliff Horngrove

Land
{T}: Add {C}.
{1}: Hoof Cliff Horngrove becomes a 2/2 Elemental creature until end of turn. It's still a land.
Menagerie — Whenever Hoof Cliff Horngrove becomes a creature, it gains your choice of +1/+1, flying, first strike, lifelink, trample, or haste until end of turn. This ability triggers only if there are five or more creature types among creatures you control.
Humble Abode

Humble Abode

Land
As Humble Abode enters the battlefield, choose a creature or planeswalker type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast spells of the chosen type.
Northrime Aurora

Northrime Aurora

Land
Northrime Aurora enters the battlefield tapped unless you played it from exile.
{T}: Add {G} or {U}.
Rugged Expanse

Rugged Expanse

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Rugged Expanse: Put a +1/+1 counter on target creature. It gains vigilance until end of turn. Activate only as a sorcery.
Slipsand Oasis

Slipsand Oasis

Land
Slipsand Oasis enters the battlefield tapped unless you played it from exile.
{T}: Add {W} or {B}.
Tinyvale Treetops

Tinyvale Treetops

Land
Tinyvale Treetops enters the battlefield tapped unless you played it from exile.
{T}: Add {G} or {W}.
Plains

Plains

Basic Land - Plains
Island

Island

Basic Land - Island
Swamp

Swamp

Basic Land - Swamp
Mountain

Mountain

Basic Land - Mountain
Forest

Forest

Basic Land - Forest