Adventurers of Onora

Adventurers of Onora contains 365 cards.
Released: 2022-02-01
Wimbledon's Herald

Wimbledon's Herald {2}{G}

Creature - Badger Soldier
“For the honor of mine noble house Wimbledon, I do humbly claim this heretofore quiet beach- henceforth it shall run by the following commandments...”
3/3
Card has other part: Stake a Claim
Stake a Claim

Stake a Claim {1}{G}

Instant - Adventure
Put a +1/+1 counter on target creature. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Wimbledon's Herald
Alaina, the Second Chance

Alaina, the Second Chance {2}{W}{B}

Legendary Creature - Badger Cleric
When Alaina enters, each opponent loses X life and you gain X life, where X is the number of Clerics you control.
{W}{B}, Pay 2 life: Return Alaina from your graveyard to your hand. Activate only if you have more life than your starting life total.
4/3
Attune the Stoneshrine

Attune the Stoneshrine {W}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you cast no spells this turn, add a quest counter.
Untap each creature you control. Until your next turn, they gain “{T}: Scry 1.”
Scry 2, then draw two cards. You gain 2 life.
Azos, Tyrant of Bleakrealm

Azos, Tyrant of Bleakrealm {5}{B}{R}

Legendary Creature - Elder Dragon
Flying
When Azos enters, each opponent reveals their hand. You choose any number of nonland cards in players' hands and/or creatures on the battlefield with total mana value 7 or less. Exile those cards and/or permanents.
5/5
Bartimus, the Iron Will

Bartimus, the Iron Will {2}{G}{W}

Legendary Creature - Turtle Soldier
Vigilance
Whenever Bartimus attacks, another target attacking creature gets +1/+1 until end of turn. If that creature is a Soldier, put a +1/+1 counter on it instead.
1/5
Battle at the Boneyard

Battle at the Boneyard {3}{B}{G}

Sorcery
Return any number of target creature cards with total mana value X or less from your graveyard to the battlefield, where X is the number of cards in your graveyard. Exile Battle at the Boneyard.
Mikkino was shocked to learn that even among the smallfolk, there were those who supported the reign of the tyrant dragon Azos.
Boxue and Ma'Long

Boxue and Ma'Long {1}{U}{R}

Legendary Planeswalker - Boxue
You may activate Boxue and Ma'Long's loyalty abilities an additional time if you've cast two or more spells this turn.
[+1]: Scry 2.
[–2]: Exile the top two cards of your library. You may play one of them this turn. When you do, put the other card into your hand.
[–6]: Whenever you cast a spell this turn, copy it. You may choose new targets for the copy.
Loyalty:
3
Brothers' Reunion

Brothers' Reunion {G}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack with exactly two creatures, add a quest counter.
Reveal the top four cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom in a random order.
Put two +1/+1 counters on each of up to two target creatures you control.
Captain Fina Redtail

Captain Fina Redtail {B}{R}

Legendary Creature - Fox Pirate
Captain Fina Redtail can't be blocked as long as you control another attacking Pirate.
Whenever Captain Fina Redtail deals combat damage to a player, you may pay {2}. If you do, create a 2/1 black and red Cat Pirate creature token with menace.
2/2
Cobri, Slipsand Scoundrel

Cobri, Slipsand Scoundrel {2}{U}{B}

Legendary Creature - Snake Rogue
Whenever you cast a Rogue spell or a spell from exile, you may return Cobri to her owner's hand.
3/3
Card has other part: Fangwhirl
Fangwhirl

Fangwhirl {U}{B}

Sorcery - Adventure
Target opponent discards a card. If they can't, draw a card. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Cobri, Slipsand Scoundrel
Conquer the Fang Den

Conquer the Fang Den {R}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack with one or more creatures with power 4 or greater, add a quest counter.
Until end of turn, target creature you control gains trample and “Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.”
Put two +1/+1 counters on target creature you control. It fights up to one target creature you don't control.
Defraud

Defraud {4}{U}{B}

Sorcery
Search target opponent's library for a card and exile it, then do the same for their hand and graveyard. That player shuffles. You may cast spells exiled this way for as long as they remain exiled, and you may spend mana as though it were mana of any color to do so.
Fennek Farstrider

Fennek Farstrider {2}{G}{U}

Legendary Creature - Fox Scout
Once each turn, you may cast a creature you control from the battlefield.
(You can cast its Adventure this way.)
2/4
Card has other part: Ever Onward
Ever Onward

Ever Onward {G}{U}

Sorcery - Adventure
Reveal the top two cards of your library. Put up to one land card and up to one nonland card from among them into your hand. Put the rest on the bottom in any order.
Card has other part: Fennek Farstrider
Floofy Familiar

Floofy Familiar {1}{W}{B}

Creature - Cat Bird
Flying
Menagerie — At the beginning of combat on your turn, if there are five or more creature types among creatures you control, create a 1/1 black Insect Spirit creature token with flying and you gain 1 life.
2/2
Flourish in the Slipsands

Flourish in the Slipsands {1}{W}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you have more life than an opponent, add a quest counter.
Mill two cards. You may put one of those cards into your hand. If you do, you lose 3 life. Otherwise, you gain 3 life.
Return target creature or planeswalker card from your graveyard to the battlefield.
The Gloomhollow Draught

The Gloomhollow Draught {B}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever the second card is put into your graveyard from anywhere each turn, add a quest counter.
You may sacrifice a creature. When you do, you may return target creature card from your graveyard to your hand.
Destroy target nonland permanent an opponent controls.
The Grand Conchport Heist

The Grand Conchport Heist {1}{U}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you have more cards in hand than an opponent, add a quest counter.
Target opponent exiles the top card of their library. You may play that card for as long as it remains exiled. (You still pay its costs.)
Create three Treasure tokens.
Gruff, Karoa's Right Paw

Gruff, Karoa's Right Paw {3}{R}{W}

Legendary Creature - Hound Knight
Other creatures you control that are Knights or have Adventures get +1/+1.
4/4
Card has other part: Stirring Speech
Stirring Speech

Stirring Speech {2}{R}{W}

Sorcery - Adventure
Create a 2/2 red and white Cat Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn.
Card has other part: Gruff, Karoa's Right Paw
The Heart of Paw Valley

The Heart of Paw Valley {3}{G}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you draw your second card each turn, add a quest counter.
Scry 3.
Create a blue and green enchantment token named The Heart with “Whenever you tap a land for mana, add one mana of any color.”
Heroic Aspiration

Heroic Aspiration {1}{R}{W}

Enchantment
When Heroic Aspiration enters, you may search your library for a creature card with an Adventure, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you cast both a creature spell and a noncreature spell this turn, Heroic Aspiration deals 2 damage to each opponent and you gain 2 life.
Impromptu Escapade

Impromptu Escapade {1}{G}{U}

Instant
You may reveal a creature card you own from outside the game and put it into your hand.
The next spell you cast this turn may be cast as though it had flash. Exile Impromptu Escapade.
“This ‘Panya'... she's from where, exactly?”
—Sir Roger Wimbledon