Novea

Novea contains 273 cards.
It is part of Novea block.
Released: 2018-02-01
Striptide

Striptide {2}{R}

Instant
Striptide deals 1 damage to target creature. Unattach all artifacts from it. It becomes red until end of turn.
Draw a card.
Suncatcher

Suncatcher {2}{R}

Creature - Merfolk Wizard
{W}: Target creature gains vigilance until end of turn.
There are those that believe the power of the Lotus is wasted on those “pitiful little nymphs,” but few who have dared to steal that power.
2/2
Sunken Outcast

Sunken Outcast {R}

Creature - Merfolk
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{W}: You gain life equal to Sunken Outcast's power.
0/1
Sunken Slasher

Sunken Slasher {3}{R}

Creature - Merfolk Warrior
Primal {1}{W}{W} (During your turn, you may cast this spell for {1}{W}{W} instead of playing a land.)
Double strike
When Sunken Slasher enters the battlefield, if you didn't play a land this turn, put a +1/+1 counter on it.
2/2
Sunlit Diver

Sunlit Diver {2}{R}

Creature - Merfolk
Haste
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
3/1
Thunder Wave

Thunder Wave {R}

Instant
Thunder Wave deals 3 damage to target creature or planeswalker.
Undine Coven

Undine Coven {4}{R}

Creature - Merfolk
Undine Coven gets +1/+1 for each other Merfolk you control.
Whenever you cast a noncreature spell, Undine Coven deals 1 damage to target player or planeswalker.
3/3
United Fervor

United Fervor {1}{R}{R}

Sorcery
Exile the top five cards of your library. Until end of turn, you may play any number of cards exiled this way with mana value less than or equal to the number of colors among permanents you controlled as you cast United Fervor.
Veiled Charmer

Veiled Charmer {2}{R}{R}

Creature - Merfolk
Whenever Veiled Charmer attacks, target creature blocks it this turn if able.
4/3
Alpha Stag

Alpha Stag {3}{G}{G}

Creature - Elk Elemental
Trample
Whenever a creature attacks, Alpha Stag gets +2/+2 until end of turn.
Every heartbeat is echoed in its charge.
4/4
Beastkeeper Dryad

Beastkeeper Dryad {1}{G}

Creature - Nymph
{T}: Add {G}.
{T}: Add {G}{G}. Activate only if you control an Elemental.
Every artist needs inspiration.
1/1
Bloomhorn

Bloomhorn {3}{G}

Creature - Rhino Elemental
At the beginning of your precombat main phase, add an amount of {G} equal to Bloomhorn's power.
1/4
Blossoming Defense

Blossoming Defense {G}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
The forest's embrace is stronger than any curse.
Breathgiving Roots

Breathgiving Roots {3}{G}

Creature - Octopus Elemental
{1}{G}: Target land you control becomes a 3/3 green Elemental creature until end of turn.
{1}{U}: Target enchantment you control becomes a 2/2 blue Nymph creature with flying until end of turn.
0/5
Charging Nymph

Charging Nymph {2}{G}

Creature - Nymph Warrior
Primal {G} (During your turn, you may cast this spell for {G} instead of playing a land.)
When Charging Nymph enters the battlefield, it gets +2/+0 and gains haste until end of turn.
2/3
Drowned Weaver

Drowned Weaver {1}{G}{G}

Creature - Nymph
Whenever you cast a blue spell, you may cast creature spells this turn as though they had flash.
Whenever you cast a black spell, put up to one target card from your graveyard on top of your library.
2/2
Dying Wishes

Dying Wishes {2}{G}{G}

Instant
Until end of turn, creatures you control gain “When this creature dies, return a noncreature card from your graveyard to your hand.”
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Flowing Ox

Flowing Ox {3}{G}

Creature - Ox Elemental
Trample
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
3/4
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
At a word, one can be as strong as the entire forest.
Heretical Seer

Heretical Seer {1}{G}

Creature - Human Druid
{1}{U}, {T}: Reveal the top card of your library. If it doesn't share a color with Heretical Seer, put it into your hand.
1/2
Heretical Summons

Heretical Summons {1}{G}

Sorcery
For each color among nontoken permanents you control, add one mana of that color.
Life Immemorial

Life Immemorial {X}{G}{G}

Sorcery
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Lifecaller Dryad

Lifecaller Dryad {1}{G}

Creature - Nymph
{3}{G}: Put a +1/+1 counter on Lifecaller Dryad.
Night lays claim on mortal life, but the immortals can try to keep to themselves.
2/1
Lightseeker Nymph

Lightseeker Nymph {2}{G}

Creature - Nymph
Whenever Lightseeker Nymph perseveres, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (A creature perseveres when it survives damage.)
Not every child of the forest feels the need to stay one.
2/3