Nangjiao In Bloom

Nangjiao In Bloom contains 298 cards.
Released: 2022-10-01
Xihuo, the Onyx Flame

Xihuo, the Onyx Flame {3}{B}{R}

Legendary Creature - Dragon
Flying
Whenever a player spends one or more mana to activate an ability that isn't a mana ability, Xihuo deals 2 damage to each opponent.
{B}{R}, Pay 2 life: Xihuo gains double strike until end of turn. Activate only once each turn.
2/4
Ya'Ling, the Rune-Drake

Ya'Ling, the Rune-Drake {1}{G}{W}{U}

Legendary Creature - Drake
Flying
Whenever another creature enters the battlefield under your control, create an Idol token.
Whenever you put a +1/+1 counter on Ya'Ling, put a +1/+1 on each other creature you control. This ability triggers only once each turn.
2/2
Yenzu Blood Pact

Yenzu Blood Pact {2}{W}{B}

Enchantment
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{1}, Sacrifice a creature: Draw a card. Each opponent loses 1 life and you gain 1 life.
Whenever you sacrifice a creature, if you're in a renaissance, each opponent sacrifices a creature. This ability triggers only once each turn.
Yenzu Nightblade

Yenzu Nightblade {1}{U}{B}

Creature - Human Rogue
Deathtouch
Inspired — Whenever Yenzu Nightblade becomes untapped, target creature you control gets +1/+1 and gains deathtouch until end of turn.
2/3
Zihao, Song of the Glade

Zihao, Song of the Glade {R}{G}{W}

Legendary Creature - Human Druid Bard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{R}{G}{W}: You may put a creature card from your hand onto the battlefield. It gains haste and vigilance until end of turn. At the beginning of the next end step, return it to your hand unless you're in a renaissance.
3/3
Zou Meili, Cruel Justice

Zou Meili, Cruel Justice {2}{W}{B}

Legendary Planeswalker - Zou
[+1]: Each opponent discards a card. If a land card is discarded this way, create a 1/1 colorless Spirit creature token with flying.
[–2]: Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
[–6]: Each opponent chooses up to one permanent they control of each permanent type, then sacrifices the rest.
Loyalty:
3
Dignitary's Rickshaw

Dignitary's Rickshaw {1}

Artifact - Vehicle
Tap an untapped Human you control: Dignitary's Rickshaw becomes an artifact creature until end of turn.
Inspired — Whenever Dignitary's Rickshaw becomes untapped, create a 2/1 red and white Fox creature token. It gains haste. Sacrifice the token at the beginning of the next end step.
2/3
Duan's Aeriform Ribbons

Duan's Aeriform Ribbons {2}

Legendary Artifact - Equipment
Equipped creature is a Dragon and has base power and toughness 4/4, flying, and “{2}: This creature gets +1/+0 until end of turn.”
Equip {3}
“I once believed my gift was simply a tactical asset. Now I see it was meant to be shared.”
—Duan Li
Effigy of Ivory Fire

Effigy of Ivory Fire {3}

Artifact
{T}: Add one mana of any color. Put a creation counter on Effigy of Ivory Fire.
{2}: Effigy of Ivory Fire becomes a 4/4 red Dragon artifact creature with flying until end of turn. Activate only if Effigy of Ivory Fire has three or more creation counters on it.
Ornamental Longbow

Ornamental Longbow {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, Ornamental Longbow deals 1 damage to any target.
Equip {2}
Processional Junk

Processional Junk {4}

Artifact - Vehicle
Vigilance
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
After the war, Ing'Wei once again allowed passage through the Flood Realm, but only in
her boats, and only on her terms.
4/4
Prophetic Prismite

Prophetic Prismite {4}

Artifact Creature - Construct
When Prophetic Prismite enters the battlefield, draw a card.
{2}: Add one mana of any color.
“Look at that, through the darkness.
A perfect rainbow.”
—Ushi Yun
2/2
Xueyang San

Xueyang San {1}

Legendary Artifact - Equipment
Equipped creature gets +1/-1 and has “When this creature dies, put a fate counter on Xueyang San.”
{1}, Remove a fate counter from Xueyang San: Choose one —
• Draw a card.
• Xueyang San deals 2 damage to any target and you gain 2 life.
Equip {1}
Yenzu Ritual Vessel

Yenzu Ritual Vessel {1}

Artifact
{4}, {T}, Sacrifice Yenzu Ritual Vessel: Yenzu Ritual Vessel deals 4 damage to target creature or planeswalker.
“Go ahead, have a sip. It won't hurt you any worse than I will if you disobey.”
—Tzelin Yange
Bloodfell Caves

Bloodfell Caves

Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
Blossoming Sands

Blossoming Sands

Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Dismal Backwater

Dismal Backwater

Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
Festival Centrum

Festival Centrum

Land
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{T}: Add {C}. If you're in a renaissance, add one mana of any color instead.
{3}, {T}: Scry 1.
Jungle Hollow

Jungle Hollow

Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}.
The Orange Orchard

The Orange Orchard

Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color, then choose one —
• Add one mana of that color for each token you control.
• Add one mana of that color for each permanent you control with one or more counters on it.
Rugged Highlands

Rugged Highlands

Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
Scoured Barrens

Scoured Barrens

Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
Shrine of Elder Lords

Shrine of Elder Lords

Land
Whenever you create an Idol token, put a +1/+1 counter on Shrine of Elder Lords.
{T}: Add {C}.
{3}: Put a +1/+1 counter on Shrine of Elder Lords, then you may have it become a 0/0 Elemental creature with vigilance until end of turn. It's still a land.
Swiftwater Cliffs

Swiftwater Cliffs

Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
Thornwood Falls

Thornwood Falls

Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.