MSEM Masters 2020

MSEM Masters 2020 contains 230 cards.
Released: 2020-01-01
Performer of Desire
Pyrus, the Undying Flame

Performer of Desire {1}{R}

Creature - Human Actor
{1}{R}: Performer of Desire gets +1/+1 and gains menace until end of turn. Then if its power is 4 or greater, you may transform it.
“So young Pyrus could not be glad
Until at last the most he had...”
2/2
Card has other part: Pyrus, the Undying Flame
Pyrus, the Undying Flame
Performer of Desire

Pyrus, the Undying Flame

Legendary Creature - Phoenix Actor
(Color indicator: Pyrus, the Undying Flame is red)
Flying, haste
Whenever Pyrus, the Undying Flame attacks, add {R}{R}{R}{R}. You don't lose this mana as steps, phases, and turns end.
{1}{R}: Pyrus gets +1/+0 until end of turn.
“But when his greed had reached its height,
the beast he had become took flight.”
4/4
Card has other part: Performer of Desire
The Infinite

The Infinite {8}

Legendary Creature - Angel
Flying
You pay {0} to cast your first spell each turn rather than its mana cost. If you cast a spell with {X} in its mana cost this way, X is 8.
4/8
Akrianos' Command

Akrianos' Command {1}{W}{W}

Instant
Choose two —
• Target player creates two 1/1 white Soldier creature tokens.
• Exile target attacking creature.
• Creatures target player controls gain indestructible until end of turn.
• Put a +1/+1 counter on target creature and untap it.
Almgrove Champion

Almgrove Champion {W}

Creature - Human Soldier
First strike
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Almgrove Champion can only attack or block alone.
1/1
Arcblade Enforcers

Arcblade Enforcers {2}{W}

Creature - Human Soldier
Lifelink
Arcblade Enforcers gets +1/+1 as long as you control an enchantment.
The Guardian Act assigned the Arcblade division to the barricade to assist Masha. In truth, they were there to watch her.
2/2
Centered Acolyte

Centered Acolyte {1}{W}

Creature - Human Monk
Whenever you cast a spell, if it isn't your main phase, create a 1/1 white Monk creature token, then creatures you control get +1/+1 until end of turn.
1/1
Citywide Automation

Citywide Automation {1}{W}

Enchantment
When Citywide Automation enters the battlefield, create two 1/1 colorless Construct artifact creature tokens.
{2}{W}{W}, Sacrifice Citywide Automation: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Crowd Favorite

Crowd Favorite {3}{W}

Creature - Elf Actor
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Crowd Favorite extorts a spell, put a +1/+1 counter on Crowd Favorite.
3/3
Dispersive Volley

Dispersive Volley {W}

Instant
Choose one —
• Dispersive Volley deals 1 damage to each of up to three target attacking or blocking creatures.
• Target player sacrifices an enchantment.
Headwind Glider

Headwind Glider {W}

Creature - Human Scout
Flying
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
0/1
Helena, the Awakener

Helena, the Awakener {1}{W}{W}

Legendary Planeswalker - Helena
[+1]: Create a 1/1 red Cleric creature token. If you control three or more Clerics, you may instead create Aspect of Faradia, a legendary 5/5 white Angel creature token with flying and vigilance.
[–1]: Exile target creature if you control an Angel. Otherwise, that creature can't attack or block and its activated abilities can't be activated until your next turn.
[–7]: Creatures you control get +5/+5 and gain flying and vigilance until end of turn.
Loyalty:
3
Her Ascension

Her Ascension {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
III — Target creature you control gets +2/+2 and gains flying, vigilance, and lifelink until end of turn.
High Chancellor Kazimir

High Chancellor Kazimir {2}{W}{W}

Legendary Creature - Human Advisor
Whenever a player casts a noncreature spell, create a 1/1 white Human Soldier creature token.
{1}{U}, Tap four untapped creatures you control: Counter target noncreature spell.
3/4
Honor and Glory

Honor and Glory {1}{W}

Instant
Create a 1/1 white Human Samurai creature token, then create an additional one of those tokens for each card named Honor and Glory in your graveyard.
Honorable Enforcer

Honorable Enforcer {1}{W}

Creature - Human Samurai
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control blocks or becomes blocked, it gets +1/+1 until end of turn for each +1/+1 counter on it.
2/1
Keeper of Holy Lands
Watcher of Sacred Skies

Keeper of Holy Lands {2}{W}

Creature - Human Scout
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
When Keeper of Holy Lands enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top of it.
2/2
Card has other part: Watcher of Sacred Skies
Watcher of Sacred Skies
Keeper of Holy Lands

Watcher of Sacred Skies

Creature - Archon Scout
Flying
Whenever a nontoken, noncreature, nonland permanent enters the battlefield under your control, create a token that's a copy of that permanent except it has no mana cost and it isn't legendary.
5/5
Card has other part: Keeper of Holy Lands
Light Knight

Light Knight {W}

Creature - Reflection Knight
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
A shining beacon against the night.
2/1
Photon Barricade

Photon Barricade {1}{W}

Enchantment - Aura
Enchant creature
When Photon Barricade enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and can't attack.
Planar Eviction

Planar Eviction {1}{W}{W}

Enchantment
Primal—{W}, Exile a creature you control. (During your turn, you may cast this spell by paying {W} and exiling a creature you control instead of playing a land.)
When Planar Eviction enters the battlefield, exile another target nonland permanent until Planar Eviction leaves the battlefield.
Protector of the League

Protector of the League {3}{W}{W}

Creature - Angel
Flying
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League.
3/3
Slaffield Workgate

Slaffield Workgate {1}{W}

Enchantment
Whenever Slaffield Workgate or another enchantment enters the battlefield under your control, create a 0/2 white Ox creature token.
{3}{W}: Return another target enchantment you control to its owner's hand.
Soul Warden

Soul Warden {W}

Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1/1
Storytime

Storytime {3}{W}{W}

Enchantment
If you would lose the game, instead sacrifice a storied permanent. If you do and your life total is less than 1, it becomes 1.